2025-11-08 18:23 UTC · Community Announcements · cairn4
Finally had the energy to get this small update live!Added ability to pin a crafting recipe's ingredients to the HUD.Steam: Added some warning text for when game modes or settings would disable Steam achievements. Fixed a crash when a resource tile was trying to regrow in a chunk that doesn't exist. Fixed some bugs where Inventory/Storage menus wouldn't be updated properly if the player collected something in the background.Fixed a crash when rolling back saves that were missing their screenshots.
2023-11-19 20:07 UTC · Community Announcements · cairn4
Bug fixes: Fixing some index-out-of-bounds errors when quickly consuming and moving inventory stacks to/from a storage container, Dozer trunk, or trailer. Preventing an index-out-of-bounds with the inventory UI. Fixed a crash issue with Auto-crafters where they weren't getting assigned to a base group. Fixed an issue where the Auto-crafter item selector popup would appear empty. Localization fixes
2023-11-07 11:38 UTC · GamingOnLinux
Space-cat survival and base-building game MewnBase has now left Early Access, for those of you who love your smaller games it's a nice pick. Read the full article here: https://www.gamingonlinux.com/2023/11/cute-space-cat-survival-game-mewnbase-10-is-out-now
2023-11-01 16:03 UTC · Community Announcements · cairn4
Hard to believe the dev-log entries that say I started working on this little game way back in 2015 ^_^; Spoilers: scroll way down for a few old screenshots from back then. If you're reading this, thank you: for giving me the opportunity to continue working on this goofy game in my spare time, and for your patience as I slowly added in new features and fixed bugs - soooo many bugs that I never would've been able to find without the help of all your forum posts and messages. It's been hard to figure out how to wrap up an open world survival game, and to know when to finally transition the game
2023-10-01 15:49 UTC · Community Announcements · cairn4
RELEASE CANDIDATE BUILD for v1.0 is now up on Steam and itch.io. In Steam you can access it by right clicking on the game in your library -> properties -> Betas -> and opt into the 1.0-rc version. Backup any saved games before trying these!! It's been... almost 8 years since the first version of the game was uploaded to itch.io - working on it sporadically throughout the years in my free time. But time to stop dragging my feet, and call this done. Really not a huge update feature-wise, really - but does fix a handful of bugs reported by y'all over the last year ❤️❤️❤️ COUPLE things I'd love to
2022-11-12 17:25 UTC · Community Announcements · cairn4
New Features and Changes New item: Rock Pile made from a stack of 20 Rocks, can be placed on ground. Gates now look nicer when placed in a row or column next to each other. Opening/closing one will automatically toggle any adjacent gates. Tools like the Shovel and Axe now only break after a resource tile is finished being collected. New Tech: Air Seals - air leaks happen less often. New Tech: Save Water - Greenhouses use 25% less water when growing plants. Added button tooltips and text to the Map UI that says how to place waypoints. No longer need Crystal Tech researched in order to craft the
2022-06-20 20:40 UTC · Community Announcements · cairn4
Fixed a source of lag that was most noticeable when walking around inside habitat modules. Turned off debug rectangles in the Launchpad destination popup. Fixed an issue with the new popup animations where closing a nested popup could result in a blank screen.
2022-06-18 17:34 UTC · Community Announcements · cairn4
Fixes a crash when going into the Load Game menu on some systems. Hides the "Browse to Saves folder" button in the Load Game menu on systems that don't support it, and disables the button if the "saves" folder doesn't exist yet.
2022-06-14 13:44 UTC · Community Announcements · cairn4
{STEAM_CLAN_IMAGE}/33974028/2640e5efd31e111503f64b1162bcdfc77ba45a2b.png New Features Mining Rig: New base module that uses a lot of power, but will continually harvest ore and other resources automatically. Brought back Refined Scrap. Recycler now deconstructs items as well as converting Refined Scrap into Metal. Garden Patch and Greenhouse now sparkle/animate when they're finished growing instead of icon. Load-Game menu overhaul: In details view, the most recent save is always first, even if it's an auto-save. Hovering over older save revisions will also show you the screenshot for where you
2022-02-16 17:40 UTC · Community Announcements · cairn4
{STEAM_CLAN_IMAGE}/33974028/f670b255680a73d51511097258d2faf1e55226a9.png New Features More hostile creatures: Slug, Fire Slug, and Fire Crab. New Volcanic biomes that increase in frequency as you travel farther away from the Lander. To finish a mission, you now construct a Launch Pad and build a Rocket to blast-off in! The Rocket can also be used for fast-travel between distant Launch Pads. New Paintbrush tool: Customize the color of your habitat modules and vehicles. Recycler now breaks down most crafted items into their base ingredient parts. Removed ability to smelt Refined Scrap. More reso
2021-05-25 13:15 UTC · Community Announcements · cairn4
{STEAM_CLAN_IMAGE}/33974028/335b2daf637d42b2f033b45f14efdae24580312b.jpg Small update that addresses a few bugs found since the last release... Fixed issue where Auto-Crafter would duplicate job orders after reloading a saved game. Can now use the Dozer to harvest Dead Trees. Dozer now displays HUD notifications for harvesting items. Fixed issue where collecting multiple items would still say just "+1 Item" on the HUD notification.
2021-05-02 17:02 UTC · Community Announcements · cairn4
{STEAM_CLAN_IMAGE}/33974028/e2605f6c61bc45f4060eb8d3f9add7ade606f5fa.png Finally promoted the beta branch for 0.52 to stable! Thank you to everyone that helped test it out over the past few months. A Creature! First hostile creature! Some kind of rock-crab. Fend them off with your shovel, axe, or paws. They will only attack the player (or vehicle if you're in one), and ignore base modules. Adding creatures introduced a lot of new systems, pathfinding, melee attacks, creature behavior, creature spawning and despawning. Would love to get feedback on how it feels to have hostile creatures in the
2020-09-24 03:39 UTC · Community Announcements · cairn4
This update just fixes an mistake that shipped in v0.51 where the Dozer's trunk inventory wasn't being saved and loaded properly. Cheers! - Steve / @Cairn4
2020-09-21 01:33 UTC · Community Announcements · cairn4
{STEAM_CLAN_IMAGE}/33974028/78ea8bcccfb2565a6bed888775945044faa90ad8.jpg New and Updated Added Dozer vehicle that can drill through rock piles. (hold spacebar to run the drill!) Added Auto-Crafter robot that can make and collect items at adjacent modules; including growing and collecting plants from Greenhouses. Queue up items to craft even when your inventory is full. Improved Vehicle trailer physics. Weather is now less random, and added new-game world options for setting weather frequency. Rebalanced base power consumption for early-game modules. Made more crafting recipes require Scrap. Ra
2020-07-03 15:56 UTC · Community Announcements · cairn4
Another build for testing out new features for v0.51 - including: The Auto-Crafter bot (and some new fixes so that it can collect seeds from Greenhouses). Ability to queue up crafting items even when your inventory is full. Drop items by dragging them up off the inventory bar. Vehicle trailer physics improvements. New tooltip for explaining how to recharge and repair vehicles. Fixing bugs with items that aren't supposed to stack when crafted (oxygen tanks). Trying out a different .jar app wrapper for making native executables. To try out this version, you need to right click on MewnBase in you
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