Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
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2021-11-05 17:00 UTC · Community Announcements · kennygoff
Double Turn is celebrating it's 1 year on November 6th! One year ago we launched out of early access with the 1.0 release and to celebrate, Double Turn will be 50% off weekend long. Lace up and hop in the ring! {STEAM_CLAN_IMAGE}/31873650/035ba1b94ca887564eb8dd551ab660e0d7e81ba9.gif
2021-06-13 19:53 UTC · Community Announcements · kennygoff
This update includes a bunch of usability and accessibility improvements, including more granular audio options, adjustable screenshake intensity, and mid-match settings adjustment. {STEAM_CLAN_IMAGE}/31873650/8c744175f5e16c98a532b1ff06fa56ed5a19ff42.png Improvements Add options menu to pause menu during matches Leaderboards Add Steam Top 10 to all leaderboards in-game Profile name saved in local leaderboard entries Cleaned up leaderboard menus and UI Visual Options Adjustable screenshake intensity (Off, Low, Normal, High, Max) Option to disable animated crowds in stadium Option to disable bac
2021-05-14 02:21 UTC · Community Announcements · kennygoff
A small bugfix patch fixing some device connection issues. Bug fixes Fix bug where devices in player slots 2-4 are permanently disconnected when switching from Versus to Solo matches Allow Select and Guide buttons to be used instead of Start button for gamepads that do not have Start Full history of patches available on the website: https://doubleturngame.com/patch-notes/
2021-02-11 17:57 UTC · Community Announcements · kennygoff
Excited to share this update, MAYHEM! This update is all about tables, ladders, and cages. It adds two new ways to play in versus and a new solo mode that finally adds hardcore gimmicks into the fray! What's new in 1.1 New Versus Mode: Mayhem New Versus Stadium: Extreme Brawl New Solo Mode: Hardcore Gauntlet The Mayhem mode is a timed match where the stadium rotates between tables, ladders, and a cage every 30 seconds. It's a fun mixup of normal gameplay and is the first mode to add changing environment. Extreme Brawl is the answer to "how many tables and ladders can I fit inside the stadium?"
2020-12-22 18:24 UTC · Community Announcements · kennygoff
Small patch here with some bug fixes, usability improvements for profiles, and some fun holiday palettes! {STEAM_CLAN_IMAGE}/31873650/7a2c2b6b87a756868d9e9dba900216cc57bcae6b.gif v1.0.5 Patch Notes New Palettes: New holiday themed palette for all characters Add profile selection and editing to Options/Controls menu Add profile deletion Add AI enable/disable toggle to Practice mode Fix multiple trail animation bugs for dodges and signatures As usual you can find the full patch notes an all previous patch details on the Double Turn website. Double Turn is also on sale now for 20% off during the
2020-11-06 13:15 UTC · Community Announcements · kennygoff
The full release of Double Turn is finally here! I'm excited to share this update that adds a significantly improved single player experience, integration with multiple Steam services, and a bunch of combat fixes. Check out our launch trailer and dive in to a match! What's new in 1.0 Training mode Steam achievements Steam cloud saves & multiple account support Steam leaderboards for solo modes Brand new AI Improvements with 1.0 In addition to those main new features, I've been able to fix and improve a bunch of issues. Rebalanced Battle Royal solo mode So many animation bug fixes Improved in-c
2020-09-21 00:31 UTC · Community Announcements · kennygoff
Here it is, the final update of Early Access! Version v0.20: Patch Notes Here's what's new: Rework of signatures: faster but shorter dash, less heat lost on misses, less heat lost on loser Stuns on environmental moves: throwing from heights, striking from heights, throwing on tables, striking through tables I won't go into too much detail, as I've already done so in the past two updates: Combat Experiment #3 and Combat Experiment #2. The main difference from those updates is that when getting signatured, you will drop to 50% heat if you are above 50% heat. It's much simpler than what I origina
2020-08-27 12:47 UTC · Community Announcements · kennygoff
A new combat experiment is available on the "next" beta channel (guide for setup here)! This update (v0.20.0-beta.3) changes and tweaks multiple parts of signatures to improve pacing. I wanted to rethink how signatures work, add some more counter-play, and address some of the following issues: Signatures take a lot of work to gain, but can be "lost" easily by missing Only counter is "avoidance", causing boring gameplay when one player has a signature and the other doesn't No benefit to playing "close" to someone with a signature, makes avoidance the only option Simple to execute but hard to re
2020-08-19 12:41 UTC · Community Announcements · kennygoff
A new combat experiment is available on the "next" beta channel (guide for setup here)! This update (v0.20.0-beta.2) adds stuns to to various environment interactions in gimmick matches. Tables {STEAM_CLAN_IMAGE}/31873650/653c8f673f665a1775bd008f91dbb19697a38d99.gif Throwing a character onto a table will stun them, leaving them vulnerable to subsequent attacks. This should add some fun variety to tables matches, and setup for some devastating blows. {STEAM_CLAN_IMAGE}/31873650/400b605de7c8dbf8ab94f77bd12a4b7aa459b483.gif In addition, striking downward into a player on a table will stun them af
2020-08-10 22:31 UTC · Community Announcements · kennygoff
Here's the first of a few experiment patches, available on the "next" beta channel (guide for setup here)! As mentioned in the last post, these are experiments I may roll back and will very likely make major changes to even if I do keep them! They are also done with quick-and-dirty effects and art tweaks so there's some lacking animations and VFX while I experiment. This particular update (v0.20.0-beta.1) introduces some new moves and passive abilities, one for each character. The Brawler: Bare Knuckles {STEAM_CLAN_IMAGE}/31873650/525ec6df61a72e8979528d7442405882e0cf4902.gif The Brawler's Bare
2020-07-23 12:30 UTC · Community Announcements · kennygoff
Quick update here! I've released a new patch that includes some minor AI improvements and updates to Solo modes. Additionally, I've added some new guides and a new Bug & Support forum I'd like to highlight. v0.19.1 Patch Notes Decrease AI difficulty Add more variety in AI actions and strategy Add random palette swaps to AI characters Double time between wrestler spawns in Battle Royal solo mode Show controls before every Solo match Hopefully the AI is a little easier to fight, less aggressive and the response times aren't inhumanly fast. Like mentioned in the last update, this won't be the fin
2020-07-21 12:41 UTC · Community Announcements · kennygoff
At long last, I'm happy to finally say that we have alternate character palettes! Version 0.19 aka "Olympic Slam" brings palette swaps, player profiles, and a whole pile of UI and UX improvements in the menus and controls customizations. Version v0.19: Patch Notes Alternate character palettes Player profiles Keyboard images in menu UI Simplified controller customization menu Various menu UI bugfixes {STEAM_CLAN_IMAGE}/31873650/498bd40ead9954bd84c34cc7fa0e395d7b020093.png Alternate character palettes Alternative character palettes was something that was requested by many, and I'm glad to finall
2020-06-22 11:52 UTC · Community Announcements · kennygoff
Really excited about this new update that includes some core combat rebalancing, QOL improvements, and a new Versus mode called Scramble! This is v0.18! Version v0.18: Patch Notes A quick rundown of this update: Core Combat rebalance including more heat for strikes and blocks, reduce strike distance, and a double/combo strike bugfix VFX text effects when gaining heat to show how much you've gained Increased arena size outside of the ring Skippable entrances New Versus mode: Scramble {STEAM_CLAN_IMAGE}/31873650/9f13e3450f87d723a221e9a9a77ba4b3cfeb56db.gif Versus: Scramble Under Versus, there is
2020-04-21 02:42 UTC · Community Announcements · kennygoff
It's been far too long since my last update! Let's start with a quick rundown of the newly released update, v0.17 aka "Moonsault". Version v0.17: Patch Notes A quick rundown of this update: Removal of online mode (more on that below) Better PS4 controller support Audio settings menu controllable by gamepads Fix missing gamepad button images Fix high-DPI scaling issues on macOS Two years in Early Access Double Turn launched on Early Access two years ago, and it was honestly more than I could handle at the time. I took some time to develop Double Turn full time and bring it to Early Access. Afte
2018-06-20 20:04 UTC · Community Announcements · kennygoff
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31873650/ae7a661f74bbf300b2ffa47d063db64eb9621046.png Finally at long last, v0.16.0 aka The Controls Update, the first decent sized update has arrived! This update is loving dubbed "Leaping Lariat" internally (yes, every minor release is named after different wrestling maneuver). The Controls Update includes Steam Controller support and in-game control bindings for keyboards and non-Steam gamepads. First off I'd like to apologize for the lack up updates up to this point. After getting out a ton of bug fix patches right after la
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