Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-01-21 20:57 UTC · Community Announcements · Prajna Concepts
Hey everyone, it's been a long time! I recently bought myself a Steam Deck and was feeling inspired so decided to do one final update on Oraxum Trials, which adds controller support and fixes a couple things that were preventing the game from running on Steam Deck. This will be the last update to Oraxum Trials (barring any critical bug fixes) so if you're reading this, thank you for playing! I'm planning on releasing a new game this year, so join the Discord server and be the first to hear updates about that: https://discord.gg/pf22PYr Added Controller support (joystick = mouse, A button = lef
2022-08-10 01:57 UTC · Community Announcements · Prajna Concepts
Hey players, I’m coming up on three years in my journey of making Oraxum Trials. I’ve been doing gamedev as a hobby for around a decade now but this was my first “real” game that I actually released and followed though all the way. In developing this game I’ve learned so much and grown as a game designer and programmer, but have also made every mistake possible regarding scope creep, marketing, balance, outsourcing, releasing game-breaking production bugs, etc, and at this point the code is kind of a mess of technical debt and bad architecture decisions I made 2 years ago. Since starting Oraxu
2022-08-10 01:22 UTC · Community Announcements · Prajna Concepts
Fixed Exchange synergy multiplier wasn't applying to inlet/outlet tiles Made command line arguments case-insensitive
2022-07-13 02:47 UTC · Community Announcements · Prajna Concepts
Added Re-added "Crystal Instability" (now only boosts corruption) Changed Nerfed multiplier for "Corruption Value" talent Fixed Sliding buttons moving out of place when switching resolutions
2022-07-12 04:01 UTC · Community Announcements · Prajna Concepts
Hello, this update represents the most significant changes in Oraxum Trials since going onto Steam. I have been dissatisfied with the amount of active play required to manage selling energy and buffing auto-sell mechanics several times didn’t solve the problem. Instead, I decided to go in a different direction and have crystals generate money directly, and also reworked energy to be used for an entirely new game mechanic of casting spells. You no longer have to worry about “wasting” energy because all crystal capacity is converted directly into money, and the addition of spells gives new optio
2022-05-24 00:56 UTC · Community Announcements · Prajna Concepts
Added Shift+Right click to sell all tiles "Unplayed Missions" prompt when story content remaining Changed Time Warp now only multiplies crystal energy production (& auto-sell amount) Fixed Blueprint slots talent reset bug Adjustments to help prevent board explosions from lag spikes Remove test/unfinished talent Saved/default window resolution bug causing unplayable game
2022-05-10 15:40 UTC · Community Announcements · Prajna Concepts
Fixed Prestige/tile cache bug
2022-05-10 01:43 UTC · Community Announcements · Prajna Concepts
Hello, this is just a small performance/bugfix update but more late game balancing and quality-of-life features are coming! Thanks for your patience. Fixed Super tile money exploit Auto replace not working when Corruption over 100% Main menu was broken when importing after hard reset More performance tweaks
2022-04-27 23:39 UTC · Community Announcements · Prajna Concepts
Changed Enable Casual Mode by default (doesn't affect existing games) Don't show cracked tiles until close to overload Fixed Blueprints weren't scaling super tile costs Disable vibration for trap tiles Board updates canceling input/breaking hotkeys
2022-04-24 03:43 UTC · Community Announcements · Prajna Concepts
Added Export/Import buttons in main menu Select/Clear all buttons for blueprint create Changed Export/Import blueprint now uses files instead of clipboard Fixed Performance tweaking Made mission 1.4 use total upgrade count
2022-04-08 14:18 UTC · Community Announcements · Prajna Concepts
Added "Energy Recycling" talent Re-added "Enable passive corruption drain" option Fixed Pause was broken Cap Pneuma Tap gain based on corruption threshold level Removed Buy Max button for super tile exponent
2022-04-08 04:35 UTC · Community Announcements · Prajna Concepts
I'm happy to announce that version 0.10 is finally live! Thanks to everyone on the discord that helped test this. This version has several new mechanics and features and is focused on extending the length of play and making active, corruption-based gameplay more viable. There's also a redone help interface which aims to explain more game mechanics and formulas in detail. The full list of changes is below. Added Super Tiles (unlocked in talents) "Pneuma Tap" talent "Smuggle" talent "Buy Max" talent "Auto Buy" talent "Acclimation Bonus" talent "Corruption Synergy Percent" talent "Corruption Valu
2022-03-31 01:45 UTC · Community Announcements · Prajna Concepts
Version 0.10 is coming soon with lots of new mechanics! I'm still working on balance and tweaks but it should be out sometime in the next week. Fixed Disable prestige while game paused
2022-03-20 03:44 UTC · Community Announcements · Prajna Concepts
Fixed Some misc saved games
2022-03-16 15:41 UTC · Community Announcements · Prajna Concepts
Fixed Auto sold energy wasn't counting toward pneuma generation
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/742970/raw.
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