Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-07-03 16:11 UTC · Community Announcements · timothy.brake
This release includes the following enhancements based on user feedback: Casual players To not have casual players be overrun and die so fast, these improvements are made to EASY difficulty: Worms are slower Enemies do less damage First couple of scenes now have less worms Sound Heartbeat sound, when health is low, now fades away after 30 seconds Watch Wave to open watch now possible from further away User feedback is always very welcome. Have fun playing Deadly Cryptids.
2020-11-13 16:41 UTC · Community Announcements · timothy.brake
Release 1.5.0 is live and includes: -- Added movement type 'Walk' in addition to the existing 'Teleport'. Player can now walk with thumbsticks to the next marker. -- Remote grip buttons are re-targeted to 'HOLD GRIP + TRIGGER' in favor of moving feature. -- Added movement type selection in the Watch Menu > Settings. -- Watch menu now auto closes when turning hand away. -- Throwing improved for wireless Virtual Desktop + Oculus Quest2 Touch Controllers + Steam VR -- Small bugfixes Have fun playing Deadly Cryptids!
2020-11-07 13:40 UTC · Community Announcements · timothy.brake
Release 1.4.3 Support for Oculus Quest & Quest2 Touch Controllers using wireless Virtual Desktop Skulls now look better due to less mesh reduction which improves the roundness of the skulls Release 1.4.2 Oculus Touch Controllers angle adjustment Release 1.4.1 Better quality sand Special thanks to tamanegi for reporting the Oculus Quest 2 wireless Virtual Desktop use case. Have fun playing Deadly Cryptids.
2020-10-31 03:47 UTC · Community Announcements · timothy.brake
Deadly Cryptids 1.4.0 is just released and includes lots of new features and improvements that makes the intense experience even more fun. The somewhat complete list: --------------------------- - Improvements: Added new intro scene Cryptids now have physics on deadth animations and explosions Knife throwing is drastically improved Magically take distant objects into your hand Finding the knife scene upgraded to a giant worm and player needs to enter the mouth Added item animation like switching knife grip and pistol gun-slinging Weapons can no longer be dropped Removed Bitcoin Intensity Facto
2018-10-12 10:48 UTC · Community Announcements · timothy.brake
A small release this time including: Visibility: Holsters are now no longer visible at the intense knife slashing scene at night. Menu: Kate now mentions the +50% bonus damage of your weapons to cryptids when selecting 'Realistic Weapon Setting'. Bugfix: Holsters are now again visible in the desert when loading a saved game. Thanks for playing the game.
2018-10-11 11:01 UTC · Community Announcements · timothy.brake
After a long break, I reserved the time to code some improvements to Deadly Cryptids. Release 1.3.4 is available now and includes the following: Fixed weapon edge-case bugs Weapon holsters now not visible during the main menu Reduce difficulty for some scenes More save points for faster replay Initial code for new Survival Mode (nothing is playable yet) Added hidden keyboard shortcuts for demo purposes Added keyboard shortcut for bonus scene "Stuck Under Pillar" (send me message if you want to play this scene) Adding command line --skipIntroOnTrigger on startup will make the initial menu skipp
2018-05-04 06:49 UTC · Community Announcements · timothy.brake
A small release today: Shooting Range - performance: cast dynamic shadows is turned off to improved performance on low end graphics cards Shooting Range - Rendering: bullet impacts flickering at certain distances is fixed Thanks for playing the game.
2018-05-02 06:03 UTC · Community Announcements · timothy.brake
Release 1.3.2 is available now and includes improvements to Shooting Range and Reload Tricks. Reload tricks - fun: dual wielding reload tricks now possible. Dual wield Berettas, throw magazines in the air using 'Trigger Release' and catch them with the weapons to reload them. Not realistic but surprisingly fun. Shooting Range - usability: Prevent going to the next shooting lane when doing reload tricks. Player needs to holster all weapons now in order to walk to next lane. Shooting Range - fun: the targets now get damaged when grenades and Molotov Cocktails are thrown Shooting Range - realism:
2018-04-29 23:33 UTC · Community Announcements · timothy.brake
A new release is available including a Shooting Range and improvements: - Shooting Range - fun: experience all weapons and items at the shooting range - Shooting Range - fun: practice precision shooting on targets - Shooting Range Monitor - fun: adjust your aim based on a monitor that displays your exact bullet impact locations. - Weapons - fun: re-enabled magazine throwing. Juggling is too much fun and cool reloads now possible. - Weapons - fun: Magazines & bullets can be thrown up in the air and auto-inserted in the weapons. Cool and fun reload tricks are now possible like throwing bullets i
2018-04-19 23:50 UTC · Community Announcements · timothy.brake
This release includes improvements taken from feedback of gamers. Thanks! Realistic Reload - realism: moving slider now releases the bullet in the chamber out of the Beretta, SCAR, AK47 and UZI Player - difficulty: Grenade self damage reduced to 4m Player - difficulty: Grenade self damage is now less and uses Bitcoin Difficulty Factor Improved quality of explosions of grenades, barrels and the start menu Enemies - audio: Enemies no longer make random sound when player is dead Adrenaline - reduce difficulty: manual injection now available when dying 2 times at same scene (used to be 4) Player -
2018-04-16 21:54 UTC · Community Announcements · timothy.brake
A new version is available for download! First a thank you to all the gamers that posted feedback! Implemented feedback is: 'Weapon Handling' realism: re-enabled weapon recoil on all weapons usability: Magazine location now positioned left and right (instead center) usability: Beretta now has LEFT part of the 'Action' button to release the slider and RIGHT part of the button to release the magazine realism: Beretta & SCAR can now always shoot when there is a bullet in the chamber, even without a magazine inserted usability: Magazines are now always visible at the belt usability: Shotgun stops
2018-04-14 16:27 UTC · Community Announcements · timothy.brake
A new version is available for download! Implemented feedback is: 'Skull Menu System' skulls now move faster to destination place dual hand selecting now activates faster 'Tutorial' Moved the 'Button Controller Layout' window in front of the gamer 'Button Controller layout' is now displayed earlier Improved positioning of the tutorial items Kate talks less as the Button Controller Layout should be clear now 'Dialogues' Kate now talks less Kate now has simpler and more direct sentences More is scheduled to be implemented... Your feedback is valuable and will help me to improve the game. Greetin
2018-04-13 18:49 UTC · Community Announcements · timothy.brake
The Initial Release is available for download now. Have fun playing and remember: If your heart is not racing...you need to increase the difficulty ;-) Timothy Brake
Full appinfo as delivered by Steam PICS, changenumber 38782171. Also at /api/app/754310/raw.
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