Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2022-11-28 01:48 UTC · Community Announcements · Farbs
Hi, It feels super weird to be writing this. Just one year ago I was sure that the Captain Forever series was finished. I'd done everything I thought there was to do and was busy working on other projects. The removal of Flash from browsers really bugged me though - it made it very difficult for anyone to play the old builds of Captain Jameson (aka The Dawn Star, aka Captain Forever Universe). And so, as a holiday treat for myself and the quiet little community on the Captain Forever discord, I wrapped up the buggy, incomplete pieces of that game into a standalone executable and snuck them int
2022-11-10 01:13 UTC · Community Announcements · Farbs
Hi Pilots, Captain Forever Universe updates 15.5 and 15.6 are live right now! 15.5 launched a little while ago but, uh, I forgot to write an update post. I guess this time I'll cover both! The first thing you'll notice is the new backgrounds. I repaired the background mesh generator tool and ran ninety Hubble Space Telescope photographs through it, keeping the best 19 for the game. I've also darkened the backgrounds a little, so we shouldn't have any more problems with blindingly bright backgrounds in inferno sectors. Speaking of graphics and hot rocks, I've made a lot of small graphical chang
2022-10-12 00:59 UTC · Community Announcements · Farbs
Hi Pilots, Captain Forever Universe update 15.4 is live right now! The last build added sensor modules, which are great for quickly uncovering the map, but you had to constantly open and close it to see what you'd discovered. So, this build, I've added a minimap - a very Captain Forever style of minimap. After finding a Map Vis module, attach it to your ship and click on it to open the module description display. You'll see a minimap right there in the description, with a scan line rolling through it as it updates each row, ten rows per second. Alpha and Bravo map vis might not be so helpful a
2022-09-30 01:00 UTC · Community Announcements · Farbs
Hi Pilots, Captain Forever Universe update 15.3 is now live! The two standout features for this build are the new Sensor modules, which scan back and forth adding distant data to your sector map, and an oxygen grace period, adding 60 seconds extra flight time after your oxygen supply runs out. Sensor modules are occasionally found on the wingtips of other craft, and can be mounted in any orientation. They only scan in the direction they're facing, and only at their fixed distance, so you might need to experiment with different placements to find what works best for you. The oxygen grace period
2022-09-15 23:59 UTC · Community Announcements · Farbs
Hi Pilots, Captain Forever Universe update 15.2 is now live! The first thing you'll notice is the new dust mote effect, which give you a sense of speed and motion as you jet about the universe. I've also added a dust filter option in the settings menu, which you can use to change the number of motes around you. The number of motes varies inversely with the filter voltage, ranging from 1 mote at 1,000V, to a ridiculous 10,000 motes if you turn the filter off entirely. It's fun to muck about with but I don't recommend playing it that way :) The motes are fun, but the less obvious changes are als
2022-09-06 23:44 UTC · Community Announcements · Farbs
Hi Pilots, I've released Captain Forever Universe update 15.1 Now when you fly past an asteroid you can see what materials it contains. Will it drop giant chunks of iron ore, or valuable slivers of silicates? Or perhaps just a lump of rock. This'll save a lot of time and makes mining much more fun (and profitable!) I've also made a small change to the mail system - now when you visit an apartment that doesn't have mail, it'll give you the name and coordinates of one that does. This means you can proactively find and deliver mail, rather than just stumbling upon it by chance. It also adds anoth
2022-08-31 03:39 UTC · Community Announcements · Farbs
Hi Pilots, I've added Captain Forever Universe Update 15 to Captain Forever Trilogy. Explore, rescue, mine, work, and salvage your way through an enormous, persistent galaxy. Captain Forever gave you things to do - fight and build. Captain Forever Universe offers a place to be. Started 12 years ago, this project was previously titled Captain Jameson, or sometimes The Dawn Star. At the encouragement of fans I've resumed development, and I'm glad I did. With a massive design overhaul, a new renderer and graphics, and new features coming online, I think Universe is shaping up to be something spec
2020-05-05 04:22 UTC · Community Announcements · Farbs
Hi Pilots, Multiplayer. The final frontier. The shared voyages of starship Nemesis, Eris, Narcissus, and Artemis begin today. This update adds a new game - Captain Together - to the Captain Forever Trilogy package. Modelled on Captain Successor, Together allows 2-4 players to simultaneously build, fly, and shoot their way through the galaxy, through local co-op and online with Steam Remote Play Together. Getting Started Open your Steam Library and select Captain Forever Trilogy Click Play Select Play Captain Together Click Play Select the number of pilots Check the various ship manuals for eac
2018-05-22 14:57 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Matt Cox)
See that spaceship up there? That’s what my ship looked like in my first minute or so of Captain Successor. I built it from a semi-randomised collection of parts floating around the start point, but those were never going to last me long. Within 40 minutes I’d blown up dozens of rival spaceships, plundered those vessels and entirely replaced my design several times over. Captain Forever Trilogy is a collection that contains revamped versions of the 2009 browser game Captain Forever, its sequel Captain Successor, and its clone-creating spin off Captain Imposter. There’s a new
2018-05-04 14:58 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Matt Cox)
The original Captain Forever, a browser-based game about blowing up hostile spaceships and nicking their parts to build your own, is a little bit special to me. Years back, it was my go to game in a school that had locked down access to most school-distraction providing websites – but I’d probably have played it for months on end even if the rest of the internet was open to me. Trying to destroy ships while also minimising damage to them was a blast, and improvising new designs from the resulting debris blended creativity with resourcefulness in a way that was deeply satisfying. Al
Full appinfo as delivered by Steam PICS, changenumber 36894609. Also at /api/app/758930/raw.
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