Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-04-07 08:12 UTC · Community Announcements · 2-Volt Games
Changes: New "All In One" environment Optimized "City" environment Improved rain effects Improved rain sound effect Improved spawning of traffic cars Fixed loss of control when stopping drifting Decreased refraction intensity of rain drops on windows a bit Fixed reflection quality setting not saving Removed "No real-time reflections" option Improved "Low reflections" option Improved street lights and changed their color Fixed score jumping too quickly on non-VR version Tweaked head movement again
2018-04-04 14:03 UTC · Community Announcements · 2-Volt Games
I'm releasing this update early because I've found that the speed mode option was not working, it was stuck on the "medium" option. Changes: Tweaked head movement on acceleration Fixed Speed mode option and added a "Slower" mode Added a medium road width option Fixed fireworks (they were not showing up) Rendering optimizations by adding LOD to traffic cars and environment
2018-04-03 09:23 UTC · Community Announcements · 2-Volt Games
This is a quick update for the feedback received. In the next update I'll be looking into optimizing the Forest and City environments with reflections enabled. Please let me know how good/bad your frame rate is in VR with reflections enabled! And also what you would like to see done next! Changes: Added mode selection (Arcade, Hardcore, Hardcore drift) Added speed mode selection (Medium, Fast) Added traffic car count slider Added road width slider Added a "No real-time reflections" option Tweaked map generation Improved non-VR field of view Added a separate highscore for each setting combinati
2018-04-01 09:24 UTC · Community Announcements · 2-Volt Games
I've taken a break from the game for a few weeks, but now I'm back with an update! I've been experimenting with the gameplay, but that led me to find out that the original gameplay works the best. I've been trying to make the game feel more realistic by improving the physics, but that makes the gameplay less interesting as I end up having to decrease the speed a lot in order to make the car possible to handle. So I've decided to only keep the original physics and focus on improving them instead. I've managed to move the old physics into the new map generation, which means I will still have mor
2018-03-02 13:34 UTC · Community Announcements · 2-Volt Games
Changes: Added support for playing without VR Added (optional) reflections Optimized the Classic mode Classic: Improved collisions Bunch of various tweaks (including drifting, visuals, etc) https://www.youtube.com/watch?v=WQK-oMi0lBA
2018-02-19 10:14 UTC · Community Announcements · 2-Volt Games
A quick update adding a requested feature. Added a "Force Neon" toggle Some fixes
2018-02-18 12:39 UTC · Community Announcements · 2-Volt Games
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31326689/9f6532933e4043eec8fbc7cd6b84dfa995e78e20.png I wasn't very active for the most part after the last update, sorry about that. I was experimenting with a new mode (Getaway), in which you're protecting yourself with a weapon that fires automatically on the beat. I've decided to release it now to see what everyone thinks about it. Added a new experimental mode "Getaway" Realism: Made the gravity "more realistic" Realism: Removed the invisible walls Realism: Tweaked the handling more Tweaked beat detection Bug fixes (fixe
2018-02-06 10:57 UTC · Community Announcements · 2-Volt Games
Added 2 player co-op online multiplayer (should be played on LAN or a really low ping) Improved song loading analysis Added a traffic cars count slider Tweaked and fixed a bunch of things
2018-02-02 11:49 UTC · Community Announcements · 2-Volt Games
Realism: Significantly increased the speed and improved handling Classic: Increased the speed a bit Added a speed multiplier slider Removed the "Deferred rendering" option Improved the rain effects Fixed clouds sometimes moving too fast Improved and added more buildings Some more small tweaks and bug fixes https://www.youtube.com/watch?v=2P8ccmq4j28&feature=youtu.be
2018-01-31 14:41 UTC · Community Announcements · 2-Volt Games
Added a new option "Deferred rendering", which allows more lights, but currently decreases the anti-aliasing quality Fixed the drifting bug using VR controllers Improved Classic mode trees Some small graphics tweaks http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31326689/d80c3fdc6694da1f08dc8ff8a43b1a81320410c1.png
2018-01-31 09:16 UTC · Community Announcements · 2-Volt Games
In this update, I've added a new mode Realism and kept the original mode Classic as a separate one. Since the Classic mode was using my own custom physics and continuous track generation, I wasn't able to do most of the suggestions I was receiving. But now, with the new mode I've added more realistic physics with chunk-based track generation which gives me more freedom in adding more features. Added a new mode (Realism) containing more realistic physics, completely different chunk-based track generation and a new city environment Added a new traffic car Increased the amount of traffic cars Twe
2018-01-27 19:08 UTC · Community Announcements · 2-Volt Games
I wasn't able to work lately, so I wasn't very active, sorry about that. Either way, I've just finished a new update! Added an "Endless (Local Files)" mode Improved/fixed rain drops on the windows Fixed car doing a random quick turn while drifting Fixed beats not appearing at the start of boost Some other fixes and tweaks
2018-01-20 07:49 UTC · Community Announcements · 2-Volt Games
A quick update adding local scores back.
2018-01-19 15:39 UTC · Community Announcements · 2-Volt Games
In this update I removed the leaderboards as they don't really add much to the game, yet they are causing problems. I noticed that the score doesn't really matter to me or anyone else I see play. So I just removed it completely. I'll just focus on the making the game be a fun experience. Optimized graphics performance Turned boost into a bonus environment Added invincibility time after crash and boost Removed leaderboards Improved the crash animation Added back some things like the headlights Replaced hands with the actual VR controllers Made the steering wheel controllable from any distance w
2018-01-15 10:13 UTC · Community Announcements · 2-Volt Games
This update took a bit longer as I was experimenting with some things... This time I've done some bigger changes. Here's the list: Combined all gamemodes into a single all-in-one gamemode Removed the Rally gamemode for now Added back the crash animation Internal cleaning up More optimizations/bug fixes/tweaks Here's a gameplay video of the new update: https://www.youtube.com/watch?v=n1DgJa1KtkA
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/760400/raw.
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