Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-12-22 18:08 UTC · Community Announcements · CosmicRaccoon
Halls? Decked. Gifts? Wrapped. Fa? La-la-laed The Curve Games Winter Sale is finally here! {STEAM_CLAN_IMAGE}/33019968/653cec42bba47f168249212e27a07a7a74cf3146.png You snow the drill: for the next couple of weeks, you’ll be able to enjoy some un-brr-lievable discounts and gifts, courtesy of Curve Games. We are not in the business of finding out whether you’ve been naughty or nice, so what are you waiting for? Head over to our Winter Sale page and start treating yo’elf. Already too busy ploughing through your backlog? Why not surprise your friends with the gift of gaming? It’s the season of giv
2021-11-24 18:36 UTC · Community Announcements · CosmicRaccoon
Ah, Autumn… Not too warm nor too cold, with its charming colours, relaxing sights, and nature-defying coffee flavours. Picture this: you are at your PC, enjoying a nice cup of tea and looking through the window. Suddenly, you see a red leaf fall from a nearby tree: reminded about the fleeting nature of life, you decide to have some fun and play a new video game. {STEAM_CLAN_IMAGE}/33019968/979620b7202d037e939b9c98872ad7549ad6e2aa.png A bit of a stretch? Maybe, but, to celebrate the season, Curve Games is now offering discounts on ALMOST (looking at you, Ancient Britain DLC) its entire catalog.
2021-10-23 14:39 UTC · Eurogamer
CD Projekt has bought The Flame in the Flood developer The Molasses Flood for an undisclosed fee. In a note to press, CD Projekt said The Molasses Flood will keep its current identity and will not be merged with existing teams. It will, however, work "in close cooperation" with CD Projekt Red, the developer of The Witcher series of games and Cyberpunk 2077, on "its own ambitious project which is based on one of CD Projekt's IPs". So, a Witcher or Cyberpunk game then. Read more
2021-10-22 18:15 UTC · PCGamesN · editor@pcgamesn.com
CD Projekt has bought indie developer The Molasses Flood in order to work on a project "within one of their existing universes" - meaning that a team filled with BioShock veterans is now working on a new Witcher or Cyberpunk game. The Molasses Flood was formed following the collapse of Irrational Games post-BioShock Infinite and is staffed with developers behind BioShock, Halo 2, and Rock Band - including BioShock's art director and BioShock Infinite's lead level designer. Its most recent game was last year's Drake Hollow, which is best described as a more compelling Fortnite: Save The World.
2021-08-27 16:51 UTC · Community Announcements · TMF_Forrest
Small UI fixes: Fixed off center icons in the skill UI Fixed an issue where skills wouldn't update immediately when using a controller
2021-08-25 20:33 UTC · Community Announcements · TMF_Forrest
Howdy all! Today we’re proud to launch our latest update, which adds two new features: an experience and skills system, and a new enemy! The experience and skills system is a new feature that allows you to improve various skills as you level up your character. It’s pretty familiar stuff, of course, but we intended it to address a common piece of feedback we’ve received. Folks have been pretty clear that they don’t like how there’s little in the way of progress while playing in someone else’s game, so we set out to address that. Experience is tied to your global save game, rather than any speci
2021-07-13 14:56 UTC · Community Announcements · TMF_Forrest
Howdy folks, Today we’re releasing a testing preview for our next content update, which introduces an experience and leveling system and skills that you can upgrade. Experience is earned from all sorts of activities, and carries across worlds, so you can level up whether you’re playing by yourself or in your friend’s world. We’ve also added a new enemy type, the Dire Eekins, a fearsome laser shooting apparition who’s out to ruin your day. If you want to check it out, you can simply right click on the game, get properties, and select the tmf_release_test from the Betas section: {STEAM_CLAN_IMAG
2021-06-07 20:49 UTC · Community Announcements · Orsmab
This update enables gameplay analytics. They can be disabled in Gameplay -> Options if you wish to opt out.
2021-05-26 15:06 UTC · Community Announcements · kendra
Howdy folks! We’re launching an update today, with a few tuning changes, and a new enemy type! Gnats are airborne pests, unconstrained by the limits of walls, and in possession of a ranged attack. Keep an eye out for them during raids, as they can overcome your carefully crafted feral kill boxes! Here’s the full changelist: • Changed invite friends functionality on Steam so that it opens up "invite" overlay and not the "friends" overlay. • Reduced circuitry costs for some high level improvements • Added black powder to the Magpie shop • Raised lock on camera z height to reduce ground collision
2021-03-31 14:00 UTC · Community Announcements · TMF_Forrest
Howdy Folks! Today we’re proud to announce the release of Drake Hollow version 1.2, an update we’re calling Bramble Beatdown! This represents part 2 of our roadmap: Combat improvements. We’ve been listening to your feedback, and one thing we heard loud and clear is that combat wasn’t interesting enough. The bulk of what we’ve done has been to address that, and build the combat system into a more robust experience. We hope you like it! Take a look at many of the new features here: New Combat Features Parry: A well-timed block will now parry an incoming attack, and stagger the attacker or reflec
2021-02-26 16:02 UTC · Community Announcements · Orsmab
Bug fixes and balance tuning to combat update.
2021-02-09 15:28 UTC · Community Announcements · TMF_Forrest
Hello everyone! We’ve been working on a lot of updates for Drake Hollow, and today we’ve just released a preview of the work we’ve been doing. This update is focused entirely on the combat experience. We’ve heard your feedback, read user reviews, and hope this helps address one of the main areas that people have felt wasn’t delivering. If you want to check it out, you can simply right click on the game, get properties, and select the tmf_release_test from the Betas section: {STEAM_CLAN_IMAGE}/37837234/fe21711c8498b886ec0abb1b052d47e14e51dc14.png So… that’s how you get it, but the more importan
2021-01-08 15:55 UTC · Community Announcements · TMF_Forrest
Today's update simply removes the holiday items from the drop lists. They will remain usable and in your inventories if you collected them over this holiday season.
2020-12-22 19:36 UTC · Community Announcements · TMF_Forrest
We just released a hotfix addressing 2 issues: Modifier UI allowed the selection of unavailable modifiers while starting a new campaign Fixed an issue where the Capitalist achievement could not be unlocked Let us know if you see any issues.
2020-12-11 15:28 UTC · Community Announcements · TMF_Forrest
Hot fix: The performance hitch experienced by clients in multiplayer sessions when collecting a single shot weapon that could lead to disconnects has been fixed.
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/739650/raw.
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