2022.4.17.0 Patch Notes
Fixed: Aiming correctly but with sporadic firing under low frame rate conditions.
In this action-packed twin-stick shooter, construction worker Ron Mayhem's beloved pet, Puffy, a rather round and yellow puffer fish, has been captured by the forces of evil. Slay the hordes, collect mad loot, and bring Puffy back!
| App ID | 761300 |
|---|---|
| App type | Game |
| Developer | SMONCH, LLC |
| Publisher | SMONCH, LLC |
| Homepage | https://smonch.com |
| Release date | 2020-06-11 23:53 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/761300 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Horde Of Plenty.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:00 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 8573089 | 2022-04-17 23:14 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 761301 | 4.72 GB | 1.72 GB | 8830654124033249082 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 8573089 | public | 2022-04-17 23:14 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed: Aiming correctly but with sporadic firing under low frame rate conditions.
Potential performance improvements: Changed: Upgraded 3rd party input controller package to the latest possible. Changed: Reverted memory management to previous settings.
Added: Re-add undocumented keyboard based virtual sticks via WASD and arrow keys. Changed: Make refresh rate selection automatic. Changed: Migrate from Unity 2018 to Unity 2021. Changed: Re-bake all lighting for Unity 2021 compatibility. Changed: Update UI for Unity 2021 compatibility. Fixed: Leaderboards need to display additional Unicode symbols. Fixed: Adaptive details aren't tuned for all refresh rates. Fixed: Rare "NaN" shader issue causes screen to slowly fill with white pixels.
Fixed an issue with switching between different game controllers in play mode. Fixed a haptics issue that was introduced a few days ago in the last patch. Fixed an issue with the resolution settings UI.
Added native support for DualSense controllers. Fixed a rare shader issue involving NaN propagation.
{STEAM_CLAN_IMAGE}/32712249/ca52bbbbe464ec7ba9ab0ba10cd45199a03273ef.png Please note: Local co-op is in the works too but is expected to take a little time. This release is all about adding some fun stuff and correcting a few issues in the meantime. Thanks!
After further testing, it became clear that neither Level or Difficulty bonus multipliers were required. You can still expect to score higher on harder difficulty modes, but the increased score will result from increased Chain & Speed bonuses. This was always the case, but it's pretty clear that it's working better than ever. It should also now be much easier to understand the base score for an enemy or an item and understand how the multipliers are being applied. Level Multipliers All level multipliers are now: SCORE x 1 Difficulty Multipliers All difficulty modes are now: SCORE x 1 A Few Ext
All 5 difficulty levels are rebalanced. Everything should feel easier overall, yet remain challenging on the upper end. Wicked is still wicked, but you may progress a little further than before. Level multipliers are flat. It's all x1 now. Difficulty Multipliers x1: Beginner x2: Easy x3: Normal, Hard, Wicked Chain & Speed Bonus multipliers are achieved much faster now! You'll see far more x4 and for the first time, Speed x5 is actually achievable! Expect to see x5 more often on higher difficulty levels. In fact, x5 is even technically achievable on Level 1 in Beginner mode, but requires some e
I'm very happy to announce the upcoming release of Horde Of Plenty! Thanks so much to everyone who made this possible! It's been a long journey and a lot of work, but after 2 years in Early Access, I'm enjoying the game more than ever. That's probably a good sign considering the hundreds of hours I've already played! For those that currently play, there are a HUGE number of improvements and fixes. Enemies are smarter and quicker. Movement along surfaces is very smooth and forgiving, and input is as responsive as ever. The final boss received a makeover too! I won't say what though... you'll ha
Hey guys - Just got a new 14 level build up with a bunch of changes! 4 new arena style levels, a ton of improvements to existing levels, a new arena theme song, and a complete replacement for the dungeon theme song on level 2, etc. There are loads of bug fixes, improved enemy AI, a health boost and even a different attack type for ogres, and a few new secrets waiting to be found. You may also notice that local co-op is gone. I'll bring it back if I can get proper testing on it and remove any balancing/exploit concerns. Overall, I think things are looking pretty good for an official 2020 releas
The game is feeling really fun, we're almost there, and the number of recent updates has far outpaced my public announcements. So what's new? There are a dozen achievements to unlock! And for some of you, achievement progress actually started in an earlier build. I just didn't have the graphics ready to go until more recently... actually had to learn Illustrator really fast and take my best shot at it! I've added even more music than I was initially planning... there are now 6 unique tracks. The title theme is the longest and most elaborate if you let it play for awhile. I was initially hoping
Just in case anyone missed it in the last announcement, I just reset the leaderboard for the first time ever. If you were in the top 20 from 2018, you have a special place in the credits. Thanks again for your understanding!
I'm very happy to announce a soundtrack for Horde Of Plenty! I think it really improves the mood and fits the pace of the game, especially on hardcore & 1337 difficulty levels! There are currently 4 tracks, but you'll have to beat the game to hear them all. It was a lot of fun putting these together for you all, and a nice change of pace, but I'll be back finishing up achievements very soon. Please let me know what you think. :-) Note: The demo video is fairly outdated at this point, and that is not my music. the game looks much nicer than that now! I'll have to update the promo art sometime s
Today's release appears to be running silky smooth with the biggest performance boost to date. There are also tweaks to enemy AI, physics based animation improvements, and some of the hardest difficulty modes are harder than ever now with greater numbers of speedier enemies. The easy modes are still as easy as ever. I really wasn't planning to boost performance further, but after a Unity upgrade exacerbated some underlying issues... I use Unity for development... there was no choice but to find a fix. After a lot of late nights, the result appears to be far better than expected. I think I can
Changes FIXED: Player unresponsive after warping to center screen from a stuck location. FIXED: Player head and neck craning strangely at top speed. FIXED: Some items weren't "warmed up" (devspeak: pooled) correctly at startup. FIXED: The lower quality modes didn't look quite right on certain levels. CHANGED: Disabled VSync in favor of higher refresh rate to improve player input handling. Feels more responsive and syncing can be handled externally for most GPUs these days. This build should perform pretty well. At best there are no hiccups and everything is liquid smooth. At worst, there are a
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/761300/raw.
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