Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-03-26 11:16 UTC · Community Announcements · adn
Hi! I'm making a new game called SNKRX, and if you liked BYTEPATH you'll probably like this too! It's an arena shooter roguelite with a control scheme similar to BYTEPATH, you can only move left and right. Except you also get to add more attacks and passives to your snake by buying characters from a shop. Taking some inspiration from the auto-chess genre, units from this shop also have their own classes and when you have enough classes of the same type you'll unlock unique class bonuses. This way you can try out lots of different builds to try to beat the game! You can check it out here and wi
2018-02-28 04:12 UTC · Community Announcements · adn
Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes: Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficulty 40 enemies will start coming in at a slower rate when compared to before. They will also have their HP increased significantly as the difficulty goes up. This should make the game more challenging as well as help with eventual crashes on difficulties above 100. Item spawn rate now also applies to the maximum number of items that can be spawned. Before item spawn rate would only make items spawn
2018-02-28 04:12 UTC · Community Announcements · adnzzzzZ
Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes: Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficulty 40 enemies will start coming in at a slower rate when compared to before. They will also have their HP increased significantly as the difficulty goes up. This should make the game more challenging as well as help with eventual crashes on difficulties above 100. Item spawn rate now also applies to the maximum number of items that can be spawned. Before item spawn rate would only make items spawn
2018-02-26 00:38 UTC · Community Announcements · adn
Hi everyone, I've fixed a few more bugs: Fixed TrailParticles and ExplodeParticles crashing the game when too many of them are spawned at once. Fixed the Split Projectiles Split Chance passive to not recursively spawn split projectiles outside the boundaries of the game when a split projectile hits a wall. This should prevent crashes when using this passive. Improved projectile cap tuning. This should decrease lag and crashes overall whenever there are too many projectiles on the screen. Sorry about the crashes, guys! If you have any more bugs please keep reporting them, I'll try to fix them A
2018-02-26 00:38 UTC · Community Announcements · adnzzzzZ
Hi everyone, I've fixed a few more bugs: Fixed TrailParticles and ExplodeParticles crashing the game when too many of them are spawned at once. Fixed the Split Projectiles Split Chance passive to not recursively spawn split projectiles outside the boundaries of the game when a split projectile hits a wall. This should prevent crashes when using this passive. Improved projectile cap tuning. This should decrease lag and crashes overall whenever there are too many projectiles on the screen. Sorry about the crashes, guys! If you have any more bugs please keep reporting them, I'll try to fix them A
2018-02-25 16:36 UTC · Community Announcements · adn
Hi everyone, I've fixed a few more things that many people mentioned: Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I also added a new check to disable speccing out of nodes while there are any pending nodes to be bought (if the "apply skill points" button shows on the bottom left). Added a variable projectile cap. This will make it so that the game will spawn projectiles as your system can handle it. This should help with crashes that people are having due to too many projectiles being spawned. I still need to fine
2018-02-25 16:36 UTC · Community Announcements · adnzzzzZ
Hi everyone, I've fixed a few more things that many people mentioned: Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I also added a new check to disable speccing out of nodes while there are any pending nodes to be bought (if the "apply skill points" button shows on the bottom left). Added a variable projectile cap. This will make it so that the game will spawn projectiles as your system can handle it. This should help with crashes that people are having due to too many projectiles being spawned. I still need to fine
2018-02-24 18:41 UTC · Community Announcements · adn
Hey everyone, first of all thanks for playing the game! I hope you're enjoying it! I fixed a few things that many people mentioned with the latest update: Fixed an interaction between Projectiles Explode on Expiration and Explosions Create Projectiles passives which caused the game to crash. Now projectiles created from explosions won't explode recursively. Fixed effects not being removed properly when turned down. Now typing "effects" and setting "glitch" to 0 should remove all glitch effects appropriately. Fixed a bug with some ships overwriting other stats (like HP), now ships like Striker
2018-02-24 18:41 UTC · Community Announcements · adnzzzzZ
Hey everyone, first of all thanks for playing the game! I hope you're enjoying it! I fixed a few things that many people mentioned with the latest update: Fixed an interaction between Projectiles Explode on Expiration and Explosions Create Projectiles passives which caused the game to crash. Now projectiles created from explosions won't explode recursively. Fixed effects not being removed properly when turned down. Now typing "effects" and setting "glitch" to 0 should remove all glitch effects appropriately. Fixed a bug with some ships overwriting other stats (like HP), now ships like Striker
Full appinfo as delivered by Steam PICS, changenumber 37719684. Also at /api/app/760330/raw.
{
"appid": "760330",
"common": {
"name": "BYTEPATH",
"type": "Game",
"logo": "6b6f2e9a2484bff75d2d44484282e77bfb526d5d",
"logo_small": "6b6f2e9a2484bff75d2d44484282e77bfb526d5d_thumb",
"icon": "aef48ee3bfa9e7e6e87976ca32f4869c6cb16073",
"clienticon": "b5ce3ffeff772bec89446dd33fa6c7729e1ce476",
"clienttga": "d62dfa3a100f39057a0f8f21ca73c60b82988d33",
"clienticns": "38a3ffe486ad7dedaccf6254c82593ce4d5ba3a4",
"linuxclienticon": "7dcfb09fb35157adb3422019b71451d4c7db0a67",
"releasestate": "released",
"oslist": "windows,linux",
"osarch": "",
"metacritic_name": "BYTEPATH",
"controller_support": "partial",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "54.66744457409569",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "54.66744457409569",
"height_pct": "100"
}
}
},
"store_asset_mtime": "1572305791",
"associations": {
"0": {
"type": "developer",
"name": "a327ex"
},
"1": {
"type": "publisher",
"name": "a327ex"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "4",
"2": "23",
"3": "3"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_18": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"original_release_date": "1519372800",
"steam_release_date": "1519433492",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "760330",
"store_tags": {
"0": "19",
"1": "597",
"2": "492",
"3": "4004",
"4": "122",
"5": "3871",
"6": "3942",
"7": "4711",
"8": "1756",
"9": "4791",
"10": "5547",
"11": "1654",
"12": "1674",
"13": "4115",
"14": "4255"
},
"review_score": "8",
"review_percentage": "92"
},
"extended": {
"developer": "a327ex",
"publisher": "a327ex"
},
"config": {
"installdir": "BYTEPATH",
"launch": {
"0": {
"executable": "BYTEPATH.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "game_32.AppImage",
"type": "default",
"config": {
"oslist": "linux",
"osarch": "32"
}
},
"2": {
"executable": "game_64.AppImage",
"type": "default",
"config": {
"oslist": "linux",
"osarch": "64"
}
}
}
},
"depots": {
"760331": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "2017249356527454432",
"size": "64930754",
"download": "59808672"
}
}
},
"760332": {
"config": {
"oslist": "linux",
"osarch": "32"
},
"manifests": {
"public": {
"gid": "4323407079130629525",
"size": "120722659",
"download": "77462336"
}
}
},
"760333": {
"config": {
"oslist": "linux",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "4851753168990726533",
"size": "120559787",
"download": "77282400"
}
}
},
"branches": {
"public": {
"buildid": "2562646",
"timeupdated": "1519789994",
"timebuildupdated": "1519789967"
}
}
},
"ufs": {
"quota": "1000000",
"maxnumfiles": "1"
}
}