Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
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2022-04-10 21:21 UTC · Community Announcements · 3catplay
It’s been quite a journey, full of challenges and excitement, but it is time for the Fox Dive studio team to move on to different projects. Blink: Rogues has taught us a lot about what it means to create and publish a game and the feedback from our community has been invaluable along the way. What’s the next step, you ask? Here’s what we decided: - We will no longer be offering support for Blink: Rogues - We will offer Blink: Rogues as a FREE GAME! (subject to Steam approval, around 20 Apr 2022 ) Thank you to all who have come along with us on this journey… and hello and welcome to all the new
2019-12-16 23:41 UTC · Community Announcements · Fox Dive Studio
Blink: Rogues is going live! For about one year in Early Access, we've listened to users' feedback and we have rehauled the graphics, the single player campaign, and we have tweaked some of the mechanics. What's left, you may ask? The same sheer fun of, Blinking between lanes, to steal an opponent's Boss and Megahealth, or to kill a chunk of enemies while chasing the 3 stars in every mission! ːsteamhappyː The graphics The new lowpoly graphics were widely more appreciated by the users than the old ones, more in-tune with the game setting, and also way faster to tweak! Win-win-win! {STEAM_CLAN_I
2019-11-16 17:11 UTC · Community Announcements · Fox Dive Studio
(RE)ADDED DEMO VERSION You don't have to believe everything we're gonna tell you, you can try it for yourself right now! The demo is free, and now comes with an extra mission available to play! STORY MODE COMPLETE We're happy to announce that Blink's single player campaign can now be fully enjoyed in both solo and co-op! It took us long enough to reach this point, yet we simply wanted to roll out the best possible experience with each and every mission you play. We wanted to not only provide variety through uniquely designed enemy formations, but to also bring forth a solid mix of sharp reflex
2019-07-20 14:51 UTC · Community Announcements · Fox Dive Studio
We've very happy to announce that we have implemented the Story Cubes, as many people have wondered what are the reasons, what exactly is Blink, who are all these people and what do they want.ːsteamhappyː https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/e2db60b2f1afc4486b634e9e7ec1125e52fc13d0.png We have chosen to tell the story by Tanya's journal, and progressing in game will unlock "cubes", fragments of this journal. Together with the dialogues in the Mission Briefing, we think the outlook should be complete ːsteamhappyː https://steamcdn-a.akamaihd.net/steamcommun
2019-06-23 19:47 UTC · Community Announcements · Fox Dive Studio
Even if the new UI has been teased lately, we are nevertheless eager to see how you find it ːsteamhappyː But today's update is equally as much about another important milestone - the rehaul of the single player missions. That's right, they were remade, and a star system was added as well. Ready to learn more? ːsteamhappyː https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/a05caa295a9e0ca8bd2cbf4bf1b994b94199af11.jpg We wanted the Story gameplay to offer a different kind of challenge, one that combines the shoot'em'up feel with our Blink and Flip mechanics, and still ma
2019-05-19 20:16 UTC · Community Announcements · Fox Dive Studio
Today's update is about the new central in-game widget. This is how it will look after the next update: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/74a3a90246ea51f7c3a741876a7aa828bd984936.png At first glance, it kinda resembles the old one, except that now it's easier to read, we got rid of the redundant information, and focused on the really important parts. As the title says, the devil really is in the details.
2019-04-29 10:27 UTC · Community Announcements · Fox Dive Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/6fa93c1887c928fe37271f25f29834a371381ca7.png We have another new screen to show, the one we are the most proud of. Mission Select is one of central places for our new UI, one that we think the players will come back to pretty often. You can see it in action here With this update, we have completed a bit over half of the UI revamp. We're very eager to show it, but it will take a bit more time. In the meantime, please let us know what you think so far, and stay tuned!
2019-04-15 22:20 UTC · Community Announcements · Fox Dive Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/924447d3c1a1151c14e9915e9c9f2182efc18bc5.jpg We've received some wildly divergent feedback for the Mission briefing screen. While some of players thought the dialogues were slow and boring, others were having a hard time reading everything in time ! In order to please everyone, we made the dialogues advance on keypress, while also remaking the whole page. It looks more slick, and we also added some useful mission details and controls. Can you also spot something else in this screen? A new feature, perhaps?
2019-04-09 21:42 UTC · Community Announcements · Fox Dive Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/abc6d52d426594be4d5f3e9b5a3f16f0c33305b1.jpg We know we've been silent lately, it is because we've been hard at work giving Blink: Rogues a new look! That is right, the user interface is getting remade, and we really hope you like it. While reimplementing the UI from scratch is neither easy nor fast, we will regularly post sneak peeks on our current status. Without further ado, today we have the Main Menu in action , and we'll have more good news in the days to come, so stay tuned! Last but not least, please let us kno
2018-12-20 20:49 UTC · Community Announcements · Fox Dive Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/faffa126b0f0a60702edc3d8098440c5b23866b4.jpg It’s been some time since we had an update and this next one’s a real game-changer: it literally changes the multiplayer gameplay! A lot of the feedback we’ve gotten on Blink: Rogues was related to our namesake mechanic: the Blink. And the feedback we’ve gotten was different and often conflicting: there should be more of it or less of it, it should be more visible or stealthier and so on. But one way or another, we knew there was room for improvement. So for the past few wee
2018-11-09 13:22 UTC · Community Announcements · Fox Dive Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/fd79ae0a53e8b3fa2a736b8ae3dbd0e43ce4f0e3.jpg Do you wonder what else is in store for Lucius Ahalla? Or maybe you want a fresh new challenge in Single Player mode? We've got just the thing for you: NEW MISSION - The 5th installment of Ahalla's story is now available to play. Finish the mission and increase your global leaderboard standing! ACHIEVEMENTS UNLOCKED - You've got a highscore to be proud of, but have you completed all the achievements? There's 14 of them up for grabs now! INTERFACE & STORE LOCALIZATION - now a
2018-10-25 00:01 UTC · Community Announcements · Fox Dive Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/11da7af48e8054328629f2ee9c992e95fbac8e83.png One of the frequent feedback bits we got regarding the Single Player mode was that the gameplay could be improved, especially concerning bosses, so we moved that to the top of the update queue. Not gonna lie, creating and introducing new bosses is a fun process for us as well! So here's the content of our second update: VIBRANT NEW BOSS - for Mission 4: Pathfinding. It has Dual Sound Cannons and a Shockwave Power you might recognize from multiplayer matches. We hope you enjo
2018-10-10 19:49 UTC · Community Announcements · Fox Dive Studio
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33602572/00a01293ca24f31fbf2e94b59a8371af8ffb3770.png We hear you and we're working on it - improving Blink: Rogues following your suggestions and our outlined goals. So here's our very first mini-update: PROGRESS TRACKER - an estimation of the work done and how close we're getting to the full release. It is placed in the main menu, you can't miss it! GLOBAL LEADERBOARD - This is a new leaderboard for you to compete in! Start the game and it will create you a new entry, totalling your single player mission highscores. Even bett
2018-09-28 10:47 UTC · Community Announcements · Fox Dive Studio
The wait is over, Blink: Rogues is finally in Early Access! A mash up between classic shoot'em up and arena style one-on-one games, Blink: Rogues aims to revive and challenge the SHMUP genre, by introducing a highly competitive PvP mode. Whether it will succeed in this endeavour, depends on you too! So please make sure to tell us what you think, what can be improved, or any ideas that you might have. The Early Access version comes with a local multiplayer competitive mode, in which you engage your friends in a 5 minute split-screen match, granting victory to whomever earns most points by the e
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/739100/raw.
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