Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-02-21 17:23 UTC · Community Announcements · Evil Bite
This small patch contains fixes for the larger maps and a stable bug: 1.5b.58 - February 21, 2020 Bugfix: River flows weird on 768x768 maps Bugfix: Sometimes bridges could not be built on 768x768 maps Bugfix: Horses are not recognized in the stable after loading Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
2020-02-19 19:44 UTC · Community Announcements · Evil Bite
This patch fixes a pathfinding issue on the map: 1.5a.58 - February 19, 2020 Bugfix: Residents get stuck on the map Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
2020-02-19 10:18 UTC · Community Announcements · Evil Bite
Hello everyone! In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep the 512x512 size. We also found a bug with Windows 10 and its desktop scaling feature. If you scale your desktop to more than 100%, your cursor will look bigger in the game. This is an issue with our Unity version and Windows 10. There is no automatic fix that we can provide.However, we've added an option in Control Settings that allows you to change the size
2020-01-07 09:13 UTC · Community Announcements · Evil Bite
Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of changes: 1.4.57 - January 7, 2020 NEW: Cheatcode "fleshwound" heals all residents NEW: Cheatcode "happyday" maximum mood for all residents Improvement: Direct input of the trade amount in the town hall Improvement: Direct input of the transport wagon transfer amount in the warehouse Improvement: Farmers have to work on crop fields regularly in order to get cr
2019-12-07 12:19 UTC · Community Announcements · Evil Bite
This small patch contains two changes for the silo/water tower: 1.3b.57 - December 7, 2019 Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon Bugfix: Contract system and trading routes couldn't access the water tower Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
2019-12-06 12:56 UTC · Community Announcements · Evil Bite
This patch fixes some issues with the water tower and a visual bug with the tribal camps. Also we have added the first cheat code "goldrush" to the game. Just start a new map and type in "goldrush" to get $10.000: 1.3a.57 - December 6, 2019 NEW: Cheatcode "goldrush" for $10.000 Bugfix: After loading, objects were missing in tribal camps Bugfix: Water tower save/load issues Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
2019-12-05 17:28 UTC · Community Announcements · Evil Bite
In this patch we have added a new building. The water tower can hold large amounts of produced water. Also we changed the storage behavior of crops and water. From now on the crops and water will be stored in the silo / water tower when these buildings are built and there is enough storage inside. Other updates you can find in the patch notes: 1.3.57 - December 5, 2019 New: Water tower Improvement: Crops will be stored in warehouses only if there is no empty silo in the city Improvement: Water will be stored in warehouses only if there is no empty water tower in the city Bugfix: Cattle farm do
2019-11-09 10:18 UTC · Community Announcements · Evil Bite
In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes: 1.2.57 - November 9, 2019 Improvement: The cattle farm now produces 1 cattle immediately, after feeding with corn and water (1-5 depending on ground quality) Improvement: The pig farm now produces 1 pig immediately, after feeding with 2 corn and 2 water Improvement: Crop field grow process is now shown in the profile window Improvement: Faster movement of reside
2019-10-20 09:49 UTC · Community Announcements · Evil Bite
This patch fixes a butcher production issue: 1.1d.57 - October 20, 2019 Bugfix: Cattle doesn't give meat when butchered Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
2019-10-19 17:15 UTC · Announcement · Valve
Today's Deal: Save 40% on Depraved!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday 10/21 at 10AM Pacific Time
2019-10-18 18:09 UTC · Community Announcements · Evil Bite
This patch fixes two bugs: 1.1c.57 - October 18, 2019 Bugfix: Corn and potatoes do not replenish hunger when eaten Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
2019-10-17 10:02 UTC · Community Announcements · Evil Bite
This hotfix patch fixes a butcher production bug: 1.1b.57 - October 17, 2019 Bugfix: Butcher could not produce leather anymore Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
2019-10-15 10:31 UTC · Community Announcements · Evil Bite
This hotfix patch fixes a production bug: 1.1a.57 - October 15, 2019 Bugfix: Various production buildings do not produce goods anymore Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
2019-10-14 17:11 UTC · Community Announcements · Evil Bite
In this patch we have added the ability to pickup resources from the ground with the transport wagon. Also we fixed a lot of bugs: 1.1.57 - October 14, 2019 Improvement: Transport wagon is now able to pick up resources from ground Bugfix: Sometimes the diplomacy window doesn't open Bugfix: Crop fields were not shown on the mini map Bugfix: When fulfilling contracts, the town hall goods were not included Bugfix: You could trade goods with natives they don't even want Bugfix: Work area reset doesn't reset the line to the circle Bugfix: Watermill blueprint could be built on other buildings Bugfix
2019-09-30 14:36 UTC · Community Announcements · Evil Bite
Another small patch for today with bug fixes and a few improvements: 1.0d.57 - September 30, 2019 Improvement: Player controlled residents do not go automatically to the doctor when health is low Improvement: Residents now give silos priority over warehouses when transporting crops Bugfix: Transport wagons could not store crops into silos when doing their routes Bugfix: Contracts order window UI issues Bugfix: Contracts disappear when accepted Bugfix: Contracts can not be delivered while a warehouse has been upgraded Bugfix: Armed residents keep highlighted after a new game has been loaded Ful
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/762650/raw.
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