Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-08 19:26 UTC · Community Announcements · Len
First and foremost we want to give a big thank you to Turn Based Thursday Festival for having us in their Steam showcase again this year. We are giving a huge 50% discount this week starting tomorrow! So tell your friends and family if they like turn-based RPGs to pick up Pixel Noir!And now our patch update...Perseverance and patience- Yes we're still patching and yes we are still working on the Nintendo Switch port. In this patch we have even more player found bugs we fixed.Layering issues with Woof in the beginning of Ch7.No save label when saving in police station in Ch7.Directional mishaps
2026-01-06 00:43 UTC · Community Announcements · Len
Yes we're still patching and yes we are still working on the Nintendo Switch port. We have some more player found bugs we fixed in this patch.Corrected Wrong Leftovers Description Reading wrong % of HP recovery.Corrected Wrong Hidden Location In Gazet in Uptown interiors.Fix To Walking Freeze After running away from Lab 4 events froze mid way in apartment cinematic.Infinate Chase We made an attempt to fix the chase issue where enemies can chase after you and not get into a battle forcing you sometimes into a corner causing soft locking in many cases.Static Blood Spatter Sometimes either after
2025-06-02 00:49 UTC · Community Announcements · Len
Unless there's anything else that's broken this could be our final patch before we totally move to porting to Nintendo Switch / Switch 2. Spanish localization will be patched into the Steam version of the game once Pixel Noir is live on the Nintendo eshop. We are doing this in hopes to boost sales once the Switch port is released. In this patch we have... Cloud Saving! You will now have the ability to use cloud saving to keep your data safe and play the same save data between Steam Deck and Desktop! Weird directional change when running This has been happening when you select to run then cance
2025-02-07 06:12 UTC · Community Announcements · Len
Happy one year anniversary since the launch of Pixel Noir! It's patch time again...! - Backend Checkpoint Feature Added! When the player enters a new scene, it will save a checkpoint. A checkpoint can be used multiple times no matter how many times you leave and come back into a scene. However, if upon entering a scene, a event immediately triggers, it won't save a checkpoint, but instead use the previous scene as a checkpoint. When the player gets a game over, the game will start over from the checkpoint instead of loading from the last save point. A checkpoint is not a save. If you quit or c
2025-01-29 20:53 UTC · Community Announcements · Len
Here's another patch addressing the issues players found at Super MAGFest 2025. - Fix to stopped progress in Ch4 train sequence of events due to vanguard characters not parented to the train causing a bad walk path. - Fix to stopped progress when starting a new game and pressing / holding in any direction while the ch1 comic cutscene is playing. - Fix to mini-map random appearances in credits screen in the end game.. - Fix to possible freeze where if a player pushes an NPC while trying to interact with their attached cinematic. - Fix to various layering glitches. As always, we welcome all feed
2025-01-21 00:22 UTC · Community Announcements · Len
Here comes another patch, have a look! - Fix to spawning point in Downtown's hospital save point. This causes situations where if you save in there you load in black space causing bad save data. - Added battle positioning points in various scenes to prevent players from escaping room colliders. - Fix to detaching party for various scene transitions in Downtown, Sprawls, and Industrial District. - Fix to Shade's Hellhound's Revenge summon where sometimes it's use can freeze battles. - Fix to Personal Demons case where instances of Lady Tempt cinematics were causing in battle freezing AND where
2025-01-07 02:01 UTC · Community Announcements · Len
Fixed up some small issues here. Check it out. - Fix to pathfinding for NPCs that may get stuck walking in place on an obstacle's colliders. - Preventing toggling of fullscreen / windowed mode in options menu for Steam deck which can cause UI to get out of alignment. - Fix to bad room transition in Eastern area of the Sewers scene. - Fix to the possibility of Shade getting stuck on ladder in events in Towers scene. This could cause soft-locking for some players. - Fix to nightmare scene events that was causing an instance of effects going away temporally while transitioning into the last event
2024-12-27 00:51 UTC · Community Announcements · Len
A very big long awaited patch has been released!?!? -GTFO....!!! Let's get into it! - Pathfinding has been totally overhauled! We stripped out the old system and implemented a new one which will end the issues with any studdering, delays or freezing. This also optimizes all walk paths / cycles characters inside / outside of event cinematics. Also resulting in better ladder climbing to account for this new pathfinding system AND any issues with rooftops causing freezes or weird glitches with the layering of objects in a scene. - Enemy downed response / get up time has been adjusted to a 30 seco
2024-07-23 20:52 UTC · Community Announcements · Len
ANNNOOOOTHER UPDATE!!!! We Fixed::: - After police station events in Ch7 de-spawn old event cinematic- players could repeat these events from Docks which can cause freezing. - Locked door to apt where Odd Couple case ends because players could repeat closing out the case. - Detached party members at Phil / intro to CRDTech cinematics in Junkyard - More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations. (ie: Boardwalk Black market guy running into building) - Added inventory check for 99 candy bars in lauroundtwo ch2 c
2024-07-01 13:20 UTC · Community Announcements · Len
Wait, what- another update!? WHAAAA!?!? We Fixed::: - A few events where character circle colliders may cause walk path soft freezing. - V-money as guest party member in late ch6 freezes battle if she dies. - Enemy encounter rates. Some players had complained that enemies appear too often so we made the likelihood an enemy will not appear after spawning into a scene 20%-40% vs 20% and below before this patch. This edit has been applied to every appropriate scene except the Sewers. - Skill point notification window glitch. - Added Controller Map help to Walking Encyclopedia NPC. - More typos! S
2024-06-19 17:12 UTC · Community Announcements · Len
Hey Pixel Noir fans, are you going to the Too Many Games convention in Oaks, PA next week? Well we are! From June 28th to June 30th we will be showing off the game and selling Pixel Noir t-shirts and physical CDs of the arranged album. Steam's Summer Sale starts at the same time for one week where we will be selling the game at a 10% discount. This will be a great time to pick up the game if you haven't already. So if you're around drop by our booth and chat with us, we hope to see you there! Too Many Games Official Website Too Many Games Steam Event Curation Page
2024-06-10 21:04 UTC · Community Announcements · Len
Another update comin'atcha!! We Fixed::: - More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations. - More fixes to path finding to help prevent potential crashes. - More fixes applied to not being able to collect certain trophies. - The Underground Facility's boiler room switches could be interacted twice if they are hit then you leave the Facility and come back. In this case you're re-locking the boss room doors here stopping you from progressing. - Personal Demons case's Tempt becoming invisible / starting a battle
2024-05-07 22:06 UTC · Community Announcements · Len
Another update comin'atcha!! We Fixed::: - Many of the events that result in soft-freezing due to a character not being able to get to their walking destinations. - Push-able NPCs - Minimal load time optimization chipping away at the further someone is in the game the longer the game loads (ie: in new game +) - Fix to all ladder climb speeds to make sure they're all consistent - Attempts to fix unable to collect certain trophies. Please report if you think you should have received a trophy from this version foreword. If you haven't received a trophy from save data before this update you won't
2024-05-06 19:23 UTC · Community Announcements · Len
Today, we are releasing two digital albums through Steam for $11.99 The Pixel Noir Orginal Soundtrack (OST) containing all 60 tracks of Pixel Noir's music! If you've already bought Tales From The Beta ,a smaller album here on Steam during our Early Access, you'll get this one for FREE! The Pixel Noir Arranged Album contains select music from the game remixed by various acclaimed artists including Hiroki Kikuta, Mega Ran, Wilbert Roget, Danimal Cannon and many more! It's such a great companion to play the game with! You can even buy both of these albums on Itunes, Bandcamp, or Amazon! We hope y
2024-04-23 13:46 UTC · Community Announcements · Len
The long wait is over for this patch! Here's what we got for ya... We Fixed::: - Some dungeon mechanics not carrying over from patch versioning. - Sometimes equipped weapons won't carry over to New Game + if the player character has a weapon equipped when completing the game (because of course you do!). The game was trying to read two weapons being equipped because of the auto beginner weapon equipped through cinematic command in the beginning of ch1. - If the player character dies against Tornado and then Woof revives him, he auto re-equips his weapon (gun) after fighting barehanded to begin
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/754320/raw.
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