2026-04-09 23:05 UTC · Community Announcements · GFK
A new update is now live for Terminal Conflict, bringing a set of multiplayer fixes, UI improvements, notification polish, and updated Soviet decision text for better historical plausibility.MULTIPLAYERFixed a save-related issue where one player could receive a draw while the other was incorrectly awarded a minor victory.Improved multiplayer startup by ensuring game rules are properly synchronized when a match begins.GAME FLOWFixed an issue where the INITIATE GAME button could sometimes be unavailable after a match.NOTIFICATIONSUpgraded doomsday clock animations to better reflect changes to th
2026-01-26 01:45 UTC · Community Announcements · GFK
Greetings Commanders!Today, in the twilight’s shadow dawn, the engineering department has the distinguished pleasure to announce the latest upgrade to all terminals, containing the following features.NEW Advanced Game ModesNEW Timeline Debrief After Action Report UPDATED Victory Conditions screen Keep a nice pitcher of tea close by. Let us get started!NEW ADVANCED GAME MODES Terminal Conflict has grown over the years. More systems, more scenario rules, more ways to play, more ways to win, and a few more ways to accidentally end the world. With that growth came a familiar challenge. Many of you
2025-12-04 18:38 UTC · Community Announcements · GFK
VICTORY CONDITIONSFixed an issue where certain victory conditions were not colored correctly, improving clarity and readability.LEADERSFixed an issue where Leader abilities that deploy Influence now properly show the resulting Influence in the Main Menu.Fixed an issue where leader abilities that can be placed on multiple regions now properly display thoseNOTIFICATIONSWhen an ability allows the placement of Influence, a notification will now inform you that the turn will end after the placement is completed.Updated the ChineseCivilWar resource file.DECISIONSUpdated and fixed typos in the Chines
2025-11-28 00:33 UTC · Community Announcements · GFK
AI IMPROVEMENTSRemoved unnecessary states from the MIRVIN controller to streamline AI behavior.Added a turn failsafe to prevent the AI from stalling and ensured turns end correctly after Army Command moves.Increased the AI’s eagerness to pursue Alignment for itself when beneficial.Improved AI goal-setting for individual units and campaign goals for each theater.Introduced evaluator weights, a unified scoring system, and long-term planning memory for more consistent strategic evaluation.Refined AI evaluation of kill chances on land, sea, and air.Improved AI assessment of nuclear strikes and upd
2025-10-16 18:07 UTC · Community Announcements · GFK
GAME ENGINEUpdated the Unity engine to 2021.3.45f2 to address security vulnerabilities identified on October 3rdImproved engine stability and internal performanceTOOLTIPS & INTERFACEUpdated the Global Map tooltip to better reflect its functionalityRefined the Victory Condition button tooltip for clarityStandardized the naming of the Theater Map to match official terminologyImproved various in-game tooltips to enhance player overview and onboardingUpdated tooltips in the Main Menu for better navigationVICTORY SCREEN & CONDITIONSReworked the Victory Screen UI to better emphasize scores and resul
2025-10-09 18:13 UTC · Community Announcements · GFK
DECISIONS Fixed an issue where Dulles and McCarthy were incorrectly referenced causing an error to be shownUpdated the Red Scare for the Balance of Power decisionsUpdated the Chinese Civil War for the Balance of Power decisionsOFF-MAP CHARACTERS Removed a-historical characters that did not provide plausible outcomes AI Updated the AI to be more robust in it's gameplayUpdated the way the AI launches policiesBUGS Fixed an issue that would sometimes incorrectly cause the AI to assist the player during multiplayer games with focus and policy selectionFixed an issue where the AI would not abort cer
2025-09-25 15:45 UTC · Community Announcements · GFK
DECISIONS Fixed an issue where the Partition of the Middle East was not clear enough If you deny aid to Idi Amin for his secret police you will gain 1 ELITES Fixed an issue where Research and Intelligence decision would not trigger properly when recruiting Idi Amin Updated wording on blowback decisions for USSR linked to Idi Amin Fixed an issue where the decision A Fair Warning would incorrectly trigger when the USA had a higher influence than the USSR A Fair Warning now properly removes all of Idi Amin Dada's abilities if the ultimatum is rejected by the USSR Updated A Calamitous Request deci
2024-11-14 21:54 UTC · Community Announcements · GFK
GAME ENGINE Updated tooltips for mismanagement warnings Fixed an issue in the "Balance of Power" scenario that could cause a small error MAP Adjusted the positioning of the Western European map for better accuracy Refined borders along the North Atlantic Ridge in North America to better reflect economic and political realities Updated the Theater Map to accurately reflect changes in the North American map POLICIES Fixed an issue where placing INFLUENCE from a policy did not display the Theater Map and incorrectly kept the player on the Policy Selection Screen DECISIONS Updated USSR decisions i
2024-10-25 12:38 UTC · Community Announcements · GFK
GAME ENGINE + Engine updated to Unity 2021.3.44f1 for Long term support + Added and enhanced various visual aspects of the game + Enhanced tool-tips for USSR and USA mismanagement warning DECISIONS + Updated USSR ELITES and PEOPLES decisions in Wargames GAME EDITOR + Fixed an issue where the game editor was throwing an error when selecting a Leader referencing an ability that does not exist AI + Fixed a bug where the AI would sometimes get stuck on savegame focus selection
2023-05-19 10:08 UTC · Community Announcements · GFK
Fixed editor throwing an error when selecting a Leader referencing an ability that does not exist Fixed division by zero Logging data to help fix log report related to tutorial highlight not working with Reconnect the Department of Defense policy in The Big Picture Fixed exception due to focus management screen not updating focuses due to game progress (e.g. player A stays in focus mgmt screen, player B ends focus, player A selects expired focus -> exception) Using leader Resupply ability no longer causes an exception when the ability causes the leader to expire Fixed exploit caused by leader
2022-10-20 20:12 UTC · Community Announcements · GFK
Commanders, Seth here... Has it really been since May since the last diary? Well, that does not mean that the Cold War engineers have not been working hard to bring more features, more fixes, and more design into Terminal Conflict. If you heard the whistle, it’s because we are fully engaged to deliver even more updates and Dev Diaries. Announcing that production has started of Terminal Conflict version 1.2 with all hands on deck. We’ve also upgraded our equipment to deliver even better streams and content post-launch of version 1.2, when Terminal Thursday’s streams will return. We love our com
2022-05-26 16:06 UTC · Community Announcements · GFK
Greetings Commanders! As we approach the dog days of summer, we are coming in hot with some updates! Much like the weather, things continue to heat up with brand new content. Let’s talk about some of it, shall we? Everything counts in large amounts It’s midnight, and the unthinkable has happened. Global Thermonuclear War. Maybe you scratched out a victory, but at what cost to humankind? We wanted to highlight even further the sheer devastation actions could cause to the citizens of our shared beautiful blue marble. {STEAM_CLAN_IMAGE}/33485137/958fbad55d93db4e9223daee85d14a1ae1a74902.jpg Termin
2022-04-28 20:38 UTC · Community Announcements · GFK
Commanders! Seth here. I hope everyone had a fantastic Easter and Passover break. Let’s get right to it cause I am as excited as a long tail cat in a room full of rocking chairs. It’s the end of April already and that really blows my mind, but things have been hot and furious in the land of the Cold War, with Terminal Conflict. I have been hinting at some things going on and today I get to let you in on some of these events. As you know, we continue to tune, improve and enhance the game from fix’s to new features and content to even improving underlying systems and AI. We are always keeping ou
2022-04-18 16:55 UTC · Community Announcements · GFK
Commanders... Hey folks, we have some interesting things to mention for our update today regarding Easter! But first, would it be one of our holiday updates without an image from the cold-war presidential archives? {STEAM_CLAN_IMAGE}/33485137/af34365c4c1cf01d8a551463611dde17afee9092.jpg President and First Lady Carter are ready to board Marine One for an Easter at Camp David… There was a hop on the White House lawn! Easter Break The Strategy Mill bunnies have been out looking for eggs this past Easter week. I will look for the big eggs ones as I hear they carry MIRVs. Let us know what you foun
2022-04-07 18:30 UTC · Community Announcements · GFK
Greetings commanders! First off, we may develop strategy war games, but we wanted to make a statement regarding world events as we deplore the loss of any human life and feel saddened by the events of the Russo-Ukrainian War. We hope that strategy games can help humankind reflect on our shared humanity, especially in a conflict with the deadly combination of human fallibility and nuclear weapons. We urge, therefore, for calm and for a swift return to peace and dialogue. - Gellert Keresztes. Seth here and today we are going to talk about some recent additions that have gone into the game. The t
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