Minor change
-Changed online party finder server IP
Abyss Crew is a multiplayer coop game aboard a steampunk submarine. Each player is a member of the submarine crew - pilot, gunner, sonar, or engineer. Explore the abyss to find precious mineral - but beware, as sprawling menaces lurk in the darkness...
| App ID | 769520 |
|---|---|
| App type | Game |
| Developer | PGM Studio, Deep Slap Studio |
| Publisher | PGM Studio, Deep Slap Studio |
| Homepage | http://www.abysscrew.com |
| Release date | 2025-03-31 00:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/769520 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | AbyssCrew.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:27 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24807307 | 2026-08-19 00:22 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 769521 | windows | 369.15 MB | 325.30 MB | 6729918792914043024 | ||
| 769522 | linux | |||||
| 769523 | macos |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24807307 | public | 2026-08-19 00:22 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
-Changed online party finder server IP
-- Greetings, crewmembers, After 10 years of development and 5 years in Early Access... Abyss Crew officially launches today! If you've played the game a while back, many elements have been improved. A sneak peek at the final version: - 4 detailed levels, spanning multiple depths, each with a unique story and final boss - 4 submarines available, with different appearances and capabilities - 4 positions with complementary but unique gameplay: Pilot, Sonar, Gunner, and Engineer - An improved Abyss Master mode (optional), with one player controlling the environment - A more stable network connect
After 10 years of development and 5 years of Early Access, we are pleased to finally announce: ABYSS CREW WILL OFFICIALLY RELEASE MONDAY, MARCH 31., 2025! There will be many new features, a better tutorial, new levels, improved graphics, bug fixes, a more stable network... {STEAM_CLAN_IMAGE}/32130619/25ffa9047b78f0ecc11be7a0e327b5cdf8f0500b.png
Dev v2.19 - 04/03/2025 Steam version has been updated this morning with version 2.19, the last before the final relase * Major bugfix : -regular crash because of far instances were deactivated but not reactivated once close. The game will require slightly more memory though. * Graphics/UI/UX: -remove background UI -increase ambient light -ink splash should be dark gray and not black -slightly zoom/dezoom depending on sub speed -hide unaccessible high speeds -Sonar: radar map scanning should display percentage -added list players and current station (pilot, bridge, etc) -UI: topleft tooltips sh
Changelog (v2.18d): -Fixed Bug : clients don't follow host when diving -Gameplay: remove breach (except Oxygen) -Network: decrease quantity of information shared through network -Pilot: right click = fuel boost; left click = dive -Network: improve performance by cleaning non-useful data sync -Level: 1st level better show the way with the whale -Level: 1st level: message "way back impossible" to explain we can't go back to main base -Fixed Bug: Hovered seat on bridge is wrong
Abyss Crew version 2.18 brings two major changes: -the appearance of “tooltips” (can be switch on or off) to describe the function of each interface element -the translation of the game into French, Spanish, German, Russian and Portuguese. Here is the detail: Common: -UI: make tooltip for each button -UI: add electricity spark on UI as decoration -Common: add ink on screen when inked by squid -Gameplay: submarine should immediatly be improved when receiving a new upgrade -Gameplay: add a 2 seconds invulnerability after taking damage Pilot: -add a boost with fuel instead of switching between fu
Do you want to see in real time what the new version looks like? We are organizing two livestreams today (Thursday 1st February): - in French, at 2pm in Quebec (EST timezone) / 20h in France (CET timezone) - in English, at 5pm in Quebec (EST timezone) / 23h in France (CET timezone) These playtests will be streamed on Abyss Crew Steam page {STEAM_CLAN_IMAGE}/32130619/ab312fc0eed99275cd8bed294f92d80a53f37356.png
Following a bug reported by a few users, we have released an hotfix. The bug consisted in being in a very dark cave (level 2 and 3) and being able to go through walls.
v2.17c Translation: add DE, ES, RU language files Artworks: make movable artworks for screens (lost, victory, etc) Menu: translate lost/victory/disconnect text Level: add shadow lurking around Common: add cracks on central window when broken Common: Improve performances Common: add a BIG warning when oxygen is breached Engineer: fixed a bug where bot used crystals instead of repairs
-- Greetings, crewmembers, Today we are pleased to announce the release of a very important update for the game, "Abyss Crew v2". We are sure that if you were already interested in Abyss Crew, you will enjoy this new version! It involved 4 years of internal development, with - we know...- not much communication about it. The list of changes is large, you can have a tour of the changes on the game website Moreover, the game is part of the “Made in Quebec” celebration week, with a 50% off promotion until Sunday 4th February! Remember: you can buy a key to host a game, and invite your friends to
-- Greetings, crewmembers, We'd like to welcome a new member in the dev crew, Alexis Caroff ! Among other projects, he previously worked on "Puits de Potentiel" in the last Scientific Game Jam, on Phytomancer, and on "Hunting Grounds of the Great Spirit". You can check his artstation page here: https://www.artstation.com/akaroff End of transmission. Captain Pol, out --
-- Greetings, crewmembers, Here is a new devlog, about the level depths. Levels now have two depths : the submarine and (most of) creatures, and the ocean floor. Now, the gunner can launch bombs on the ocean floor, to excavate orichalcum minerals, enemies, etc. He can also send flares with a better graphical effect than previously. Here is the result with a few bombs sent by the gunner: https://cdn.discordapp.com/attachments/283655359829114880/805425140397506590/20210131_explosion_sm.gif (click to enlarge) As usual, you can read our roadmap at any moment. End of transmission --
Devlog - Sonar mechanics have changed. There is now a "normal" view ; an "hydrophone" view which displays noise sources ; a "short range radar" which identifies enemies as dots ; and a "long range radar" which displays the map. {STEAM_CLAN_IMAGE}/32130619/20eae56b98f88359e55b1a325fc3223653a97a98.png (click to view full-size) Next step is to improve gunner mechanics, with notably a torpedo customization by the engineer depending on the needs: specific damages, light turned on or off, variable radius... We'll be back about it in the next update! As usual, you can read our roadmap anytime.
-- Greetings, crewmembers, Due to a server issue, the online game browser was not working this week. This problem has now been resolved. Thank you for your understanding. Cpt Pol, out --
--Greetings, crewmembers, Following community suggestions, economical model of Abyss Crew changes a little bit. From now, only the host need a key of the game, other players can join a game with the free version, on both local and online play! It was previously possible only in local games, but this limitation has been removed. The free version is available on the Steam page of the game, under the name of "Abyss Crew demo". Remember though, as game host, you have the privilege to play the Abyss Master... We hope it will help you to make your friends discover the game! End of transmission, Capt
Full appinfo as delivered by Steam PICS, changenumber 38137835. Also at /api/app/769520/raw.
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