2023-02-07 03:50 UTC · Community Announcements · sicienss
Hey everybody, I've just released a small patch which fixes a few minor issues. Bug Fixes Fixed bug on title screen that disallowed certain input during "Press Any Button" prompt Updated two file names to protect against potential issues on case-sensitive hardware (no issues have ever been reported, but better safe than sorry) Best, Shane
2022-12-05 14:00 UTC · Community Announcements · sicienss
Hey friends, Primal Light is now available on Switch & Xbox! It's been 5 years since Jeff and I started work on Primal Light. It's been 2 years since we released it on PC. It's been a long journey, and it's culminating in this console release. Jeff and I are immensely grateful to all of you in the community, and we sincerely thank you for supporting our first game. We wish you all the best this holiday season. ALL KROG CELEBRATE. Best, Shane Get Primal Light on Switch Get Primal Light on Xbox
2021-12-12 20:58 UTC · Community Announcements · FatGemGames
Fixed issue w/ game not connecting to Steam achievements.
2021-12-11 23:17 UTC · Community Announcements · FatGemGames
Hi my buff blue buddies, A small hotfix is live, correcting some unforeseen side effects from the recent update of Primal Light to Godot v3.4. Thanks to all the vigilant Kroggies who reported issues on Steam and Discord. In addition to fixing the above, I've also solved a longstanding problem w/ controller input periodically not registering, which a few people had brought to my and Jeff's attention in the Steam forums. Changelog: Fixed issue with bad player physics on moving platforms Fixed issue with Wall Crawl Projectiles not following walls in Stage 3 boss fight Fixed issue with camera load
2021-12-04 21:51 UTC · Community Announcements · FatGemGames
Howdy Krogonians, The 7th patch of Primal Light is here! The game's engine has been updated to Godot v3.4 in an attempt to resolve a rare issue with less common controllers not being detected (fingers crossed). You can now disable vibrations from the Controller menu as well. Changelog: Underlying engine updated to Godot v3.4 Vibrations can now be disabled from the Controller menu As always, please throw any feedback you have in the Bugs and Feedback threads of the Community Page, or in the Primal Light Discord. Best, Shane
2021-02-22 16:00 UTC · Community Announcements · sicienss
Hi everybody, Primal Light 2.0 has arrived! This is a substantial update to the game that includes new art assets, New Game Plus (NG+) functionality, bug fixes, and quality of life improvements. Below is the full changelog. New environmental assets in many levels NG+ functionality, where progressively difficult playthroughs unlock each time you beat the previous playthrough. NG+ and beyond have enemies with more health and a new enemy type deviously placed in a handful of locations throughout the game (Jeff and I may be adding more enemy variations in the future) When you beat the game, your s
2020-10-12 17:24 UTC · Community Announcements · sicienss
Hey friends, As part of a week long Steam deal, Primal Light is now on sale for 40% off! Join everybody's favorite one-eyed blue caveman on a perilous journey to save his tribe! The sale lasts until 10:00 AM PT on October 19, so be sure to pick up your copy by then. Jeff and I also want to let you know that we are hard at work on some free DLC for the game. We hope to release it in the next few months. We’ll be posting a teaser soon, so stay tuned! Best, Shane
2020-08-20 16:01 UTC · Community Announcements · sicienss
Howdy friends, Primal Light is now on sale for 40% off. Join everybody's favorite one-eyed blue caveman on a perilous journey to save his tribe! The sale lasts until 9:00 AM PDT on August 27, so be sure to pick up your copy by then. Before signing off, Shane and I want to give a heartfelt thanks to the entire community of players that helped make the release of Primal Light such a joy. You have made our dreams come true, whether you know it or not. We look forward to continuing this journey with you in the future, in the form of regular updates and additional content. Best, Jeff
2020-08-15 02:19 UTC · Community Announcements · sicienss
Howdy Krogfolk, Update #6 is here! This update rounds out our localization work by adding two new languages, and also contains a few bug fixes. Below is the changelog. General Added Italian translation Added Russian translation Bug Fixes Fixed issue with bonfires not resetting after Game Over on Veteran mode Turret health bars no longer spin in Stage 9 As always, please throw any feedback you have in the Bugs and Feedback threads of the Community Page, or in the Primal Light Discord. Best, Shane
2020-08-09 02:39 UTC · Community Announcements · sicienss
Howdy Krogonians, Update #5 is live! This update brings substantial changes to easy mode, making the game more accessible to those new to the genre. Below is the full changelog. General Renamed difficulty modes (Relaxed, Veteran, Hardcore) Reference player personas in difficulty mode summaries, so that players have an easier time choosing a difficulty that suits them Stages do not restart when you Game Over on Relaxed mode Bosses have slightly less HP on Relaxed mode You now start with 7 lives on Relaxed mode (rather than 9) Merchants now sell 3 lives on Relaxed mode (rather than 2) The charm
2020-07-25 17:24 UTC · Community Announcements · sicienss
Howdy Kroglodytes, Hold onto your butts—the fourth patch of Primal Light is live! This update continues our localization work by adding support for French, German, and Brazilian Portuguese. We've also added a new achievement! Below is the full changelog. General Added translations for French, German, & Brazilian Portuguese Improved Spanish, Japanese, & Chinese translations Added new Steam achievement "No Death Clear" for beating the game without dying Bug Fixes Fixed issue with playtime—playtime is now calculated as the duration between the end of the first Stage Intro screen and the death of
2020-07-20 02:37 UTC · Community Announcements · sicienss
Howdy Krogites, I am thrilled to announce that the third patch of Primal Light is live! This patch adds localization support for Spanish, Japanese, Chinese, and Korean. We hope that supporting these additional languages will allow even more people to accompany Krog on his adventure. If your language isn't supported yet, don't worry—more languages are coming soon! Below is the full changelog. General Added Language Menu Added language options for Spanish, Japanese, Chinese, and Korean Bug Fixes Fixed issue with dialog boxes not opening smoothly If you have any feedback regarding the translation
2020-07-16 06:30 UTC · Community Announcements · sicienss
Howdy Krogophiles, The second patch of Primal Light is live! This patch addresses additional feedback we received since last week's release. The most noteworthy item is a fix for a bug that was causing crashes for Mac and Linux users at the end of Stage 4. Below is the full changelog. General Audio settings now persist after closing the game (video settings to come in the future) Damage buff duration has been increased from 1 sec to 2 sec Added sign before big gap in Stage 1 that reads "Try a late jump!" Added fog pit in ledge to ledge room of Stage 5, so players know it's bottomless Widened Y
2020-07-12 06:44 UTC · Community Announcements · sicienss
Howdy Krogsters, I am happy to announce that the first patch of Primal Light has just gone live! This patch addresses the most common feedback we received in the first 3 days after release. A summary of the changes is below. General The Select Difficulty Menu now shows a description of each difficulty Beating the game on one difficulty will now grant you Steam achievements for any easier difficulty Cutscenes can now be skipped by holding Jump, Attack, or Enter Camera has been adjusted in various rooms making it easier to tell when certain jumps and falls are safe Retracting platforms in Stage
2020-07-09 14:42 UTC · Community Announcements · sicienss
Howdy fellow Kroglings, The day is here—Primal Light is out now! Jeff and I are happy to finally share it with the world. It's been our dream to release a game, which means this is really a dream come true. We're both still learning a lot from this, our first game, and we're going to do all we can to ensure people have a good experience post release. If you encounter any bugs with the game, please report them in the bugs channel of the Primal Light Discord or let us know in the bugs discussion of the Steam community hub! We'll be updating the game as quickly as we can to squash any bugs we've
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