Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
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2018-10-15 15:35 UTC · Community Announcements · info
Hi all, We have just pushed a patch live. Below is a list of changes and fixes. Again we would like to say a special thank you to all those who reported bugs and issues, this has been most helpful to us as we endeavor to get everything running smoothly. Changelog: • Fixed interactable object's highlight in the labs when using no motion controllers. • Fixed issue with ghost fish mission, objective map marker not tracking the real-time position of the ghost fish. • Various UI fixes/tweaks • Easier placement of ROV upgrades using no motion controllers • Various lab dialogue/audio fixes. • Fixed a
2018-10-03 10:56 UTC · Community Announcements · info
Hi all, We have just pushed a small patch live. This should fix the issue some of you are having regarding TitanicVR not starting. Changelog: • Fixed game not starting issue.
2018-09-26 12:04 UTC · Community Announcements · info
Hi all, Our second patch for Titanic full release just went live, Below are a list of fixes, Thanks again to all those who took the time to report bugs and suggestions. We will continue to try and resolve any remain issues that you all may be having. Changelog: • Fixed issue where the user cannot interact with the Sub’s interactable's when the level is selected using the continue option from the main menu. • Fixed keyboard/Xbox control’s UI that appears under the player in dives. • Fixed keyboard/Xbox control and info icons missing. • Fixed correct input controls diagram display. • Fixed Sub’s
2018-08-23 09:27 UTC · Community Announcements · MrArcher
Hi all, Our first patch for Titanic's full release just went live. Below are a list of changes and fixes, but I just wanted to take the opportunity say a big thank you for the positivity we've received over the past week. Thanks especially for those who've reported bugs and issues they've been having. We're still working hard to get everything working smoothly for everyone. We'll endeavor to get the last things patched up as soon as we can :) Changelog: Various UI Fixes for the Stern Exploration Improved animation on several characters for sinking. Improved sinking audio syncing. Added breath
2018-08-16 12:35 UTC · Community Announcements · MrArcher
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/37ecd3f5fda51c58ee21c11e7667eac717becc0d.pngWitness the sinking of RMS Titanic. Explore the shipwreck. Titanic VR is a diving simulator and immersive interactive story. With over 6 hours of game-play Titanic VR will leave you with a greater understanding of the historic tragedy that unfolded in 1912. Diving to the bottom of the North Atlantic, you take on the role of Dr. Ethan Lynch, Associate Professor of Maritime Archaeology at the fictional University of Nova Scotia. With funding from a mysterious investor, Dr. Lync
2018-08-15 16:50 UTC · Community Announcements · info
Thanks for supporting early access. The full release of this game is happening tomorrow afternoon GMT. Anybody who purchased Titanic as Early Access will receive a free update once we go live. Thank you all so much for your support.We really do hope you enjoy the full game. Team @Titanic VR
2018-07-24 09:53 UTC · Community Announcements · info
https://youtu.be/GgRvwXI7yUg Hi All Its been a while since we shared our last update. We are happy to announce that we are now just weeks away from the full release of Titanic VR. We opened a new website with some additional details which can be viewed here www.titanicvr.io We also created a series of teaser trailers which you can view below. Thanks to all who supported us during Early Access. We have listened to all your feedback and made changes where necessary to ensure the best possible end user experience. We are really excited to finally get this into your hands. Team @Titanic VR https:/
2018-05-17 22:58 UTC · Community Announcements · info
As always it’s been a very busy and exciting month. We thought it’d only be right to share with you what our animators and modelers have been doing. LIFEBOAT 6 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/d64544e6e7f330756e85e9f90bf93f1cf0e4b787.jpg We are creating a dramatic re-enactment of the sinking of the titanic. We have faced a number of challenges. The player will witness the sinking of the Titanic from one of the Titanic's all too few lifeboats; Lifeboat six. We have gone to great pains to faithfully recreate the details from original of Whitestarline de
2018-04-14 12:19 UTC · Community Announcements · info
Tragically today, April 14th, 2018 marks the 106th anniversary of the sinking of RMS Titanic. https://youtu.be/BGPODre2V7w Since our update last month the team have been working solidly on the recreation of the events of that fateful night 106 years ago as seen by those who witnessed the sinking of RMS Titanic from Lifeboat 6. To mark the significance of this anniversary weekend, we’d like to share with you a small snippet what we’ve been up to. Please note that the video above is not representative of the final product and will be tweaked significantly before launch. We still have multiple pa
2018-03-18 16:10 UTC · Community Announcements · info
It has been a busy couple of months since our last update. We have been listening to your feedback on our early access build and have made some significant progress on the stern section of the wreck. We have made adjustments to the UI and tutorial sections of the game based on your feedback which we will share with an update in the near future. We do not have an exact date yet for completion of the overall game however we getting closer to that date with the majority of the assets now completed. To keep you guys in the loop we wanted to share some shots of the stern which you can view below. T
2018-03-18 16:10 UTC · Community Announcements · info
It has been a busy couple of months since our last update. We have been listening to your feedback on our early access build and have made some significant progress on the stern section of the wreck. We have made adjustments to the UI and tutorial sections of the game based on your feedback which we will share with an update in the near future. We do not have an exact date yet for completion of the overall game however we getting closer to that date with the majority of the assets now completed. To keep you guys in the loop we wanted to share some shots of the stern which you can view below. T
2018-01-15 17:40 UTC · Community Announcements · MrArcher
Hi all! Another week of bugfixing while we work on upcoming features. We've introduced the first version of our longer tour, for those who fancy sitting back and enjoying the ride. Changelog: Introduced Long Tour, accessible from the main menu Fixed some historical accuracy issues Fixed some game flow issues in sixth and seventh dives Made certain lab items more accessible for sitting space players Improved tutorialization on first dive to help new players Fixed numerous popping, glitches, and mesh gaps throughout. As mentioned in our previous patch notes, we've got some more substantial featu
2018-01-15 17:40 UTC · Community Announcements · MrArcher
Hi all! Another week of bugfixing while we work on upcoming features. We've introduced the first version of our longer tour, for those who fancy sitting back and enjoying the ride. Changelog: Introduced Long Tour, accessible from the main menu Fixed some historical accuracy issues Fixed some game flow issues in sixth and seventh dives Made certain lab items more accessible for sitting space players Improved tutorialization on first dive to help new players Fixed numerous popping, glitches, and mesh gaps throughout. As mentioned in our previous patch notes, we've got some more substantial featu
2018-01-08 10:13 UTC · Community Announcements · MrArcher
Hi all, Happy New Year to all! We’ve got a patch for you today to fix some outstanding bugs. We’ve been busy with integration for the last couple of weeks as we ramp up development on our cinematic experience. All the while we’re continuing to fix bugs with the Dive sections and make changes based on your feedback, which we’re grateful for. Though today’s changelog is a bit on the short side, we’ve got some upcoming changes that we really want to test before we push them live, including a UI overhaul for the ROV, a new extended tour, additional tutorialization for new players, and modifiable r
2018-01-08 10:13 UTC · Community Announcements · MrArcher
Hi all, Happy New Year to all! We’ve got a patch for you today to fix some outstanding bugs. We’ve been busy with integration for the last couple of weeks as we ramp up development on our cinematic experience. All the while we’re continuing to fix bugs with the Dive sections and make changes based on your feedback, which we’re grateful for. Though today’s changelog is a bit on the short side, we’ve got some upcoming changes that we really want to test before we push them live, including a UI overhaul for the ROV, a new extended tour, additional tutorialization for new players, and modifiable r
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/741430/raw.
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