2026-05-28 20:27 UTC · Community Announcements · Hannah
Firmament is featured in the 2026 Cerebral Puzzle Showcase, running from May 28th to June 4th! To celebrate, we’re offering a big 40% discount on the game plus its DLC (excluding soundtracks). Explore the secrets of the Firmament today!While you're at it, check out The Keepers' Bundle, which will get you an even better 20% discount on all parts of Firmament included in the sale!
2026-03-13 20:49 UTC · Community Announcements · Hannah
Global Features Added support for displaying a PlayStation controller, tutorials, key icons, etc. when using a PlayStation controller on Windows. MinorFixed some floating debris appearing in the camera’s view when it should not be seen.(PC VR Only; fix coming to PS VR 2 in future patch) Fixed the dive suit helmet getting culled too much while on the player’s head.Console OnlyFirmament is now an official PS5 Pro Enhanced title.Implemented support for Low Energy Mode/Power Saver Mode on PS5.Introduced TSR supersampling to allow for better performance.Increased shadow quality across the board.All
2025-11-18 04:00 UTC · Community Announcements · Hannah
Global Major Fixed the credits screen getting cut off at the bottom depending on your window resolution.Fixed ladders being disabled if you interact with a ladder while the adjunct is socketed. Minor Added improvements to gamepad cursor speed to be relative to horizontal resolution of a display.Improvements made to default cursor movement speed to feel more natural.Fixed the player clipping through a black plane briefly during a certain part of the end-game.Lighting improvements made to certain meshes.Fixed some miscellaneous collision issues.Fixed an issue that could occur when turning pages
2025-06-12 23:16 UTC · Community Announcements · Hannah
Global Major Fixed an instance where the cursor might have issues when returning from the in-game menu. (VR only) Fixed the adjunct UI not remaining in sync with the player on fast-moving things like elevators. (Mac only) Re-enabled SM5 RHI to help with performance on lower-memory Macs. (Windows only) Updated DLSS to 4.0.2. Minor Minor LOD improvements made. Updated cached shaders to help with minor hitching across the game. A note for our Mac users: Due to Apple’s recent announcement of newer macOS software updates preventing the future support of many non-Apple Silicon Macs, and increased fr
2025-05-29 17:00 UTC · Community Announcements · Hannah
Firmament is featured in the 2025 Cerebral Puzzle Showcase, running from May 29th to June 5th! To celebrate, we’re offering a big 40% discount on the game plus its DLC (excluding soundtracks). Explore the secrets of the Firmament today!
2025-04-22 03:14 UTC · Community Announcements · Hannah
Global Features Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type. (Windows only) DLSS updated to version 4.0. (Windows only) Added support for TSR and XeSS supersampling. Major (Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac. Fixed double-clicking on ladders while fast travel on ladders is enabled causing the player to
2025-01-27 17:41 UTC · Community Announcements · Hannah
Global Integrated a fix from Epic for a potential crash that could occur on certain Windows machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled. Fixed a random crash that could occur when DLSS is enabled and you exit the game normally. Fixed a random crash that could occur when moving very quickly between two areas with different music playing. Improved performance in the St. Andrews conservatory area. Fixed some visual pops that could occur when walking between certain areas in St. Andrews. Removed a glowing mesh from Curievale. Made
2024-11-09 01:14 UTC · Community Announcements · Hannah
Global Fixed potential crash that could occur on certain Windows machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled Minor hitch performance improvements
2024-11-06 00:27 UTC · Community Announcements · Hannah
Firmament Patch 2.0 Hello, everyone! Firmament version 2.0 is here with some big stability updates, tech-adds, improvements, and more to make your experience playing Firmament even better. This update is a beefy one, and we’ve tried to consolidate it as much as we could to make sure you all know what to expect. Let’s do this thing! Engine Upgrade First things first: We’ve upgraded Firmament from using Unreal Engine 4.27+ to Unreal Engine 5.3.2. Doing this has resolved a WIDE number of stability issues related to the game running on various platforms. Visual changes/stability: The newer engine
2023-08-03 17:00 UTC · Community Announcements · Hannah
Firmament is in the Cerebral Puzzle Showcase for 15% off! Buy Firmament for yourself (or for a friend!) for a limited time only!
2023-07-14 16:44 UTC · Community Announcements · Hannah
Firmament Release Notes 1.2.0 (e9979-p17748) Hey folks! Thanks for playing Firmament. We’ve got a lot of great fixes for you today. Here’s the list: Fixes Global Fixed a crash that could occur at a sweet spot during a re-attempt to engage the adjunct while the adjunct was in flight toward a socket. Fixed the adjunct not allowing the player to socket into the pod. Adjusted the socket mode font size and behavior so that the text won't wildly scale up and down. Added an additional trace to the socket to make sure that sockets that are in interiors are blocked. Added a brief delay before checking
2023-06-17 00:01 UTC · Community Announcements · Hannah
Firmament Release Notes 1.1.1 (e9894-p17646) Hey folks! Thanks for playing Firmament. We know that we just shipped Patch 4 literally one day ago, but we were so excited to get you another patch, we got one prepared today as well! Here’s the list: Features When starting the game for the first time on Mac, the fullscreen mode chosen will now consider the first valid display with the highest refresh rate when making an automated selection. Fixes Global Added small performance improvements to Mac machines. Fixed issues on various Mac machines that would cause some moving objects to not reflect the
2023-06-15 23:35 UTC · Community Announcements · Hannah
Firmament Release Notes 1.1.0 (e9862-p17640) Hey folks! Thanks for playing Firmament. We’ve got a lot of great fixes for you today. Here’s the list: Features Adjunct returns to the player at 2x the speed now. Added localized textures for propaganda banners. Added localized textures for some content near the end-game. Supersampling quality will now be set to “Performance” instead of “Balanced” by default when your auto-detected value for Shadow quality is set to “Low”. Fixes Global Fixed collision on the omniwheel, various bridges, and some elevators from being unable to be stepped on randomly.
2023-06-08 00:43 UTC · PC Gamer · Tyler Wilde
In the credits for Firmament, the latest puzzle game from Myst developer Cyan Worlds, a briefly-seen paragraph of text reveals that many aspects of the game, including written lore and voice acting, were created with the help of AI. Some noticed the "AI assisted content" message just after Firmament released in May, while others (like me, via Kotaku) are just now learning about it. For some players, it explains a lot... Read more.
2023-05-31 22:53 UTC · Community Announcements · Hannah
Firmament Release Notes 1.0.6 e9794-p17477 Hey folks! Thanks for playing Firmament! :D We’ve got a lot of great fixes for you today. Here’s the list: Features Various VFX added to spire controls. Various VFX added for sulfur dumps in Juleston. Various VFX added for certain scenarios in the end-game. Added power lines on each battery platform in Juleston to help players see where power is routing. Added a tutorial to indicate the water level needs to rise before using the cavitation hammer in Juleston. Added a reset to the dive area elevator so that it would reset on Teleport to Safe spot. Fixe
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