2026-08-31 16:33 UTC · Community Announcements · LukaszP
Hello, Colonists!Major Update 1.2.0 is now officially available for all players on the Default Branch!This update introduces major gameplay customization options, key Quality of Life improvements, and a wide array of critical bug fixes for both Singleplayer and Co-op modes, resolved thanks to your continuous feedback and support.🛠️ Key Highlights in Update 1.2.0Timescale & Weather Customization: You now have control to adjust the timescale speed and customize/toggle specific weather conditions to tailor your survival experience on Mars.Singleplayer Player Respawn: A new optional player respaw
2026-08-24 23:42 UTC · Community Announcements · Pyramid Games
Hello, Colonists, A new build is now available on the Experimental Branch ⚗️. We have been following your recent reviews, bug reports, and discussions. Your feedback helps us identify the areas that need the most attention, and this experimental build includes improvements to several frequently reported issues. 🧪 New Experimental Build v1.2.0 Highlights of what’s improved in this build: Quest and campaign progression fixes Weather balance and improved game-speed options Co-op stability and gameplay fixes Save and loading fixes Crash fixes and other bug fixes 🚀 How to Access the Experimental
2026-06-28 11:57 UTC · Community Announcements · LukaszP
📡 Hello, Martians!We know you’ve been waiting a long time for this day, and we are absolutely thrilled to announce that Update 1.1 is officially moving to the Default Branch and is now available for every single colonist! This is a massive milestone for us, but let us assure you—this is definitely not the end of the road.This update is the direct result of your invaluable feedback, including suggestions from the livestream, our internal QA testing, and the incredible help of the players who jumped into our recent experimental build. The full list of changes includes everything we’ve been test
2026-06-05 19:59 UTC · Community Announcements · LukaszP
📡 Hello, Colonists!As we promised in our previous update and discussed during our recent live stream, we are sharing the preview version of 1.1.X update on Steam! We are incredibly happy to see how eager you are to jump into the new content. ⚠️ Warning: Experimental Build Please keep in mind that this build has only been partially tested by our internal team. It may contain bugs that could potentially corrupt your save files or prevent further progression. We are sharing it with you early because you asked for it, and we trust our brave martian "madman-mode" community to help us spot the issu
2026-06-04 10:42 UTC · Community Announcements · LukaszP
Hey Colonists! Just a quick reminder that we’re going live today! Join us as we showcase content from our upcoming Major Update and walk you through the changes you can expect.When: Today at 5PM CESTWhere: Streaming on Steam & TwitchWe look forward to seeing you there!
2026-05-29 22:04 UTC · Community Announcements · LukaszP
📡 Incoming TransmissionHello, Colonists!We have some incredibly exciting news for you today. Our team is currently firing on all cylinders putting the finishing touches on the upcoming Major Update 1.1, and we can't wait to show you what we've been building.To celebrate this massive milestone, we are hosting a special live preview stream next weekend to showcase the new content live. We have also prepared a huge discount available on Steam right now!📺 Live Preview Stream Next Weekend!Want to see the progress on the new update? We are hosting a special live preview stream next week!Where: Ste
2026-04-10 20:56 UTC · Community Announcements · LukaszP
Hello, Colonists!Since the 1.0 launch, we’ve been hard at work analyzing your data and reading every piece of feedback. It’s clear that while the scope of the game is exciting, some mechanics have become more of a chore than a challenge. For the upcoming v1.1 Major Update, we are focusing on making your Martian life smoother and more rewarding.The Campaign Rework & Quest LogicWe are currently performing a comprehensive overhaul of the Campaign mode. Our main goal is to eliminate quest-related bugs and progression blockers. We’re restructuring the mission logic to ensure that triggers work corr
2026-03-06 20:23 UTC · Community Announcements · LukaszP
Update: Patch 1.0.14 is now LIVE for everyone! 🚀Hey Martians!A few days ago, we released Patch 1.0.14 to the Public Testing Branch, featuring important updates to blueprints, the workbench, and circuit boards. To ensure everyone can benefit from these improvements over the weekend, we’ve decided to move this patch to the Live branch!If your game doesn't update automatically, please run a "Verify integrity of game files" through your Steam game settings. You can find the full changelog in our previous devlog What we are working on nowWe know there are still bugs, and we are working hard to fix
2026-03-03 22:24 UTC · Community Announcements · LukaszP
Public Testing Update: Patch 1.0.14 is now available! 🚀Hello Martians!We’re back with another update! Patch 1.0.14 has just landed on the Public Testing Branch (public_testing in Steam’s properties of the game, Beta Tab). We’ve been pushing hard to get this one ready, and although it took a bit more time than usual, there it is.🚀 Quick Look AheadBefore we dive into the details, here’s a snapshot of what’s coming: we are continuing our daily work on bug fixes while simultaneously developing the bigger 1.1 Update, which will focus heavily on the Campaign mode.🛠️ Changelog 1.0.14Fixed a bug pr
2026-02-14 00:44 UTC · Community Announcements · LukaszP
Stability Update: Patch 1.0.12 on public_testing branch 🚀Edit: this update was now switched live to default Steam branch. Hello Martians!We’ve been a bit quieter than usual over the last few days, but that’s only because our team has been working tirelessly behind the scenes. We took a short break from releasing smaller daily hotfixes to focus on deeper, more complex issues that required significant code changes and more testing. The result is this larger patch, which brings a substantial number of improvements to the game.For everyone interested in details, the whole list of fixes and improv
2026-02-04 19:09 UTC · Community Announcements · LukaszP
Hello, Martians!Update: Patch 1.0.7 is Live! 🚀We’re not slowing down! Our team is consistently pushing out updates to ensure your Martian experience is as smooth as possible. We are fully committed to addressing your feedback and squashing the remaining bugs. Patch 1.0.7 is now live!What’s in this update (Changelog 1.0.7): fixed an issue where parts of Spotty (the robotic dog) could fall under the floor or remain stuck inside objects, preventing progress.rocks processed in the Rock Crusher or gathered by the Miner will now yield chemistry-related elements.fixed issues with connecting water an
2026-02-03 23:06 UTC · Community Announcements · LukaszP
Hello, Martians!Quick Update: Patch 1.0.5 is Live! 🚀We’re keeping the momentum going! Our team is still pushing hard with daily hotfixes because we’re fully aware that there are still bugs to squash. Patch 1.0.5 is now live, focusing on stability, quest flow, and some much-needed rebalancing.What’s in this update:Chemistry Rebalance (Chlorine): We’ve significantly increased Chlorine availability. It should now drop in larger quantities and can be found in Silicon and Aluminum rocks as well.Vehicle Stability: We’ve implemented a fix for the Heavy Rover and Truck sinking into or falling through
2026-02-02 21:47 UTC · Community Announcements · LukaszP
Hello, Martians!Quick Update: Patch 1.0.4 is Live! 🚀As we mentioned before, our team is working around the clock to address the most pressing issues you've reported since the 1.0 launch. We’ve just deployed Patch 1.0.4, which focuses on stability and some of the more frustrating inventory bugs.Here’s what’s new:Inventory Restoration: We’ve fixed the bug that caused items to disappear from your Heavy Rover’s inventory when loading old saves. Note: We are still investigating a separate issue where items may disappear from the container attached to the Rover and another one with Rover falling in
2026-02-01 21:12 UTC · Community Announcements · Pyramid Games
Dear Martians,We worked for the whole Sunday and the New Patch v1.0.4 is now available on public_testing branch on Steam! We didn't have time to test everything in it, but if no major issues are found it will be switched as the new default build. Changelog:Fixed issues with saving the position of target points and items in campaign modeFixed issues where players were unable to access Heavy Rover's inventory from an old save.Fixed missing translations in some places (re-downloaded translation sheet)Fixed audio message from ITS-3 on OlympusFixed readability of alerts on pop-up tipsand more!This
2026-02-01 19:41 UTC · Community Announcements · LukaszP
Hello, Martians! 🔴Updated message from HQ:Hotfix v1.0.4 is now live on public_testing branch! We worked for the whole Sunday and the New Patch v1.0.4 is now available on public_testing branch on Steam! We didn't have time to test everything in it, but if no major issues are found it will be switched as the new default build very soon. Meanwhile you can play it on public_testing (you can change it in Steam preferences).Changelog:Fixed issues with saving the position of target points and items in campaign modeFixed issues where players were unable to access Heavy Rover's inventory from an old s
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