A top-down, action adventure rogue-lite. Each quest requires an oath, and bringing back one less flagon of ale than you promised brings dire consequence!
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Price history, US store (USD)
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Regular
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2026-09-11 22:09 UTC
$9.99
$9.99
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public
3025819
2018-08-12 02:16 UTC
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761571
windows
491.14 MB
320.25 MB
5487656578666116778
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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3025819
public
2018-08-12 02:16 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
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2018-06-22 18:29 UTC · Community Announcements · dwarfaparte
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32712356/33671b98f8514c6e862993c69cab9c72ee2786fa.png I think there's a fine line between the challenge of rogue-like deaths, and the infinite continues of the modern game. When you know you only have one life to live, the adrenaline can get pumping, you have 1 health point left and your run is on a knife's edge. If you pull it off, there's not many better feelings in video games. If you die... it can suck. But you can't have the joy of life without the threat of death. But it's still a game. And there are positive and negative
2018-05-31 21:46 UTC · Community Announcements · dwarfaparte
Early on in development of Beard & Axe, I had to decide on some themes for the levels in the game. One of the first and most obvious was a forest. Nothing screams early-game fantasy like a hobgoblin infested wood! So of course came the hobgoblins. Squishy, somewhat fast, expendable and prone to laying in ambush. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32712356/705f061051e7651f57c5220c2d26acdab0efae93.png A good start, but nothing entirely out of the ordinary. When you begin the Hobgoblin Forest quest, only groups of these low level goblins are spawned. But as time go
2018-05-24 23:22 UTC · Community Announcements · dwarfaparte
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32712356/717fd4d4a1bf50a461ed4009964bb511089a5562.png While a lot of the combat in Beard & Axe is melee based, every player equipped weapon also doubles as a gun. The shaft of dwarven axes are bored out and fitted with a matchlock trigger and serpentine, which allows their warriors to slash and cut at their enemies, all the while being capable of firing a quick shot from their weapon's barrel if the situation calls for it. Unlike in other games with gun combat, Beard & Axe separates the powder charge and the bullet into separat
2018-05-17 22:03 UTC · Community Announcements · dwarfaparte
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32712356/c787130a4ffd4ddb406c861932eee12237470891.png The first germ of an idea for Beard & Axe, the Rogue-lite Action-Adventure game I've put my nights and weekends into, was the Oath system. Or maybe it was the beer health system? A separate health bar just for beer is about the most dwarf thing I could think of! Either way, the Oath system is what hung centrally in the design from my first demos to complete game. So what's in an Oath? Well... In the game’s lore, the dwarfs elect kings through a meritocratic system. When an o
2018-05-02 23:24 UTC · Community Announcements · dwarfaparte
Beard & Axe has been in development for a couple years now, with closed beta testing having started a month or so ago (March 2018). I've learned a lot about how long (or sometimes how quickly, but more often the long bit) things can take when developing a game. But I'm relatively confident in my current standing release date, July 12th, 2018, barring those nasty unforeseen circumstances. My current plan is to go from closed beta right into full release, with updates as needed after 1.0. As I'm a one man indie, I'll be doing my best on the bug hunt and smashing them ASAP, and won't be working o
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/761570/raw.