Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:21 UTC.
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2024-10-04 09:45 UTC · GamingOnLinux
Game development is a complicated beast, a constant challenge to get funding and for Studio Black Flag who were building the promising looking Orphan Age it's all over. Read the full article here: https://www.gamingonlinux.com/2024/10/6-years-after-kickstarter-orphan-age-dev-studio-black-flag-shuts-without-a-release
2024-10-02 09:08 UTC · Community Announcements · josh.silverman
Ahoy mateys, We’ve been at sea looking deeply into the horizon for the last couple of months, so my/our apologies for the return to quiet. Our ship was becalmed as we awaited certain confirmations of our upcoming trajectory, and unfortunately it looks like the wind will no longer be blowing behind our sails. Dropping the nautical jargon for clarity, the last few months we’ve been going through bankruptcy procedures in France. This started when communication broke down between us and our publisher, leading to payments not continuing. Alas, with our publisher not continuing funding and no other
2024-03-29 15:22 UTC · Community Announcements · josh.silverman
Ahoy mateys! Another month has come to an end and here we are a touch late on our news post plans. Fortunately, the team closed up the studio for a nice week off to rest and recharge, but unfortunately that threw the news post schedule a bit off balance. But we’re back, this month talking to Lucien Baldacchino, Captain and lead programmer, about both his work on Orphan Age, as well as what’s under the hood of the game: What is your role and what do you do at Studio Black Flag on Orphan Age? I’m the lead programmer, which means I do programming, but also manage all of the programming work that
2024-02-29 15:34 UTC · Community Announcements · josh.silverman
Ahoy mateys! The last month or so has been a whirlwind of activity, with the sails raised full so we could hit our latest target deadlines. Overall, things are looking great and we’re getting so much closer to truly opening up the ship for a full inspection. You can read more about those tentative plans in the mini news post from earlier this month. Now, that brings us to the first item from that list, so without further ado here is my interview with Jen Vaughn, Captain and senior game designer on Orphan Age: For those who may not know you, when thinking of the narrative/gameplay plans for the
2024-02-16 14:30 UTC · Community Announcements · josh.silverman
Hi all! This update is going to be fairly short and simple, and also a bit more personal news-oriented. I (Josh the CM) had planned to get a news post out in the last week of January or first week of February, but due to a series of health concerns at home I have spent much of late January into the last week taking time off. Things are fine now and thankfully I work for a wonderful, understanding company and was able to take the necessary time off. That being said, we’re now a bit behind on our planned news and update cycle. As such, I’m here to provide a planned news post roadmap leading into
2023-12-21 16:00 UTC · Community Announcements · josh.silverman
Ahoy mateys! Here we are fast approaching the end of 2023. The last few months of development have seen some high and low points, as well as illnesses popping up throughout the office—part of why there was no November update, sorry. As for this update, we’re deviating from the original planned topic, which should come as no surprise. Instead, we’d like to offer an update on development, how this year shaped up, and to offer some loose plans for 2024. To start with the lows, in early November we had our latest milestone build rejected by our publisher. These things can happen in development, bu
2023-10-13 08:53 UTC · Community Announcements · josh.silverman
Ahoy mateys! The last few weeks have been busy around the studio, so this posting will include some studio updates and a chat with Adrien Forestier, captain, founder, and game director about last month’s most talked about topic: the Orphan Age art style update. We saw the replies across Kickstarter, Steam, and social media wondering why there was a stark difference between the demo and the game as it looks now, and we’d like to take you through the decisions that led to these changes and share news of how the art style is continuing to evolve. How would you describe the art style for Orphan Ag
2023-09-11 13:10 UTC · Community Announcements · josh.silverman
Ahoy mateys! First off, thank you for all of your comments regarding last month’s publisher announcement and the first look at what Orphan Age currently looks like. As for the latter, we know the overall look probably feels very different with the brief glance provided, but it is our strongest belief that the changes bring the game more in-line with what was envisioned years ago, but now we have people talented enough to bring it to life. But of course, please keep in mind that a lot of what you will see these coming months is work in progress so things will shift and change. Speaking of shift
2023-08-24 13:18 UTC · Community Announcements · josh.silverman
Hey all! Before we go any further, there are real answers in this post and not my standard “we’ll tell you more when we can” or “I promise we’re still working on this” that you’ve grown to expect. Just give me a moment of preamble first. Simply put, it’s been a bit and every one is understandably frustrated about the situation. I’d say no one is more frustrated than our team, but honestly, we’ve known what’s going on while you’ve all been in the dark. It was a situation that unfortunately we couldn’t help. We are now thankfully finally in a position to let you in on what has been happening to
2021-05-04 16:30 UTC · Community Announcements · Black Flag
The long-awaited moment has arrived! Orphan Age finally gets an update!!! Before listing the changes, let me tell you why did we had to wait so long for this update. At the end of 2019 we did several long playtest series to understand how to improve the game. When we made a list of everything that needed to be done, we realized that it would take us ten years to get a proper version of the game. Unless we expand the crew... In 2020, we went looking for funding to bring more people to the project. It took us a while because of a pandemic but the team is almost complete and there are about ten o
2020-10-08 16:00 UTC · Community Announcements · Ouroboros
Let's go for the biggest update Orphan Age has ever known! Buckle up, it's going to be a long trip! First of all, the Black Flag's crew has grown and we are no longer a two men team! We are super glad to welcome Daniel, Florent, Martin, Laura and Harry on board. Thanks to them, we were able to add a lot of new things to Orphan Age and speed up our development process! Thanks also to Francisc who organized long test sessions to allow us to improve the interface of Orphan Age! {STEAM_CLAN_IMAGE}/33122219/acd5a0d56d32a53467ebe8ea3aee06e07a64d2ba.png So, let's go for the patch note: New features:
2020-08-03 15:02 UTC · Community Announcements · ellieshadow
Ahoy, everyone! The latest alpha update is live and brings a lot of bug fixes and optimization, so the game should run way better now! Here’s the list of the bug fixes: FIX: Can't eat despite having picnic spot FIX: Can't wash even with ingredients in stock FIX: Black screen (except UI) FIX: Orphans won't craft FIX: Nobody can craft crowbar FIX: Breaking In Quest FIX: Crowbar quest FIX: Can't find tool kit for the workshop FIX: Can't send orphan in expedition (button doesn't work) FIX: Building Furniture stop before end FIX: Stash quest tooltip is cut "gather resources ne" FIX: Coffee table bu
2020-05-27 11:59 UTC · Community Announcements · ellieshadow
Hello everyone! Last time, we announced that the studio had decided to recruit other talents to speed up the production of the game... Good news: the team is now complete! We'll introduce you to the new crew members soon, but for now, we need you. In order to improve your gaming experience, we will need as many Orphan Age players as possible to fill out this form : https://docs.google.com/forms/d/e/1FAIpQLSfRr2T3BSEfCHOpj9pvbji_qIOt6UHB13L2a4tFY-CLwo4UVg/viewform. If you've played the alpha or even the demo, your opinion matters to us! Also, feel free to tell us how you feel about topics that
2020-04-22 12:46 UTC · Community Announcements · ellieshadow
Hello, everyone! We hope you're all well! With this confinement everyone has to deal with, our studio has not been spared either. Indeed, everything is a bit more complicated so we're running late on our update schedule. Besides, we feel we can't meet the expectations that have been set if there are only two of us in the team. To correct the situation, we have therefore planned to recruit people to expand the team and speed up production. Once we have recruited everyone we need, we will introduce you to the team! {STEAM_CLAN_IMAGE}/33122219/1603ef153d941c4133f66a3e8349cc7c55089441.png By the w
2020-02-19 12:35 UTC · Community Announcements · ellieshadow
Hi everyone, The new 20.02 update for Orphan Age is now available! {STEAM_CLAN_IMAGE}/33122219/7f26e962b1066cdd25af7e6626fe8f9d24755b24.png We have updated from Unity 2018 to the latest version => 2019.3. This version allows us to upgrade the graphical engine from standard rendering to high definition render pipeline which comes with State-of-the-Art possibilities, tools and features. All the lighting and atmosphere has been remade for every scene. So, what's new with the HD Render Pipeline ? ✔️ Better overall graphics quality. ✔️ Better lighting & accurate shadows. ✔️ More realistic effects i
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/767660/raw.
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