Earning coins and resources is more fun than ever with this new idle game inspired by Swarm Simulator and Realm Grinder! Buy buildings and hire people, and be ready for a revolution! Your citizens will be very happy if you deal with their discontent, giving you a production bonus!
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:02 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3606216
2019-10-15 06:05 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
764031
10.25 MB
4.28 MB
3373066843701989963
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3606216
public
2019-10-15 06:05 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-08-01 20:27 UTC · Community Announcements · e^cha
Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
2018-08-16 19:17 UTC · Community Announcements · e^cha
Game has been updated! Added trade posts (something like challenges). They can be found on the Trade tab. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/40fd8b17b2443a951b633f74546699ca9f6fa389.png To acess trade posts you need to assimilate Nomads. Elf Trade Post challenge has different buildings set. Also, fairies happiness increases trees food output! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/8f75f10baec610ba63614df40a412be5de8bb835.png
2018-06-14 23:36 UTC · Community Announcements · e^cha
New location, new race, new racial buildings and racial perks have been added to the game. Mountains To reach mountains you will need to assimilate nomads and warlocks. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/a6f81ecbe881ac64f070bbd10c0acb5cedefb762.png Cyclops Сyclops live in the mountains. Like other races, cyclops have 2 new buildings, as well as a set of skills. Cyclops camp https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/d3860aeb74ecdabb1ea2d6f0de5e92639d6a6dfa.png 1.5x gold/food to monster rewards. Cyclops forge https://stea
2018-04-30 18:54 UTC · Community Announcements · e^cha
It always seemed to me that the throne room was not interesting enough building. Increasing discontent is a useful thing, but a revolution may not always be the goal. As a result, I added royal decrees, a list of decrees opens when the throne room is built. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/9221154a60e75814398260449c5e5ef10cb0486e.png Royal decrees are not very numerous yet. However, I think to add more decrees later - I need to understand what bonuses are missing in the game, at the moment when players open the throne room - on this basis, new decrees
2018-04-15 21:02 UTC · Community Announcements · e^cha
"Wold map" has been added. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/e5ea6c4bfdc95f56a791684f46f1f366f517aa47.png Now you can go from the forest to the plains, and then go back. The delay after moving is 20 minutes. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/6bcf8f2df99d49736d5a9b9aa4377990df322336.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31460815/e48d27d0d0afcb59fdd20eefcac83aa003c4a51e.png
2018-03-08 10:45 UTC · Community Announcements · e^cha
New race, warlocks, has been added to the game! Like other races, Warlocks give 2 new buildings. Sealed boxes (paired with city walls) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/35c8033b5469f2a31340c9f6b375c447acf58d23.png Gives additional warlock goods. More important, this building can be chosen instead of city walls. So you can play without swordsmen and do not "skip" the building. Dark Tower http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/29c7ad3826d08786106fa6a147a436e8eaa28e31.png Dark Tower gives +50 to max mana and op
2018-03-08 10:45 UTC · Community Announcements · e^cha
New race, warlocks, has been added to the game! Like other races, Warlocks give 2 new buildings. Sealed boxes (paired with city walls) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/35c8033b5469f2a31340c9f6b375c447acf58d23.png Gives additional warlock goods. More important, this building can be chosen instead of city walls. So you can play without swordsmen and do not "skip" the building. Dark Tower http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/29c7ad3826d08786106fa6a147a436e8eaa28e31.png Dark Tower gives +50 to max mana and op
2018-02-11 03:04 UTC · Community Announcements · e^cha
There were several updates in the game this week. I've added a button in the game menu, that can be used to re-read the update news. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/b0de1668d4753bd670db3f4876e9a23b82f65de5.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/753c1c2c36ae0ea7890c4ad4553b3594a36de6cb.png Also, the button "View assimilation bonuses" has been added. With this button you can view the selected assimilation bonuses.
2018-02-11 03:04 UTC · Community Announcements · e^cha
There were several updates in the game this week. I've added a button in the game menu, that can be used to re-read the update news. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/b0de1668d4753bd670db3f4876e9a23b82f65de5.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/753c1c2c36ae0ea7890c4ad4553b3594a36de6cb.png Also, the button "View assimilation bonuses" has been added. With this button you can view the selected assimilation bonuses.
2018-02-03 02:08 UTC · Community Announcements · e^cha
Earlier, the assimilation of druids allow you to select a bonus to the forest screen. Now the druids, like the elves, will give assimilation points. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/1e46c4346140502c7dd9dcbc2dc6d8b36b135258.png Druid perks The power of the staff (1) 3x to magic staffs power. Gifts of the forest (1) Forest buildings don't require gold for construction. Collecting nectar (2) +1 food for a fairy tree per every other fairy tree. Cromlechs (3) +1 mana per second for each stonehenge. Support magic (1+) Uses ALL the remaining points. +10%
2018-02-03 02:08 UTC · Community Announcements · e^cha
Earlier, the assimilation of druids allow you to select a bonus to the forest screen. Now the druids, like the elves, will give assimilation points. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31460815/1e46c4346140502c7dd9dcbc2dc6d8b36b135258.png Druid perks The power of the staff (1) 3x to magic staffs power. Gifts of the forest (1) Forest buildings don't require gold for construction. Collecting nectar (2) +1 food for a fairy tree per every other fairy tree. Cromlechs (3) +1 mana per second for each stonehenge. Support magic (1+) Uses ALL the remaining points. +10%
2018-01-31 16:54 UTC · Community Announcements · e^cha
The formula for calculating the Battle Power of swordsmen and archers has been changed. Now perseverance clearly acts on the bonus from garrisons (and from the palisades). New formula: Swordsman Battle Power = (1 + + )* Archer Battle Power = (1 + + )* Previously, perseverance did not affect bonus from garrisons. Now, as I hope, garrisons and palisades will be more valuable. Bugfixes (Nomads, Butcher's tent, Wagon) I recently fixed a bug in the game: together with assimilation of the elves you could get a hidden assimilation of the nomads. In fact, nomads can only be opened after 5 assimilation
2018-01-31 16:54 UTC · Community Announcements · e^cha
The formula for calculating the Battle Power of swordsmen and archers has been changed. Now perseverance clearly acts on the bonus from garrisons (and from the palisades). New formula: Swordsman Battle Power = (1 + + )* Archer Battle Power = (1 + + )* Previously, perseverance did not affect bonus from garrisons. Now, as I hope, garrisons and palisades will be more valuable. Bugfixes (Nomads, Butcher's tent, Wagon) I recently fixed a bug in the game: together with assimilation of the elves you could get a hidden assimilation of the nomads. In fact, nomads can only be opened after 5 assimilation
Full appinfo as delivered by Steam PICS, changenumber 37532938. Also at /api/app/764030/raw.