Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality.
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public
3616967
2019-03-07 16:09 UTC
Depots
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228986
windows
from app 228980 · shared install
228987
windows
from app 228980 · shared install
744571
windows · 64
2.37 GB
1.33 GB
3249343922846280688
744572
macos · 64
2.24 GB
1.25 GB
1411856239812995851
744573
linux · 64
2.22 GB
1.26 GB
4275853220566305503
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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3616967
public
2019-03-07 16:09 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-03-09 01:26 UTC · Community Announcements · Jerc
SP 2018.3.3 Added: Integrate new project template: "PBR - Metallic Roughness Alpha-blend"Linux Dynamic library search order changed to prioritize libraries in the installation directory ahead of what is installed on the system Fixed: Mesh sometimes disappears from the 3D viewport (press F to reset camera)Update Substance Painter Sketchfab uploader with the new Sketchfab license types Wrong handling input texture modulation as defined in glTF files Ground plane is incorrectly displayed with glTF import in some cases Opacity does not work in Arkit USDz export crashes in some cases Export to USD
2019-01-25 21:23 UTC · Community Announcements · Jerc
Substance Painter 2018.3.2 fixes a bunch of issues, adds an USDZ export option and more control over the filtering quality in the viewport . Added: Summary: hotfix with some new features Allow export to USDZ Allow to control the texture quality in the Display Settings Added mip bias setting in Display Settings Added anisotropic filtering in Display Settings Update official plugins to use the style of Substance Painter 2018 Install license by default in a user folder to avoid rights management issues Fixed: Crash linked to decompressionAdd TAA on solo materialNoise with shadow, TAA and alpha te
2018-11-20 21:59 UTC · Community Announcements · Jerc
Substance Painter Fall 2018 Update is here and with it a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content. This will be the last feature update for the 2018 cycle. To keep receiving updates next year, you can upgrade to Substance Painter 2019, which is currently at a release discount of -34% and on top of which you'll be able to use a 32% off loyalty cdiscount starting in a few hours. More details... https://i.imgur.com/vGbYSWj.png Added: Sparse Virtual Textures (SVT) New temporal anti-aliasing filtering for 3D viewp
2018-09-26 15:04 UTC · Community Announcements · Jerc
Hi everyone, a new hotfix update is now available and fixes long standing bugs as well as some regressions introduced in the last update. Here is a recap of all the fixes and changes since the Summer release: 2018.2.3 Fixed: Unusable 2D View Switching from UV projection to tri-planar projection leads to a crash Multiple crashes due to "RayCollider" Switching layers lose the modified brush properties Brush settings are reseted when switching to the eraser Known Issues: Computation freeze on AMD VEGA GPUs Huion tablet issue with shortcuts on Windows OS 2018.2.2 Added: Add a Skin shelf preset Con
2018-08-02 18:25 UTC · Community Announcements · Jerc
https://i.imgur.com/l0T65wq.png The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2. Added/Changed Generic subsurface scattering Sync MDL and subsurface scattering parameters Added a new grayscale channel named "Scattering" Scattering type parameter for subsurface scattering (skin or translucent) Scattering scale parameter for subsurface scattering Scattering color parameter for subsurface scatt
2018-06-28 22:31 UTC · Community Announcements · Jerc
A new hotfix release has been published: Added • Allow to save project when Painter restarts Fixed • Search in Substance Source plugin does not work • Importing Smart Materials leads to a crash in some cases • Deleting Smart Materials leads to a crash in some cases • Saving leads to a crash in some rare cases • Invert setting does not work on Cells 2 and Cells 3 • Typos in some Alphas • Some substance materials do not render properly
2018-06-19 21:14 UTC · Community Announcements · Jerc
Hi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one! You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale or even release an entirely new app, who knows? ːsteamhappyː Allegorithmic's Substance Homepage If you're a creator and use the Substance tools to build cool stuff, we'd like to hear from you too and we'll follow you back!
2018-06-14 01:21 UTC · Community Announcements · Jerc
A new update for Substance Painter is now available! The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method. If you encounter issues saving your project, refer to the documentation. Added: Performance improvement with new baker version Force display dialog with incompatible GPU Expose new compact project functionality (full/compact save mode) Inform user in case of saving error Next save in full/compact mode Improvement of the precision of the color/grayscale bars and sliders Addition of Up
2018-05-12 20:53 UTC · Community Announcements · Jerc
https://i.imgur.com/eMRkQ7s.png We just launched a new fun contest in partnership with our friends at Marvelous Designer! For the full rules, prizes and detail, head over to our blogpost. If you have any question or need precisions about the rules, don't hesitate to ask!
2018-04-03 18:11 UTC · Community Announcements · Jerc
Substance Painter 2018.1.1 is a hotfix update solving several issues introduced with the March 2018.1 release. Fixed: Issue when changing default interaction choices Crash with Assimp library Regression on performance with A.O. map Lens Distortion is not applied to the Alpha channel Update of minimum drivers requirements Normals not correctly generated on UDIM meshes without normals information Crash with Substance Painter 2018.1.0 Issue with padding (black artefacts) Known Issues Computation freeze on AMD VEGA GPUs
2018-03-15 19:42 UTC · Community Announcements · Jerc
Substance Painter Spring 2018 Update is here! A brand new style, new user experience, performance improvements and better painting among other things! More details... https://i.imgur.com/M8APVNt.jpg Added: New overall style (icons, color, behavior)New default layout User experience enhancement while painting Sort native items in views and toolbars first Move quick mask actions in viewport section Move right-click actions into viewport section Rename "View" menu as "Window" New tool properties by right click in viewport New dock toolbar for quick reduce/recall Camera and viewer settings window
2018-01-25 01:25 UTC · Community Announcements · Jerc
Substance Painter 2017.4.2 has just been released. Changes: Get the status of an export with step by step progress Allow cancelling an export Export textures to Sketchfab without losing normal map quality Export in glTF binary format (glb) Allow resizing columns in configuration tab of the export window Add a changelog for the shader API Add Before and After callback functions when exporting textures Upgrade to SDK 2017.1 (support of Volta GPUs) Fixed: Crash when quitting the application before the main window is displayed Crash when loading grayscale maps with IRAY VRAM detection is not corre
2017-12-15 18:42 UTC · Community Announcements · Jerc
A new hotfix release is now available for Substance Painter. Important: Several common crashes experienced by AMD Radeon users can be fixed by updating the Radeon driver to the latest Adrenalin release from AMD. Changes Export mesh through the scripting API Disable import of unsupported mesh file format (allow only obj, fbx, dae, ply) Indicate more precisely the TDR issue in the log file Fixes Crash if application is closed before resources crawling has finished Crash when opening projects with Smudge/Clone tool Crash when using redo after an undo of a Shader change in Viewer Settings Texturin
2017-11-28 18:27 UTC · Community Announcements · Jerc
Hi everyone, You may have noticed that there was a lot of confusion around the loyalty coupons to upgrade from Substance Painter 2 to Substance Painter 2018 during the sale. This was caused my multiple issues and misunderstandings colliding at the worst time possible and we are sorry for the trouble that ensued. The upgrade coupon was supposed to let you upgrade for 33% of the original price ($50 instead $149). Since unfortunately we didn't manage to have this coupon properly available by the end of the sale, we are seting up a new -66% discount which will be available until the end of the wee
2017-11-23 23:25 UTC · Community Announcements · Jerc
https://i.imgur.com/DarVibS.png The first major feature update for this new release cycle of Substance Painter starts with the addition of Layer Instances, which allows you to apply materials, smart materials and effects across multiple texture sets. There is also a new Live Link with Unreal Engine 4 as well as new frunge maps and materials for you to play with! Added : Allow to instantiate parameters across layers Allow to jump between a source layer and an instance Add a "instantiate across texture sets" action Indicate in the layer stack re-entrant instances (cycles) Delete instances when a
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/744570/raw.