Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
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2020-07-12 17:15 UTC · Community Announcements · Miso.games
The patch is quite self-explanatory. I also added some new UI to the main menu, load screen and of course the save game framework. Save games are NOT going to be guaranteed to work across big patches. Atleast until we are out of early access. Ensuring compatability is a large amount of work and I decided it was not worth it for now. Next up I plan to fix a few bugs you guys have been reporting, and start working on the Seasons and Farming systems! Join our discord to follow the development, https://discord.gg/VWecwS7 have a great day, Simon
2020-05-31 20:04 UTC · Community Announcements · Miso.games
Join our discord! Going solo this time, it's been really hard getting to this point, but finally I feel like i have the start of something great that is ready for Early Access. Its still quite buggy, but stable enough to be in early access. There are way too many changes to list off, and i've probably forgotten hundreds of small things i've changed, added or removed. But the biggest changes of all include: Raiding You can now dispatch vikings on raids, either they return with booty or they dont return at all. Its a risky move that may or may not pay off. Currently the raiding system is bare bo
2018-09-25 14:49 UTC · Community Announcements · idyl
So i've been meaning to make this announcement for a while. I've finally decided to just do it. WE ARE TAKING A LONG VACATION! Both me and danny are completely burnt out and stressed out of our minds. We have tried for so long to just survive, and kept releasing sub-par patches and slowly tried to ramp up production. But after very long discussions we have decided that this is the wrong way to go. Things are simply too slow. We want to get back to the super high tempo that we had before we burnt out. To do that we have decided that things need to get slow, before they can speed up. We have dec
2018-06-26 15:13 UTC · Community Announcements · idyl
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31524432/14631d771fc5bb7ed378c9ecc57b2c8fb7c49f9d.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31524432/bd417960cf146736abea30d76795a071a4671057.png Hey! Today we are sending you a small update with a small teaser.. Relics! Along with some much needed bug fixes and tweaks. We hope you enjoy! Features: Added 2 relics... Added falling snow Added Snow footstep sound Day sign now animates in and out Bug Fixes: Farming works again! (kind of..*) Dragging vikings is no longer choppy Trying to select a farm is
2018-05-31 18:02 UTC · Community Announcements · idyl
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31524432/4421bea55a8971c580ea25750eae1034039dc281.png Despite the cold we are alive and kicking! It's actually record heat here in Sweden right now, so what better time to release a winter patch!? In this patch we have added our second season: you guessed it, Winter! (there's more coming as well) We also fixed some bugs, tweaked some tweaks and balanced some inbalances! Added snow on the ground, and some falling snow as well Ice ice baby (on the water) Firewood consumption in winter goes through the roof Farms produce less duri
2018-04-12 18:54 UTC · Community Announcements · DanTheMan
Hello my fellow Nords! Here’s some changes we’ve added to make the game even better, including mind-reading and witchcraft! Some great features are in the works and we are slowly but surely picking up the pace again. Features: Witch Hut is now enabled and fully functional You can now see what a viking is thinking “New” notification on vikings disappears after 30 seconds Trap chance is now displayed for coal and magical plants Camera position is now saved and loaded Bug Fixes: Farms can now be removed! Fishing and witch hut profiles now stick on click Coal and magical plants collected are now s
2018-03-15 13:03 UTC · Community Announcements · idyl
Freeze's are only acceptable during Midvinter Here’s a hotfix that should fix the most immediate crashes and freezes you’ve been experiencing. Fixed a crash that would happen when you went on an adventure Fixed a freeze on game load Fixed a freeze when you throw vikings into water Fixed a freeze with vikings wandering around Tweaks: Torches and braziers now require a little less coal Thank you all for being patient and understanding. We pushed ourselves a little too far with the day/night patch, and Danny is currently experiencing some burnout, so we are forced to slow down and lick our wounds
2018-03-15 13:03 UTC · Community Announcements · idyl
Freeze's are only acceptable during Midvinter Here’s a hotfix that should fix the most immediate crashes and freezes you’ve been experiencing. Fixed a crash that would happen when you went on an adventure Fixed a freeze on game load Fixed a freeze when you throw vikings into water Fixed a freeze with vikings wandering around Tweaks: Torches and braziers now require a little less coal Thank you all for being patient and understanding. We pushed ourselves a little too far with the day/night patch, and Danny is currently experiencing some burnout, so we are forced to slow down and lick our wounds
2018-03-08 21:45 UTC · Community Announcements · idyl
It's time to enter darkness. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31524432/6762e525b0e179f13b58bfeb0cd6f4208bbdb793.png Day & Night cycle Let the darkness surround your island and viking settlement. Set alight all the torches and watch the mist roll in from the ocean. The big feature of this patch is Darkness. A much needed change from the monotonous perpetual day we’ve had up until now. To adapt the game for this change has been huge, spanning all features of the game, so I hope you can have understanding for how long time it took us to get here! New UI for t
2018-03-08 21:45 UTC · Community Announcements · idyl
It's time to enter darkness. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31524432/6762e525b0e179f13b58bfeb0cd6f4208bbdb793.png Day & Night cycle Let the darkness surround your island and viking settlement. Set alight all the torches and watch the mist roll in from the ocean. The big feature of this patch is Darkness. A much needed change from the monotonous perpetual day we’ve had up until now. To adapt the game for this change has been huge, spanning all features of the game, so I hope you can have understanding for how long time it took us to get here! New UI for t
2018-02-15 22:18 UTC · Community Announcements · idyl
Hello Viking Overlords! We’re adding a few quality of life features before we drop the 0.5.0 patch next week (which we suspect you will like… quite a bit.) Here comes a few changes that should make life in vikingville a little easier! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31524432/cbf00f6cf0a3aed0dd3461f6c84146e9a0869d22.png Features: New UI for vikings, buildings and resources that should hopefully make managing information a little easier Re-growing forests - saplings now spawn in forest-areas that turn into trees after a while Launch menu has been totally reva
2018-02-15 22:18 UTC · Community Announcements · idyl
Hello Viking Overlords! We’re adding a few quality of life features before we drop the 0.5.0 patch next week (which we suspect you will like… quite a bit.) Here comes a few changes that should make life in vikingville a little easier! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31524432/cbf00f6cf0a3aed0dd3461f6c84146e9a0869d22.png Features: New UI for vikings, buildings and resources that should hopefully make managing information a little easier Re-growing forests - saplings now spawn in forest-areas that turn into trees after a while Launch menu has been totally reva
2018-02-08 11:55 UTC · Community Announcements · idyl
Today I want to tell you that we just implemented the biggest performance increases yet. The amount of vikings you can recruit before your computer dies just increased by something like 300-500% :) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31524432/b79e6e69fdba1a427e8e6f599a8796f174197460.png Together with that we also threw in a couple bug fixes and improvements to the UI Performance: Fixed a bleed that would increase exponentially as you gained more vikings Recruiting more vikings would cause a big lag spike later on during the game Alleviated stuttering that wou
2018-02-08 11:55 UTC · Community Announcements · idyl
Today I want to tell you that we just implemented the biggest performance increases yet. The amount of vikings you can recruit before your computer dies just increased by something like 300-500% :) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31524432/b79e6e69fdba1a427e8e6f599a8796f174197460.png Together with that we also threw in a couple bug fixes and improvements to the UI Performance: Fixed a bleed that would increase exponentially as you gained more vikings Recruiting more vikings would cause a big lag spike later on during the game Alleviated stuttering that wou
2018-02-01 19:54 UTC · Community Announcements · idyl
Gott kveld Vikings! Today im happy to reveal something we’ve been wanting to do for a long, long time... Water! Ocean, lakes and rivers, as well as vastly improved terrain generation 0.4.1 & 0.4.0 saves should be atleast functional in this patch http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31524432/cf3c2d53f62e4bf6b0ca4d4d776a3c6282b85ae2.png With that said, I would like to announce a competition! Whoever can take the most awesome screenshots of their new and updated maps will get 3 copies of the game to give to their friends! We want to update the pictures on the ste
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/765250/raw.
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