Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.
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public
3734460
2019-04-15 09:09 UTC
Depots
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228986
windows
from app 228980 · shared install
746471
windows
1.17 GB
474.20 MB
1480251348377763493
746472
macos
923.62 MB
357.04 MB
4905864347795500552
746473
linux
1.14 GB
442.70 MB
4105852757063172464
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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3734460
public
2019-04-15 09:09 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-04-16 22:16 UTC · Community Announcements · Jerc
A new update has been released for Substance Designer: Changed: Normal Transform/Material Transform: add an option to enable Scale and Skew transformation Fixed: Swirl filter does not work correctly when random functions are used in parameters functions Normal Transform/Material Transform: Normal is not normalized after a scale transformation Swirl gives incorrect results when amount is random Crash when shift-dragging an output then switching to ctrl-dragging Crash while manipulating split points Performance drop when displaying node badges Using custom actions could crash after 30secs Enable
2019-02-21 20:39 UTC · Community Announcements · Jerc
Substance Designer 2018.3.1 - 2018.3.3 Fixes, fixes everywhere! 2018.3.3 Fixed: PBR Base Material outputs does not have the right group name 2018.3.2 Changed: Add a label indicating the current suffix setting for "Match By Name" Fixed: Crash while manipulating split points Invalidation issue when input node bitdepth is changed Thumbnail computation options no longer work Empty space is displayed under the breadcrumb with a specific UI layout Link style is incorrect in context Thumbnails are not correctly displayed in function/mdl graphs on Hi DPI screens Shape Splatter Blend Color: no option t
2018-12-05 20:27 UTC · Community Announcements · Jerc
https://i.imgur.com/JPaQ00j.png This winter, Substance Designer gears up for the coming cold with state-of-the-art technological improvements and massively simpler pathways for your daily use. In short, the numerous additions to the tool will allow you to feel a noticeable change in both power and ease of use. Main highlights include the world's fastest bakers powered by NVidia DXR technology, graph UI improvements, new scripting options and a new incredible Render node! You can find more details about all the new features in our blogpost. Added Add a Breadcrumb when editing sub-graphs / funct
2018-10-09 14:26 UTC · Community Announcements · Jerc
Substance Designer 2018.2.2 is now available. Fixed: Shape Shadow does not work correctly when tiling is off Floodfill to Random grayscale / color doesn't work correctly in some cases Flood Fill is incorrect in non-square Flood fill to Color / Grayscale is broken QuadTransform is jaggy in CPU Star Shape outputs a "No Tiling" tiling mode Shape Splatter Blend Color output absolute 32f bitdepth Shape Splatter Blend Color is long to compute if its format is not set to 32F Crash when linking image as Input of a Fx-Map while Iterate properties are displayed Timings seems wrong while editing graph in
2018-09-15 01:54 UTC · Community Announcements · Jerc
Changed: Add a message in the taskbar when the "In context editing" is enabled Rephrase the "In context editing" option label Fixed: Paste without link shortcut doesn't work in compositing graph Invalidation is very long when in context editing is enabled Crash when linking nodes Crash relinking nodes Crash moving frames Crash when switching UVTile in graph and mesh is not udim anymore Crash when using ctrl+z after pasting nodes Select Parent Nodes is very slow Moving maps up/down allow user to resize the row Path for saving or loading preset is never saved Cage is used even when not selected
2018-07-19 18:16 UTC · Community Announcements · Jerc
https://i.imgur.com/A9g4I8n.png Summer is finally here! And our Substance Designer release will definitely keep you from the sun. With a fresh new look and tons of new content, the Substance Designer Summer 2018 release will be your best material authoring companion. You can find more information about all the new features and improvements in our blogpost Full changelog: Added: New Style New Sliders Make floating windows really floating Change Preferences Window layout Library: remove filter bar Library: remove selection display overlay Add a message in the taskbar when the application is Auto
2018-06-19 21:15 UTC · Community Announcements · Jerc
Hi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one! You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale or even release an entirely new app, who knows? ːsteamhappyː Allegorithmic's Substance Homepage If you're a creator and use the Substance tools to build cool stuff, we'd like to hear from you too and we'll follow you back!
2018-06-01 02:34 UTC · Community Announcements · Jerc
A new hotfix release is now available for Substance Designer. Fixed Fractal Sum Base: wrong result with the third level (new graph has been added) 3D Perlin Noise Fractal is forced to 32bit Gradient Linear 3 does not give the right result when using non uniform size Normal Sobel does not support tiling options Checker_1 is forced to 8bit Multiangle to Normal: internal computation issue Stripes Pattern does not support negative "Shift" values (engine crash) Crash when trying to open a specific MDL project MDL Graph is not computed after a closed/reopened operation Outputs from unassigned graphs
2018-05-12 20:54 UTC · Community Announcements · Jerc
https://i.imgur.com/eMRkQ7s.png We just launched a new fun contest in partnership with our friends at Marvelous Designer! For the full rules, prizes and detail, head over to our blogpost. If you have any question or need precisions about the rules, don't hesitate to ask!
2018-04-12 14:56 UTC · Community Announcements · Jerc
A new bugfix update for Substance Designer is now available. Fixed • Weird visual artefact with specific AMD GPU • Freeze with specific AMD GPUs • Generated normals from .obj have hard edges on UV seam • Crash while computing spherical harmonics • Can't set resource as "embedded" • crash when baking • Baking 2 different versions of a map from UDIM mesh is broken • crash when switching between contextual and non contextual graph • Having the same baker twice will make them synchronized • renaming the $(custom) macro prevents baking correctly • Refreshing a baked map should blocks the UI • Refre
2018-03-09 21:34 UTC · Community Announcements · Jerc
A new large update for Substance Designer is now available! Most notable changes are UDIM tiles support, better performance and a new 2D view in the baker dialog as well as new nodes. Added Optimize high-poly baking Improve result on seams for Curvature baker Bake maps for UDIM based mesh Add a dedicated 2D view in the Baker window Support for UDIMs Optimize cooker performances Improve node thumbnails generation speed Keep node cache only for opened graphs Add toolbar in the compositing graph to control the Thumbnail generation mode Add a geometry cache to optimize high definition meshes displ
2018-02-19 22:36 UTC · Community Announcements · Jerc
A new minor update for Substance Designer is available: Changed Typos in function.sbs Reduce default range of perlin noise and gaussian noise Adjust default range for "Height Scale" Parameter Update mdl templates Fixed Normals are not recomputed if the model has no normals Non Square bitmap resource is empty once instantiated Perlin noise gives different result between CPU and GPU engine
2018-02-09 02:21 UTC · Community Announcements · Jerc
Changed Allow to specify the filtering mode on input bitmaps Don't change the ratio of the image in the 2D view when the physical size is enabled Fixed crash when enable/disable path in preferences Match by name ignore some meshes with specific names Premult to Straight filter removes alpha channel
2018-01-20 00:21 UTC · Community Announcements · Jerc
Here is a list of all the fixes introduced with Substance Designer 2017.2.1, 2017.2.2 and 2017.2.3. SD 2017.2.3 Fixed: typo in "PBR Basecolor Validate" node Disorder parameter is broken in Cells 2 Cells 3 is inverted when using specific values in parameters Polygon 2: Visual artefacts with specific settings Tile generator grayscale is in 8 bit by default Tile sampler: pattern specific random parameter doesn't work Shape Mapper: random functions can't be used to drive Pattern Amount, Radius, Width..etc Polygon 2: random functions can't be used to drive Sides amount Some noises/pattern generator
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/746470/raw.