Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-03 14:33 UTC · Community Announcements · AI_Austin
Today during the PlayStation State of Play, Annapurna Interactive and developer Graceful Decay revealed Uncanyon, a puzzle-first adventure set in a fantastic land of unparallel realities. Uncanyon will launch for PlayStation 5, Xbox, Nintendo Switch 2, and PC via Steam and Epic Games Store in 2027. In Uncanyon, players take the role of Sonia, a stranger in a world that exists in the folds of converging unparallel universes. As she seeks to save this land, Sonia encounters strange devices that when activated allow her to blend and mix different realities into the space around her, putting her i
2021-04-03 20:42 UTC · Community Announcements · Graceful Decay
We have another update with some major changes, look for it soon!. We''re trying to remain spoiler-free here in this description. NEW: Speed Boost There is now an automatic speed boost in certain sections of the game. This should make certain areas much easier to explore. Most notably, the Wedge chapter. NEW: Improved Crystals The Crystals found in "The Gateways" can now be dropped in a lot more instances. This should reduce some pain points in this chapter. FIX: "The Wedge" Soft-Locks and Waypointing We've fixed a lot of places where you can get stuck with no way back to the center of the wor
2021-03-14 00:31 UTC · Community Announcements · Graceful Decay
Greetings everyone, and thanks for your support of Maquette. We have a new patch today with a few new features, as well as some fixes. We also wanted to update you on a few other issues we're aware of. NEW: Option to Disable Motion Blur for Motion Sickness Today's patch provides an option to turn off motion blur, which we hope will help with motion sickness. SECRET: Chapter Select Many of you have asked for a Chapter Select menu once you've finished the game so you can go back and look for achievements, or listen to music and cut-scenes. We're working on putting a proper one in, but until then
2021-03-13 18:57 UTC · Community Announcements · Jon
This patch fixes issues with: Translations in multiple languages missing text Heaps of collisions issues allowing players to fall through the world or clip through geometry Issues related to late game achievements Adding an option to turn off motion blur to help with motion sickness ... and much more More fixes are to come. Thanks for playing Maquette!
2021-03-03 08:00 UTC · Eurogamer
There's an acute kind of horror to being very, very small. A lot of it's in the timing, I think: the time it takes just to get anywhere is so long, so monotonous and lonely, that you feel oddly trapped. All that infinite expanse around you and at the same time, nowhere you can really go. Shudder. Maquette, a debut effort from San Francisco-based studio Graceful Decay, gets this - in fact it's built on it, playing with size and space and infinite regress, and the dense atmosphere that comes with it. A game of teeny tiny footsteps and giant, clanging objects all at once, plus a touch of tilting
2021-03-03 02:37 UTC · Community Announcements · jeb.kam
Contains fixes for Arabic.
2021-02-08 19:43 UTC · Eurogamer
Maquette, the gorgeous "recursive" first-person puzzle adventure from developer Graceful Decay, finally has a release date and will be making its way to PlayStation and PC on 2nd March. A maquette, in case you're wondering, is a small preliminary model created by a sculptor before embarking on a full-scale project. It's a fitting enough moniker for a game that features model-like environments placed within larger-scale versions of themselves - which, in turn, are within larger-scale versions again - and where changes made to one model are reflected in all. For instance, dropping a cube onto a
2020-07-02 10:15 UTC · pressakey.com · Darius Kubisch
Annapurna Interactive und Entwickler Graceful Decay haben das erste "PlayStation Indies"-Showcase genutzt, um das rekursive Puzzle-Adventure Maquette näher vorzustellen. Das auf der PAX East 2020 für den PC angekündigte Spiel wird demnach auch für PlayStation 4 und die Next-Gen-Konsole PlayStation 5 erscheinen und » Komplette News auf pressakey.com lesen
2020-07-01 22:35 UTC · Community Announcements · jeffl
We just released a new gameplay video that walks through what to expect with some of the perspective-altering first person puzzles you'll encounter in Maquette. Check it out below, and we hope you're excited to experience Maquette in the near future!
2020-02-27 21:32 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Natalie Clayton)
A maquette, Wikipedia tells me, is a “scale model or rough draft of an unfinished sculpture”. Maquette is also a beautiful new game from Graceful Decay and publishers Annapurna. Fittingly, those two definitions aren’t as separate as they might seem. Releasing sometime later this year, Maquette is a recursive first-person puzzle box about models within models, where small-scale adjustments can have a massive impact on the world at large. (more…)
Full appinfo as delivered by Steam PICS, changenumber 38627348. Also at /api/app/762840/raw.
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