Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2023-11-21 22:02 UTC · Community Announcements · sebastien.nadeau
🌿 AWAY: The Survival Series - Update v1.11 Now Live on Steam! 🌿 Hello, wilderness explorers! We're excited to bring you the latest patch for AWAY: The Survival Series - Version 1.11, now available on Steam. This update brings a mix of bug fixes and an exciting new feature that we hope you'll love! What's New: - 🐱 Cat Mode Unleashed: Now, you can roam the wilderness as a cat in exploration mode. Experience the world from a whole new perspective! - 🖥️ VSync Option Added: For a smoother gameplay experience on Windows. Bug Fixes: - Various achievements system enhancements completed. - Fast tra
2023-03-16 22:21 UTC · Community Announcements · sebastien.nadeau
Hey there, fellow gamers! 🎮 We're thrilled to announce the release of Version 1.10 for our game on Steam! This update is packed with improvements, bug fixes, and a brand new feature that we're sure you'll love. Get ready to experience the game like never before! Introducing the Skin Feature! 💥 Customize your character with unique and stylish skins, making your gameplay experience even more personalized and fun! Major Improvements: 🛠️ Enhanced NPC control, collisions, and ragdoll Smoother locomotion and camera control Default camera now slower and further away for a more comfortable gaming e
2022-04-02 03:00 UTC · Community Announcements · Breaking Walls
{STEAM_CLAN_IMAGE}/31463788/194c5d1ecb8e3b95e561537c5456d27fe40bfad2.jpg Here's the list of improvements: -Camera movement improvements on the sugar glider -Jump controls have been improved on the sugar glider -Climbing controls have been improved on the sugar glider -Faster swim and less punitive water damage on the sugar glider -Multiple Improvements of the 3Cs for numerous NPCs in exploration mode -Added tips during the loading screen -UI improvement, stats and more -Stability improvement in Exploration mode -Various Bug fixes
2021-11-22 19:20 UTC · Community Announcements · Breaking Walls
Added DLSS support Improved user interface Improved progression feedback in UI Improved Exploration NPC spawning and respawn Improved easy mode Collectibles can now be seen on the map Polished Story Mode experience SFX optimization Improved achievements and skills
2021-10-26 21:23 UTC · Community Announcements · sebastien.nadeau
Improved to sound and music Improved UI behavior an aesthetic Improved the ecosystem, animals and insects spawning Polished end game sequence and gameplay Fixed save game and settings issues Improved statistics, skills and achievements Improved the open world mechanic Other general bug fixes and minor improvements
2021-10-08 22:31 UTC · Community Announcements · Breaking Walls
Hello everyone, We’d like to apologize for the major bugs that some players have encountered at launch. We are serious about addressing these issues and have begun working on (and even fixed) many of them already. As a small indie shipping our first game, we decided to launch on multiple platforms and in multiple languages. This should not have been done at the expense of our game’s quality and experience. Over the past 5 years, our small team has put our hearts and souls into creating this game. We want it to be the best experience it can be. We are going to continue listening to you and maki
2021-10-01 18:51 UTC · Community Announcements · sebastien.nadeau
We released another quick patch that takes care of the following: Fixed control with AZERTY layout Fixed windowed mode Fixed inverted axis control Fixed checkpoint for those who played Survival mode Fixed animation glitches on Snake and Giant Spider Fixed guidance in instinct Added polish to the bunker side mission If you are experiencing bugs, please report them here. We are committed to improving this game and greatly appreciate you taking the time to make a report. We have another patch in the pipeline. Stay tuned for more updates.
2021-09-29 01:08 UTC · Community Announcements · sebastien.nadeau
Our first quick patch fixes the following: Fixed VO narration overlaps Fixed broken flow at spider mission Add an option to increase and reduce camera distance Fixed issues with some settings not being saved Other minor stability and cosmetic improvements If you are experiencing bugs, please report them here. We are committed to improving this game and greatly appreciate you taking the time to make a report.
2021-09-28 16:19 UTC · Community Announcements · Chic-Fillet
Hey everyone, It's finally happened!! AWAY: The Survival Series is out on Steam! Voyage through a world where nature runs wild on one sugar glider's quest to save his family. Immerse yourself in living environments and climb, glide, sneak, and sprint throughout your journey. We'll be running a launch sale for the next week, so **don't miss your chance to save 10%!** Thank you to all our community members for supporting us through development - it's been a longer process than we expected, and we may not have made it all the way without your understanding and encouragement. Now, after years of l
2021-08-23 12:08 UTC · pressakey.com · Darius Kubisch
Das kanadische Entwicklerstudio Breaking Walls hat den Releasetermin zum tierischen Survival-Abenteuer Away: The Survival Series bestätigt. Das Story-Adventure im Stile einer Naturdoku lässt euch in die Rolle eines Kurzkopfgleitbeutlers (Sugar Glider) schlüfen und die Geheimnisse der verlassen Welt von AWAY entdecken. » Komplette News auf pressakey.com lesen » Away: The Survival Series auf pressakey.com
2021-08-19 16:58 UTC · Community Announcements · Breaking Walls
Finally, the news you've all been waiting for... AWAY will be releasing September 28, 2021! After years and years of development, we're so excited to hear what you think of our sugar glider and his journey through a wild world. AWAY is a bit of a between-genres game; mostly an adventure game with platforming and nature sim aspects, it doesn't fit super clearly into one genre. So if you have any questions about the gameplay, hardware requirements, or anything else AWAY please let us know and we'll do our best to give (spoiler-free) responses! In these last couple weeks before release, wishlisti
2021-07-16 19:49 UTC · Community Announcements · Breaking Walls
Hi everyone, A big focus of AWAY has always been the atmosphere and environments - being inspired by nature documentaries, we've consistently tried to make our world feel as alive as possible. Our new photomode will allow you to enjoy the environments we've spent so much time on in a brand new way! When photomode is engaged, the sugar glider will freeze mid-motion, making action shots simple to snap! However, the glider is the only thing frozen in place - the environment will still be alive with ambient motion, keeping you immersed in the moment. And it means you'll still need to have some tim
2021-05-21 17:14 UTC · Community Announcements · Breaking Walls
Hi everyone, Hope you're enjoying the beginning of summer! As the sun rises earlier and sets later, we wanted to share a quick look at AWAY's lighting system. {STEAM_CLAN_IMAGE}/31463788/68ee62b61500bf2017d1af740c53746cb7693e0e.gif Artistic liberties in the natural world Initially, we weren't sure if we could do both day and night modes because of the challenges posed by lighting. Our first few attempts just didn't feel quite right, and it took us a bit to pin down the unexpected reason; our lighting system was *too* realistic! When the sun neared the top of its arc across the sky, shadows for
2021-02-15 01:09 UTC · Community Announcements · Breaking Walls
Happy Valentine's Day! We're super grateful for your support these past five years, so to show our love we made some AWAY-themed valentine cards with some of our favourite animals! {STEAM_CLAN_IMAGE}/31463788/a492d5514519390afc96deffcbd4523ccf089557.png Click here for the full-size versions of each card. Please feel free to send them around and spread the love! (And reply in the comments with your favourite animal puns!) Wishing you a wonderful Valentine's Day 💖 ~ the AWAY dev team
2021-01-28 21:24 UTC · Community Announcements · Breaking Walls
What do Assassin's Creed, Hitman, Deus Ex, and AWAY all have in common? That's right: they are all developed here in Montréal, Québec! As a global hub for game development, our city is home to some of the biggest games in the world, but it also has a thriving indie scene. This is why five years ago, our founders decided to quit their jobs to follow their dream and start their own game studio. After working at Ubisoft on games like Far Cry, Prince of Persia, and Rainbow Six, they wanted to make something new, something that hadn't been done before. And so AWAY was born. I'm telling you this sto
Full appinfo as delivered by Steam PICS, changenumber 38722117. Also at /api/app/750200/raw.
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