Blackshift 2.6.5 Released
This update fixes a bug where the Level Pit could become unresponsive after playing a level.
Grid-based action puzzle game full of guns, blocks, robots, bombs, lasers, conveyor belts, mirrors, machines, landmines, keys, doors, teleports, crystals, force fields, secrets and mysteries.
| App ID | 741110 |
|---|---|
| App type | Game |
| Developer | Robin Allen |
| Publisher | Robin Allen |
| Release date | 2020-09-22 00:00 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/741110 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | System/Blackshift.exe | windows | ||
| 1 | Blackshift.app/Contents/MacOS/Blackshift | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:38 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25201949 | 2026-09-09 05:51 UTC | ||
| preview | 25201949 | Preview & help test upcoming features | 2026-09-09 05:51 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 741111 | macos | 253.04 MB | 72.24 MB | 3191697673708116670 | branches: preview | |
| 741112 | windows | 126.59 MB | 68.41 MB | 5607466811386044372 | branches: preview |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25201949 | public | 2026-09-09 05:51 UTC | 4 hours ago |
| 25201949 | preview | 2026-09-09 05:51 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
This update fixes a bug where the Level Pit could become unresponsive after playing a level.
Level Pit and Editor changesThe level pit now marks levels you haven't played yet with a twinkle icon.Your unpublished levels are now sorted by the time you last edited them.You can now right-click to spin more enemies in the Editor.Bug FixesFixed a bug where the shield item would not unlock even after completing level 2/9.Fixed a crash bug when editing published levels.
Graphical Changes Added a new lighting system called "Radiance". Makes stuff look nicer but if it's too heavy on your machine you can turn it off in the options. Renamed the "Glow Effects" option to "Bloom". Added a bit more variety to the soil tiles. Bug Fixes Fixed a bug where, if you managed to destroy a silicon crystal with an explosive, the game could wrongly record which silicon crystals you collected. Fixed a bug where if you enabled the Level Pit Timer it would sometimes not be enabled when you quit and ran the game again. Fixed a bug where the framerate would sometimes drop the first
Fixed a bug that stopped one of the new items introduced in the last update from being unlocked. The Mac version no longer supports Apple's Game Mode. I'm sorry, the popup is just too annoying.
Bug Fixes: Fixed an editor bug where, if you placed an enemy gate, then placed some enemies, then deleted the enemies, the gate would open and would never close again. Fixed a bug where, if the last diamond in the level disappeared by being overwritten by a copier, the diamond gates would show zero but not open. Fixed a design bug in level 6/4 that let you skip a puzzle. Graphical Changes: Reduced the prominence of dark spots in the soil texture that could look like holes even though it's just normal ground you can drive over. Added an option to turn on Triple Buffering. Added an option to use
This update fixes a bug that caused glitchy artifacts to appear on soil tiles on some hardware.
Bug fixes: Fix mirror shadows drawing wrong when mirrors retract underground. Fix bullet directors behaving oddly on slow floors. Fix possible crash when clicking "Discard Edit" in the Level Pit.
Bugs Fixed Fixed a bug where, if something triggered a laser pad and was instantly killed by the resulting laser, part of the laser would hang around afterwards. Fixed a bug where, if a block was destroyed by a grill, and that block was attached to nearby blocks hanging over pits, the nearby blocks would remain hovering above the pits instead of falling in. Fixed a bug where explosions could cause items to play unrelated animations. Fixed a bug where right-clicking an item in the editor to change it wouldn't trigger autosave. New Stuff Added flip-flops Added bullet directors Added blue portabl
Editor ChangesAdded a “Select” tool to the editor. You can use it to move around and copy whole chunks of your level.Level Pit Bug FixesFixed several bugs that could cause replay desyncs.Fixed several bugs that could cause publishing edits to levels to fail.
This update fixes a bug where the tool shortcut keys in the editor had stopped working.
This update fixes a bug that could crash the game on Windows while browsing your own levels in the Level Pit.
Bug FixesFixed a bug where the portable teleport would turn black when picked up if glow effects were disabled.Fixed a bug where diamond counters in the editor wouldn't decrement when you deleted a diamond.Fixed a bug where items that should unlock when you complete Pit levels would also unlock when you watched someone else complete them.Level Pit UI changesAdded a "Create Level" button to the My Stuff page.Graphical changesBetter graphics for the special enemies on one of the secret levels.Softened the shadows on the coloured door-unlocking orbs.Changes to levelsRemoved an unnecessary box in
Fixed a bug where right-clicking on some items in the Editor had stopped working.Fixed a bug where the items unlocked by completing Level Pit levels wouldn't stay unlocked after closing the game.
Bug FixesThe portable remote control item is now available for use in the editor. To unlock it, complete any Level Pit level with one in it. This was supposed to be in the last release, but a bug stopped it from unlocking.Fixed a bug where the pictures of levels in the Level Pit would sometimes use the wrong colour scheme, making them look different from the actual levels.Fixed a bug which could cause replays to desync when touching a save point, resulting in wins not showing up in leaderboards. This was quite rare and only happened on certain levels.Fixed a bug where the shadows of proximity
Bug FixesFixed a bug where the lifts in the overworld had stopped working.Fixed a bug where continuous sounds failed to loop. Fixed a bug where pausing in the overworld while flying would change the music.
Full appinfo as delivered by Steam PICS, changenumber 38717648. Also at /api/app/741110/raw.
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