Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-17 16:56 UTC · Community Announcements · JNI
Starting today through September 7, an official Map Competition is live! Show off your map-making skills around a specific theme for a chance to win Steam Digital Gift Cards for the top 3 creators. Read on for all the guidelines, rules, and submission details! Start: Now End: September 7, 2026, 15:00 UTC Theme: Medieval Create a map inspired by the medieval world! Your map could feature warring kingdoms fighting for territory, a fortified town under siege, wandering adventurers exploring dangerous lands, a remote village defending itself from raiders, or even a fantasy kingdom shaped by powerf
2026-06-29 20:01 UTC · Community Announcements · JNI
Increased vertex limits Maximum vertex limits have been increased for nearly all custom item types. For most items, the previous maximum is now the recommended limit. Staying within this recommendation is strongly advised to avoid performance issues. Models exceeding the recommended limit are now accepted up to the new maximum, but display a performance warning in the Steam Workshop browser. Warnings also appear in the item creator and when loading battles containing affected custom items. Custom item type Recommended (old → new) Maximum (old → new) Increase Melee WeaponNone → 2,0002,000 → 4,0
2026-04-23 13:58 UTC · Community Announcements · JNI
Multiple Middle Equipment Items Multiple middle equipment items can now be selected for each unit! {STEAM_CLAN_IMAGE}/31345775/549b1816e2ffaa72efd133888e5ed8efede67778.png Script Editor Improvements The scripting editor received the following quality-of-life improvements: Available hotkeys/actions are now displayed Added a close button to the search panel Added a hotkey to select all connected nodes Script snippets containing variables can now be copied/pasted between scripts. Variables with the same name and type are merged automatically {STEAM_CLAN_IMAGE}/31345775/90ea9b22f79db46cb945758fa34
2026-02-19 19:22 UTC · Community Announcements · JNI-Games
Vulkan support The game now supports the Vulkan graphics API on Windows. This implementation is currently considered experimental, but depending on the map and hardware it can provide significant performance improvements, especially in more demanding battles. Vulkan can be enabled via a dedicated launch option, allowing you to easily switch between rendering backends for testing and comparison. {STEAM_CLAN_IMAGE}/31345775/3e16d8735f75090fb2fdbb799b2e21af29910006.png Undo / Redo support in the script editor The visual scripting editor now supports Undo and Redo operations to quickly revert chan
2025-12-07 19:51 UTC · Community Announcements · JNI
Merged material editing There is a new button in the toolbar of the custom unit creator to improve material editing. Materials from all items of the unit are displayed as a single list and matching materials can be edited as a single entry, preventing you from having to copy paste colors between items! {STEAM_CLAN_IMAGE}/31345775/3dd672e186040324655797092cf89a6a970e1851.png Edit modular building materials during placement When placing a modular object, you can now edit the color before placing it. The game remembers the setting while you keep placing supported objects. Otherwise, you can load
2025-10-01 17:38 UTC · Community Announcements · JNI
Custom support creator There is a new custom support equipment creator which allows you to create many new items like ammokits, medkits, shield and heal fields, glowsticks and airdrop flares! {STEAM_CLAN_IMAGE}/31345775/c98f1eb2ffab9e4b85c8f16845839c9c490e085e.png Editor hover and placement effect Objects are now highlighted when hovered in the battle editor, making it easier to know what you will select before clicking. In addition, there is a small animation for placed objects to make the editor feel more alive! {STEAM_CLAN_IMAGE}/31345775/e156a5be3fd568676f5e915875ce01e0ea8f77b0.png Scripti
2025-08-04 19:25 UTC · Community Announcements · JNI
Fixed input issues related to the camera and other systems when text fields were focused but not being edited Fixed item generation errors for custom clothing items with non-adjustable materials and arm/leg presets Fixed incorrect behavior of the "replace unit" scripting nodes when the source unit had already been eliminated Fixed an issue where changing the pose of custom ground vehicle seats had no effect while playing battles Fixed a problem that could cause custom units to break when editing colors Improved workshop item loading stability and logging
2025-07-22 19:53 UTC · Community Announcements · JNI
Object tag system There is a new scripting tag system for reference objects. It works similar to the unit tags, but instead uses reference objects as input and outputs. Tags can be added when selecting an object in the battle editor or by using the AddTag node in scripts. Please note that unit and object tags are two separate systems, meaning a unit can have both unit and object tags! {STEAM_CLAN_IMAGE}/31345775/eafda5f74531b2654dd179b4542e06ab4956ade4.png Scripting features Added Trigger/SetName node to change the name of a scripting trigger which can help to identify triggers created from sc
2025-05-24 13:58 UTC · Community Announcements · JNI
New content Added split pants that feature 2 colors similar to the split shirt Scripting features Added 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts Right clicking a quick input now displays a context menu to delete it Increased the size of trigger size handles Increased custom event input limit from 16 to 32 Added Create Cuboid and Create Spherical nodes to create triggers dynamically Added SetFill node to create progress bars from custom info UI elements Added GetLeft/GetBackward/GetDown nodes for all GetRight/GetForward/GetUp no
2025-03-21 19:40 UTC · Community Announcements · JNI
New camo content There are new clothing items with 4 and 5 color camo patterns. These patterns are available for all the existing camo clothing in normal and medium pattern size. {STEAM_CLAN_IMAGE}/31345775/aeaac20045a99083bfd293d22e9ee0cd5253b89e.png Custom Ground Vehicles {STEAM_CLAN_IMAGE}/31345775/3f76f38e361b6ed9317c2a0b1bb61deaf8fede5d.png Custom ground vehicles are finally here! You can find the editor right next to the other creators in the main menu. {STEAM_CLAN_IMAGE}/31345775/e0370afb8cf7b1bca63d62df89424bc88e365b34.png The functionality is similar to vanilla vehicles, and —as usual
2024-11-24 14:11 UTC · Community Announcements · JNI
New content Added camo shorts (default and medium pattern) and open variants of the A6 and MSK1 helmets Material settings for equipment {STEAM_CLAN_IMAGE}/31345775/4c6606e434b612eca840aa785e59cf03bae0edf8.png The materials of placed equipment items can now be adjusted in the battle editor. Custom units in ground vehicles {STEAM_CLAN_IMAGE}/31345775/6d341b39a21c72dde6eec182733596444c173b3e.png The units in ground vehicles can now be changed directly from within the battle editor. Units with mounted vehicle weapons will use them regardless of their own weapons. Other units will try to use the we
2024-09-25 18:07 UTC · Community Announcements · JNI-Games
Blur vignette screen effect scripting node {STEAM_CLAN_IMAGE}/31345775/095d7ae271a58259c5d09909fa1791f1196a910d.jpg The new scripting node combines blur and vignette to blur the screen from the corners to simulate various effects. Arithmetic expressions in numberic inputs {STEAM_CLAN_IMAGE}/31345775/c3897a6a4965e733548e02e3c822d9448eda574f.gif Simple arithmetic expressions can now be entered in almost any numeric text input. Supported operations include addition, subtraction, multiplication, division and parenthesized ordering Quick scripting inputs {STEAM_CLAN_IMAGE}/31345775/b670dd858a49c60e
2024-08-12 13:59 UTC · Community Announcements · JNI-Games
Blur screen effect scripting node {STEAM_CLAN_IMAGE}/31345775/6659c8702a459defa34ba76011ea27dc18c096a4.gif The new scripting node can be used to blur the screen to simulate various effects. Unit impact animations {STEAM_CLAN_IMAGE}/31345775/23145d948bdf05ad109c84a8981f95b4e46d2923.gif Units will now react to bullet/melee impacts. The strength of the effect depends on the bullet damage, hit armor and body part, melee weapon weight and randomness. Block AI navigation areas {STEAM_CLAN_IMAGE}/31345775/e57317c243e78858b6302cb351bd83f5de2afab3.png Instead of only adjusting how likely AIs will move
2024-06-26 18:49 UTC · Community Announcements · JNI-Games
Content Added sweatpants item Added a version of the shield backpack without shield The red modular metal building set is now called "Rusted" {STEAM_CLAN_IMAGE}/31345775/08785c03fe7309a80a9f227f1024e5f5cc7b2d04.png Custom clothing items Custom gloves, shoes, body and leg clothing can now be created in the game and shared with others on the steam workshop! {STEAM_CLAN_IMAGE}/31345775/9a6b22d7d3388b4f407125fc83e7eeeb0c3e5691.png For now, only static clothing parts can be created, but you can choose one of the existing in-game preset to create long sleeved body/leg clothing. Custom clothing items
2024-04-25 16:23 UTC · Community Announcements · JNI-Games
Content {STEAM_CLAN_IMAGE}/31345775/44229ae6a16cbb2cae85dc854615ce4b57ad05b7.jpg Added 4 variants of a two colored shirt Elf ears will now share the color of the unit's body paint Scripting improvements {STEAM_CLAN_IMAGE}/31345775/d1176e00984611f9e7346e5ebebbaa79fa2ad9c6.png Added a tool to search and jump to node instances in scripts in the scripting view New nodes Trigger/RandomPosInside to get a random position within a trigger Unit/BodyPartCollision to disable hitboxes for each individual body part Player/EnableFallDamage to turn fall damage on/off ControlFlow/Cooldown to block further nod
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/758990/raw.
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