Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-16 00:20 UTC · Community Announcements · Naidru
Map update time!30 new maps have been cycled into the map pool as well as a selection of older maps being removed.Some minor bugfixes and changes have been introduced;Name tag above head only goes transparent when directly looked at.Fire Extinguishers should now no longer be grabbable once triggered.Minor amount of community centric content addedGECNet will be temporarily unavailable for ~15 minutes to deploy the update server-side. You may experience connection problems while attempting to start the game during this period.
2026-06-18 04:00 UTC · Community Announcements · Naidru
Hello everyone! With the sale concluding and the new influx of players we've received, we would like to take the time to let our player base know that we are taking steps to keep this game going.During the sale, the player count reached a peak of 153 concurrent players. This makes us ecstatic, and we want to let both new and returning players know that content is on the way.For our plan of action, we have updated our Trello roadmap to include the list of features that we hope to introduce overtime, many of which being suggestions that we've collected from our community.You can access the roadm
2026-06-13 17:47 UTC · Community Announcements · Naidru
Hello everyone! It's been a few months since we've had a content update for the game. The wait has indeed been long, but progress must be made.First, we will start off with the patch notes that this new build brings;Map Pool Update: 57 New Maps have been added to the map pool, along with a larger selection of old maps removed from the pool to give the newer maps a higher chance to show up during gameplay.Ranked Queue Update: Ranked Queue will no longer show the profile picture of your team to help prevent dodging queue.These maps should hopefully give returning players some fresh gameplay whil
2026-06-12 17:00 UTC · Community Announcements · Naidru
For the preparation of the Duesday event, the game on steam will be 91% off for the weekend, lasting up until Tuesday.This is to let people a chance to get the game for a low price so that we can have a greater amount of players participating in the Duesday, and hopefully even after the Duesday concludes.Here are the current discount amounts;Base Game (Due Process) - 91%Due Process OST - 10%Supporter Pack - 20%Have fun!
2026-06-09 17:32 UTC · Community Announcements · Naidru
Hello, and welcome to Duesday!This event on the game page is to let players know that are outside of our Discord (we recommend you join if you haven't yet!) server that coming this Saturday, is an event that we want to get rolling with more players called Duesday.Now, for those wondering what Duesday is, it is a time during a day of the week where players get together in the game and use the queue system to get as many matches going as possible.Currently, Duesday is scheduled to be Bi-Weekly on Saturdays with the first one being this Saturday on the 13th of June. The time of which this will co
2026-02-16 17:23 UTC · Community Announcements · Simber
Small Hotfix Due to some miscommunication on my side the shotgun changes weren't included in the previous build. This patch actually includes the shotgun changes which were intended to be in the previous patch. If you missed them here's the changes from the previous patchnotes: Shotguns: Smoothed damage falloff. Previously the damage falloff was a very aggressive staircase resulting in the weapons losing 65% of their damage in a 2 meter span. Now the shotguns have a linear falloff which starts earlier than before but ends later. This is just a first pass on fixing what was left, We're open to
2026-02-07 19:46 UTC · Community Announcements · Simber
Maps:47 new maps made by Noon have been added with this update. If you encounter any issues please let us know in #map-issues in the official discord. 47 old maps have been rotated out to make room for these new maps.Weapons:BLK-TAR: Removed Weapon recoil but increased Camera recoil. This should make the weapon more intuitive for new players without making it better when used by an experienced playerShotguns: Smoothed damage falloff. Previously the damage falloff was a very aggressive staircase resulting in the weapons losing 65% of their damage in a 2 meter span. Now the shotguns have a linea
2025-11-01 22:42 UTC · Community Announcements · career elmo stomper
Hey, we've put out a new blog post that includes some key details on what's happening with the game and the studio.You can find it here: https://dueprocess.info/blog/2025/10/31/86-status-update
2025-10-03 21:43 UTC · Community Announcements · career elmo stomper
Hey all,We've pushed an update to Due Process to address Unity's recent announcement about the vulnerability present in a Unity version we use. Our top priority will always be to ensure that our players are safe to enjoy our game.There is no evidence that this exploit has been abused in the wild but make sure to update your game.Unity's Statement: https://unity.com/security/sept-2025-01
2025-09-08 23:25 UTC · Community Announcements · Tetra
Hello gamers! This week we add 12 maps and take about 25 maps out of the pool. The maps that were taken out were maps that were released over the last few months (should be the oldest in rotation) We also fixed a couple of bugs, one being the toast backpatch not working on attack and the other being a SAB-R where your gameplay resolution would not correctly adjust when ADS'd on the SAB-R and would just use your default resolution. This has been fixed (You can now play in 9:16 SAB-R Resolution as I tested that) Anyways thanks again to everyone for playing the game and this is the final week for
2025-08-28 19:24 UTC · Community Announcements · Tetra
Hello gamers! Firstly thank you to everyone that contributed to the Map Discussion I posted a couple of days ago, means a lot to get so much good feedback and conversation about the game. Secondly we took the feedback and this update will be a kind of "Test" for the 300 maps. We have decided to go for 100 maps, so we will have 100 maps joining the current map pool, this will bring it to about 180-200. We added 85 maps from 2022 and about 15 that I made over the last week or so. Enjoy and let us know if there are any issues, due to these maps being very old there are a lot of things that person
2025-08-27 14:20 UTC · Community Announcements · Tetra
Hello everyone! We are locked into the schedule for next season and we will be kicking off the next season with a DRAFT TOURNAMENT This will be taking place over 2 weekend starting on the 20th of September and ending on the 28th of September! Come sign up and play with a bunch of people you have never played with before, if you sign up remember to pick the role you would like. either captain or player, if we run out of captain slots we will auto move the rest to the player role. We will likely be getting 8 draft teams but if more people sign up then we can increase it. The picks will happen a
2025-08-23 14:11 UTC · Community Announcements · Tetra
Hello gamers! Tetra here, couple of questions: 1. How are you feeling about the new maps? 2. We are currently looking at maybe bring back Apr 2022-Oct 2022 maps back into rotation which would be about 300 ish maps, this would just bump the map pool up with maps that people might not have seen before but in general would just increase the pool a good amount. The question comes from the size download, the 300 maps would result in about 35 gigs of download, is this someone that you would be happy with/would be fine due to the map amount? If anyone has any questions about map making then I'd be ha
2025-08-08 23:30 UTC · Community Announcements · Tetra
Hello I'm back from vacation (Tetra) and so you should be seeing more regular updates from now on. BACK ON THE WEEKLY GRIND!!! Anyways this week is the DPL Season 1 Grand Finals and so for the finals we have curated 18 maps that will not be accessible until after the finals. These maps will join the pool immediately after the finals. That's it pretty much this week, lot a maps! Enjoy and I hope everyone has a good week! Thanks for sticking with us we promise there are big things round the corner
2025-07-17 18:34 UTC · Community Announcements · Tetra
Firstly Congrats to Goblin Gang who won the 2v2 tournament but thank you everyone else for playing and competing, it was a very close tournament with a lot of crazy moment! Second, this will be a no map update and along with that our resident map maker (Tetra) will be out of office for the next two weeks so there will be no new maps for the next couple of weeks with hopes that he's comes back ready to push out 1 million maps day one back. Fixes Dawn Puck now can be keybound Barb wire will now also have the bright yellow highlight on MAP view along with SAT view Quite a small update but hope ev
Full appinfo as delivered by Steam PICS, changenumber 38651496. Also at /api/app/753650/raw.
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