Turn-Based Tactics meets Open-World Exploration in Gambit Heart! Make your hero, meet new friends, find treasure, defeat dungeons, and more in this fun new take on role-playing games! Early Access means watch the world grow!
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2026-09-11 22:02 UTC
$9.99
$9.99
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public
3525156
2019-02-02 02:34 UTC
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766621
windows
149.12 MB
66.62 MB
4755700211512588299
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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3525156
public
2019-02-02 02:34 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-02-02 02:35 UTC · Community Announcements · Grizzly Wolf Games
This patch is a smaller one focusing on some bugs that have been building up which should hopefully smooth out some of the more apparent issues. There is a lot of work from this patch that is being rolled over as there are some major gameplay mechanics that are being worked on and should be implemented in the following patch. These are the major changes to this update: Character gold and items no longer break when switching classes. Character combat UI now updates properly. Fixed an issue where armor highlight stats were appearing in the incorrect order. Fixed a camera location bug when changi
2018-12-29 01:06 UTC · Community Announcements · Grizzly Wolf Games
We are back from hiatus and working diligently on Gambit Heart! We are excited to introduce this patch 0.329. We have added hundreds of unique weapons and armor which can be found in battle or for purchase. A marketplace with 3 vendor stalls for buying and selling gear, as well as 3 NPC's to man them; a general merchant, an armorer and a weapon smith. You will now be able to buy or sell your loot. The character menus have been updated with added functionality for inventory access to items and gear as well as equipment information and stats. The camera has been reworked to feel more intuitive a
2018-08-11 05:43 UTC · Community Announcements · Grizzly Wolf Games
Unfortunately, Grizzly Wolf Games will not be able to update Gambit Heart on a consistent basis for the foreseeable future. This comes with a rather heavy burden on us, as financially we are unable to continue updating the Steam version of Gambit Heart currently, and have to quickly divert our focus or we risk losing our company. Gambit Heart is a game of passion for us; we want to make the best Tactical Role-Playing game that we can imagine; the game we want to play. We knew we were biting off more than we could chew but drove forward anyway. With ample experience and tenacity for our craft,
2018-08-04 03:43 UTC · Community Announcements · Grizzly Wolf Games
This week was a lot of work on the back-end of production; assets are being assembled, skill effects are being plotted out, and the story that has yet to be told is shaping its way into production. There have been several aspects severely missing from Gambit Heart that we haven’t addressed, those primarily being quality UI design and narrative. Both of these will slowly filter their way into the game over the next few weeks, on top of the essentials that we have addressed. On that note, there are some changes that can be expected when it comes to how Gambit Heart presents itself; both financia
2018-07-28 05:40 UTC · Community Announcements · Grizzly Wolf Games
This week we are trying to get organized. Our time-frame was estimated based on the need to catch-up and we have to accept that updates will be slower than we would like. We are still committed to delivering the best game we can with Gambit Heart. Everything we need has been planned and we are excited to produce it as fast as we can but we need to be realistic. The roadmap is the same but our dates are going to be a little farther out. For those still unsure of whether or not to purchase the game: please look forward to us having most of the lumps smoothed out by early September. This will inc
2018-07-21 01:47 UTC · Community Announcements · Grizzly Wolf Games
Thank you everyone for your patience and understanding during our hiatus! We are resuming our normal update schedule. We will do our best to be very active with development in the coming weeks. We’d like to address a few things with this community update, as we haven’t been quite as transparent with our plans as we had wanted, and we’d like to share what our goals are with this game. Here we’ll discuss our roadmap and planned features with Gambit Heart. We had previously planned on getting the roadmap out earlier and updating it as we go; this did not happen, as focus has been solely on develo
2018-07-07 02:18 UTC · Community Announcements · Grizzly Wolf Games
Due to unforeseen circumstances, there will be no updates for July 6th or the 13th. Our programmer has unfortunately become ill and will need time to recover. We are very sorry for the inconvenience, and will return fully healed with a quality update on the 20th. In lieu of an update, we'd like to share with you what to expect on the 20th: -A fully functional save system, including world map and inventory. -The first dungeon -Preliminary skill system -Class changing We apologize for the delay, as well as the absence of an update this week with no advanced notice. We hope that we can recover qu
2018-06-30 00:57 UTC · Community Announcements · Grizzly Wolf Games
Not as much progress was made this week as was planned; Steamworks integration has began, as well as character saves, but there have been setbacks with saving procedurally generated worlds due in part to how objects are managed engine side. This has led us to having the choice ahead of us on whether to continue with procedural generation or to set a fixed map. As we're still indecisive and researching our options we haven't made a final decision on the matter. There will be more details in the next community update. We've added a new lizard type monster called a "Tatzel". We are planning to fo
2018-06-23 00:17 UTC · Community Announcements · Grizzly Wolf Games
We have added 3 new enemies to the forests, and Bogles have been added to fields. In current production are more enemy monsters as well as craftable drops which players can utilize once we unveil our crafting system in a future update. It’s been slower than we’d like this week, but we’re expecting the updates to become more substantial in the weeks to come as we get our bearings and continue to finish out the essential gameplay mechanics. Added classes Guardian, Ranger and Herbalists to forests Added placeholder icons to items Updated Bogle spawn locations Fixed loot spawn on class NPC’s
2018-06-19 06:55 UTC · Community Announcements · Grizzly Wolf Games
Here are the changes for version 0.278: Combat UI clear dead character info fix Character UI fix Inventory screen character name fix NPC battle location fix
2018-06-15 21:49 UTC · Community Announcements · Grizzly Wolf Games
Thank you so much for joining us on this adventure! It’s been a long road to this day for us as a development team and we are happy to finally be able to show you Gambit Heart. Currently the game is lacking in features, polish and content but we are working diligently to set the foundation for Gambit Heart to grow into everything we plan on it becoming. Here is the list of changes that took place between last week’s build and the newest version 0.276: Added forest biome palette Added panning camera with mouse control Added Sound Effects Added Skill Effects Added vending machine system for ques
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/766620/raw.