Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-08-17 04:39 UTC · Community Announcements · foxtronaut_crashsite
Hey all! Got a few new players in the past week, I hope you're enjoying yourselves!It's so nice to have the build out there. I have a ton of things that I couldn't touch before that build went out. The odd cut-off tree and butterfly-stuck-in-fence aside, the build seems to be working great. be sure to let me know if you run into any game-breaking issues though!i'm so stoked to be working on what i'm working on now. there's a ton of stuff, but i want to cover a few of them. i realize up until now it's been difficult to see where the game is going, so id like to try to put out more blog-style up
2025-08-06 06:55 UTC · Community Announcements · foxtronaut_crashsite
Update 0.28 is Here!Update 0.28 is out now! It ended up being a major update. I packed in everything I could, and then a whole lot more. I'm very excited to get this one out, as it represents a 'completed canvas' to me. Now I can go crazy with the paint and get these quests in. I had to stop myself before I started to add the 240 new spells I came up with while I was at the hospital the other day(they're sick, by the way, if you care).August also marks the 10 year anniversary of the start of development of this game! To celebrate, the game will be on sale for 34% off starting today, August 6th
2025-07-27 21:00 UTC · Community Announcements · foxtronaut_crashsite
Impending UpdateHey! I ended up going berserko-mode on the small update, now it's a medium update. Been playtesting for the past couple weeks, as soon as I'm done capturing all the lv30-40 resources you'll be able to get your grubby mitts on it.I wanted to pack in as much as possible into this one, because the next step involves tearing the world apart to completely renovate the overworld and caves. I've also been playing some games similar in initial premise(Death Stranding, Elden Ring). Coming up with a ton of little things this game does that nobody else has. With DS in particular, I'm remi
2025-04-11 16:44 UTC · Community Announcements · foxtronaut_crashsite
Hey all, About 6 years ago, I had a medical issue that left my legs permanently asleep-feeling. A couple years ago my hands started to go numb as well. In the past few months, it's become difficult to move my arms and hands, and I get tremors in my arms. This makes it pretty difficult to use a mouse. I'm still working on the project, but I wanted to let everyone know, since it seems to be getting worse. I've still got a minor update coming with unique weapon graphics and some new spell graphics, probably will be a couple weeks.
2025-01-15 18:34 UTC · Community Announcements · foxtronaut_crashsite
{STEAM_CLAN_IMAGE}/32269119/9698dc7907d32c61b1dacbcbe3070fc4c4083a42.png hey all! been prepping some things for an overhaul of the overland and underground. i think im going to do a minor release soon before i start tearing the land apart. update will include in-combat weapon graphics and skill/spell animations. each weapon looks different up to magmaglass as of now. -recent work- ive been doing a deep dive into the history of the games that influenced me over the past couple weeks. sakurai's On Creating Games series(the director for smash bros) has been a fun one to review. i watched through
2024-07-04 03:06 UTC · Community Announcements · cinderfox
{STEAM_CLAN_IMAGE}/32269119/a5debbf26aaea6187be895cde3f77d1f44a216d8.png Hello! Version 0.27 is now live! A new game is highly recommended, as there have been big changes to the balance of the start. Changes: -All characters now have an additional skill and spell slot from Lv 1 -Removed durability variation from found armour/weapons(they will all start w full durability now) -Updated all enemy graphics -Added terrain-contextual backgrounds to all battles -Added a cat companion, available at the start of the game -Updated resolution, font sizes, etc. -Greatly reduced crafting costs for ink used
2024-03-29 10:55 UTC · Community Announcements · Mean Killbird
An Update Approaches {STEAM_CLAN_IMAGE}/32269119/e25e1b09d3ebca6aa6bb598ede5bb21c3907b17f.png Happy Spring everyone! An update to Fantasy Realm is on the horizon, the focus of which is replacing all enemy monster/wildlife graphics and implementing battle backgrounds for exteriors, interiors, dungeons and caves (in other words, everywhere). Also included in this update is a pet cat, available at the start of the game, and a rebalance to crafting! A Change of Scenery After a tumultuous past 6 months, I've set up shop in a new state! This update comes something like 5 years since the initial rele
2023-03-27 19:42 UTC · Community Announcements · ORCA
{STEAM_CLAN_IMAGE}/32269119/e9a72069b0dc9e0799e5ad2d909d67631ed717d2.png Hello! I have a complicated update to post, and I'm going to leave out any sort of sentimentality and just keep it as to-the-point as possible. About a year after the initial release of this game, I was wrapping up what I was calling The Wildlife Update. This update included big developments like a complete redesign of the overworld, pets, leather and wood-based armour and wand crafting, and a rebalance the wildlife of the world, roughly doubling the amount of animal types. I then was very suddenly affected by a medical c
2018-03-30 09:19 UTC · Community Announcements · meadow
Hey all! Small post-release update fixing a couple things. - Removed some quiet guy on a beach that would randomly increase stats of secondary characters - Re-balanced the monsters that spawn upon certain critical failures while mining. Easier at lower levels then before, and more challenging once you start mining magmaglass+ - Added a few extra shromms in the beginning - Fixed an issue where Blue Mousepaw was disappearing in stage 1 of the western port capture quest - Fixed weapon/armour enchantments - Removed rusty weapon descriptions(they all described the dagger, will replace with more ver
2018-03-30 09:19 UTC · Community Announcements · meadow
Hey all! Small post-release update fixing a couple things. - Removed some quiet guy on a beach that would randomly increase stats of secondary characters - Re-balanced the monsters that spawn upon certain critical failures while mining. Easier at lower levels then before, and more challenging once you start mining magmaglass+ - Added a few extra shromms in the beginning - Fixed an issue where Blue Mousepaw was disappearing in stage 1 of the western port capture quest - Fixed weapon/armour enchantments - Removed rusty weapon descriptions(they all described the dagger, will replace with more ver
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/762240/raw.
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