Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:47 UTC.
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2019-03-01 21:08 UTC · Community Announcements · Dr. Gooseman
Hello, everybody! Today's update is for "The Descent". I felt it was a little repetitive, so I added some more variety into it. It used to be 4 levels of random gen halls/rooms with enemies scattered around (kill all enemies to advance to the next level), and then 1 big room with new weapons and big wave of enemies. But now, there are 2 more types of levels. - Alarm level. Enemies will constantly spawn on this level. Get to the elevator at the end of the level as fast as you can before you are overwhelmed by the enemies. - Survive level. Somewhat large room full of obstacles/cover. Survive the
2019-02-11 20:18 UTC · Community Announcements · Dr. Gooseman
Hey, everyone. I've had a few people request that I up the co-op from 2 players to 4. You asked, so I delivered. I had to reprogram a lot of the game logic to work for 4 people, so if you try it out, let me know if you find any bugs. Also fixed a lot of other bugs and made some improvements to Robotics, Cave, and Bio lab. Thanks everybody!
2019-02-03 22:44 UTC · Community Announcements · Dr. Gooseman
Thank you everybody who has notified me about bugs. I am working on bug fixes as fast as I can. Expect an update tomorrow with a ton of fixes, as well as patches the following few days as well. If you find any bugs, just leave a comment and let me know. Thank you for playing!
2019-01-31 11:42 UTC · Community Announcements · Dr. Gooseman
Hey, everyone! Sorry this update took so long. Adding the M/KB mode and making it work alongside of the VR player took a long time. Want to play co-op, but none of your friends have a VR headset? Too chicken to play the dark levels alone? Well, now you can have a friend/sibling/lover/hooker play co-op with you on a flat monitor with the new mouse / keyboard mode! M/KB mode will launch automatically if you don't have a VR headset connected, or you can switch to M/KB by pressing the spacebar in the lobby. 4 new guns! - Burst fire pistol (for when the starting pistols just aren't cutting it anymo
2018-12-07 14:46 UTC · Community Announcements · Dr. Gooseman
-The final level "Destruction" is now complete! The level also contains a new enemy. -You can now have your belt guns appear by your hand when you click the selector button. You can change this on your watch under "Gun Belt Mode". Extra movement options have been added, including: - Move Direction: Changes whether trackpad movement is based on the direction of your hand, or the direction your head is facing. - Trackpad Turn: Allows the ability to turn using your dominant hand's trackpad. Has the option for either incremental or continuous turn; - Trackpad Turn Speed: Slow, medium, or high. We
2018-11-12 05:08 UTC · Community Announcements · Dr. Gooseman
Hey, everybody! Today we bring you a new level, "Mech"! Take control of a mech suit and mow down hoards of enemies. The mech suit comes with 2 machine gun hand (each hand with 2 types of machine guns), and a missile launcher on each shoulder. You might find this level pretty challenging, but once you die and respawn a few times, you will hopefully develop a strategy that will lead you to victory. Here are some screenshots. For some reason, the screen capture didn't get the whole cockpit. I also left out the end of the level (don't want to spoil anything). https://imgur.com/a/7jVHuWO We will be
2018-11-05 17:54 UTC · Community Announcements · Dr. Gooseman
Sorry this update took a lot longer than I thought it would. It's been a very crazy summer! I hit a big milestone in my life (lets just say, the Goose is no longer flying solo). Anyway, this update brings a new level! - Landing Bay. This level is pretty long and includes 3 new enemies (2 were already introduced in The Descent, and 1 is a brand new miniboss). This is an endgame level, so expect it to be quite challenging. - The Decent now supports co-op. There may be a few bugs here and there, but we will test and fix anything we find ASAP. - Added some new sounds to certain enemies and interac
2018-07-04 13:51 UTC · Community Announcements · Dr. Gooseman
Hello, everybody! Today we bring you a big update with our new mode "The Descent". The perfect mode for those who need a break from the campaign and crave some action. - "The Descent". The test of a true space marine. No story, just combat. Delve lower and lower into the facility filled with beasts, robots, and mutants. Earn more powerful weapons and face more fearsome foes as you progress deeper. Each level is randomly generated and features 5 different themes with matching enemies. The descent features 15 of the game's weapons and 22 of the game's enemies. For now, The Descent is single play
2018-06-08 07:06 UTC · Community Announcements · Dr. Gooseman
- The save system is now more traditional, with 4 save files that you can switch between (rather than the old system where each difficulty level was it's own save file). This will allow players to switch between difficulties without losing their progress and having to replay previous levels. The save files now also store level progress / secret collectible progress, so each save file is now completely separate. - Lighting fixes and improvements for a few levels (fixed issue where the entire surface of certain objects would light up all at once). - Redid some of the beginning to Level 6 (Contai
2018-06-03 17:57 UTC · Community Announcements · Dr. Gooseman
Hey, everyone! Today we bring you a new update. This update was supposed to come out a week ago, but we have had some major technical difficulties which have been sucking up a lot of our time. Fortunately, everything is running smoothly now and we are back to work! There are a few more levels that we want to add to the game, and rather than making it a separate DLC, we have decided to just add them right into the base game. Today we bring you the first new level! We won't go much into the details of the new levels because we don't want to spoil any of the plot. - New level: Space. In this leve
2018-05-14 22:16 UTC · Community Announcements · Dr. Gooseman
In this update, we add traditional teleport locomotion (for those who may not like trackpad or our trackpad / teleport hybrid). We also added a new difficulty mode called Hardcore. Enemies have less health, but do MUCH more damage. You will have to be very careful not to get hit much in this mode. Also, we are working on adding 3 new bonus levels at the end of the game. The first new level (which will be released in our next update) will have the player piloting a space ship. Thanks for playing, everyone! Let us know if you find any issues.
2018-05-09 21:26 UTC · Community Announcements · Dr. Gooseman
Hey, everybody! Today we bring you a new update. - We heard a lot of you request a few game options that would make the game more enjoyable for you, so we added: - Arcade reload: Reload with a button press rather than manually reloading the weapon - Easy mode: Enemies do less damage and have less health. - Extra lighting: Dark levels have extra lighting so they are less scary. - Level skip: Stuck on a level that is either too scary/hard to play through? We still want you to be able to enjoy the rest of the levels (you paid for the game, you should be able to enjoy all of the content). - We als
2018-04-30 23:19 UTC · Community Announcements · Dr. Gooseman
Hey, everyone. There are a few new features in this update, so I thought I'd let you know. - You can now toggle your helmet light on/off - You can now adjust your move speed when using trackpad movement - You can now adjust the teleport frequency when using the hybrid movement - The number of players online now shows in the lobby - Enemy bodies now have a cool dissolve/burn away effect after death - Some bug fixes and tweaks I hope you are all enjoying the game!
2018-04-29 00:23 UTC · Community Announcements · Dr. Gooseman
Hey, everybody. I just released a patch with tons of tweaks and bug fixes, so make sure you update. We will be working as hard as we can to fix any bugs and tweak/improve the game as fast as possible. There will be many more patches, so from now on I'll save the announcements for bigger updates that feature new content. Thanks to everyone who bought the game, and to anyone who provided bug reports and/or feedback!
2018-04-28 01:00 UTC · Community Announcements · Dr. Gooseman
Inhumanus is finally released! I hope you all enjoy it, and let me know if you find any bugs. Also, I would like to hear your thoughts in general, especially concerning parts that you might think are either too hard or too easy. We will be updating Inhumanus a lot over the next few weeks, fixing bugs, tweaking parts, and polishing what we can. We also plan to add a few extra features as soon as we can. Have fun!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/767970/raw.
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