Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-08-27 14:00 UTC · Community Announcements · Mythwright
Hey folks,Thanks so much for your patience while we ran a bunch of playtests and have been prepping for a Demo launch. Our plan is to launch the Demo soon, we still need to do a bit more testing and as soon as it's ready we'll make sure we shout about it everywhere. For those of you who did jump into our playtests, we wanted to say a big thank you, your feedback has been critical to us continue to shape Deadstick. We will be we FsimUK on October 10 & 11 where attendees will be able to get hands on with Deadstick set-up with a Flight Sim rig. Next up we'd like to introduce you to Region 3 - we
2026-06-02 16:00 UTC · Community Announcements · Mythwright
Hey bush flyers, Lots of exciting updates today, we hit 100k wishlists over the weekend for Deadstick! As a big thank you we have decided to reopen the playtest for 1 week! June 2nd 5pm BST - June 9th 5pm BSTThis is the same playtest we ran in May (22-26th), no changes or updates have been made to the build.Playtest FAQCan I stream or post video content from the playtest?Yes! Feel free to share links to these in our Discord too :) I played the previous closed playtest and there is less content, is this right? Yes, the idea of this playtest is it gives us an opportunity to essentially test what
2026-05-21 15:06 UTC · Community Announcements · Mythwright
Hey bush flyers, We have the first official Deadstick OPEN Playtest happening this weekend 🥳 This means everyone who has signed up will get access from Friday 22nd May \ to Tuesday 26th May \. For this playtest we will be using Steam playtest functionality so everyone who has signed up here will get access. If you have not taken part in a playtest before you will receive a notification email to let you know the playtest is live - you will then be able to download, jump in and play the playtest build. If you have played in any of our previous closed playtests you won't receive a notification b
2026-05-01 13:12 UTC · Community Announcements · Mythwright
Hey folks, We wanted to take some time today to update you on where we are with playtesting! If you've been part of our Discord you'll know we've been hosting some very limited playtests to test things like various HOTAS configurations, flight controls & general feedback. Now we've completed these smaller tests we are now hosting a more open playtest to help gather more feedback. For this playtest we will be using Steam playtest functionality to select 3,500 who have signed up at random. The playtest is now live until 11am BST, May 5th 2026. If you have not taken part in a playtest before you
2026-02-23 14:37 UTC · Community Announcements · Mythwright
We wanted to take some time today to talk about Region 1 in Deadstick, the full game will have 6 regions, which we'll talk about in the coming months.Introducing Region 1, officially named 'Waking' Waking is the warmer southern gateway occupying the island’s southwestern peninsula. This is where early explorers, like Ellis Moore, first built settlements on the island. Somewhat sheltered from harsher northern climates, this early region enjoys milder weather and some of the most vibrant landscapes found anywhere on the island.Dense forests fill the terrain, covering much of the landmass. Waking
2025-12-10 13:15 UTC · Community Announcements · Mythwright
Hey bush flyers, It's been over a year since we started the re-development for Deadstick, and if you've been following along you'll have seen a bunch of progress we've made to the game, and thank you all for your ongoing support 🙌 Our aim throughout this re-development process is to keep you all as informed as we can, sharing gameplay, screenshots and a bunch of folks have already been helping us out with some playtesting 👀 As mentioned in a previous post open playtesting is coming in 2026 and we can't wait for you all to get hands on. For those of you who haven't already signed up, now is t
2025-10-31 12:00 UTC · Community Announcements · Mythwright
Hey bush flyers! It's our October wrap-up and this month we have focused mainly on adding audio into Deadstick, and it's made a huge difference when we've been jumping into builds. In our latest Development Milestone we've began implementing HOTAS support, redesigned job cards, improved Cargo interactions with the UI, added an in-game radio and began the initial framework for a public playtest next year! As usual, please note that all of this is work in progress in-game footage/images. We have been able to share a few videos which feature some of the new audio added to the game! When implement
2025-10-02 14:01 UTC · Community Announcements · Mythwright
Hey bush flyers! It's our September wrap-up and we've been sharing a bit more around the cockpit in the game as it's been requested by a bunch of you. In our latest Development Milestone we've taken the game through an initial UI / UX review, as well as continued implementation of audio into the game (hopefully we'll have more to share on this soon), and of course working hard on the playtest build. For those asking this will likely be coming in early 2026, if this changes we'll keep you all updated. Don't forget you can sign-up on the store page.As usual, please note that all of this is work
2025-09-01 17:00 UTC · Community Announcements · Mythwright
Hey bush flyers! It's our August wrap-up and we've been doing a lot of sight seeing! In our latest Development Milestone we've done some work on the weather parameters (balancing based on the specific biome), added navigation aids and associated cockpit instrument upgrades, we've added more varied jobs and began implementing Aircraft audio.Playtest sign-ups are still open for folks who may have missed these in previous updates, you can sign-up over on the store page. We are hoping to have news about the date of a playtest soon. As usual, please note that all of this is work in progress in-game
2025-06-30 14:02 UTC · Community Announcements · Mythwright
Hey bush flyers! It's our June wrap-up and we've got some pretty cool things to share. In our latest Development Milestone we've implemented rewards based on cargo type deliveries and riskiness of the weather, plane components have their own individual damage parameters and durability, and we've structured passive missions around world landmarks. If you read last months update you will know we've opened up playtest sign-ups for future public playtests, we are now at 3.500+ people who have signed-up to join these and provide valuable feedback ahead of launch! 🥳 Our goal is to open this up to e
2025-05-30 13:00 UTC · Community Announcements · Mythwright
Hey bush flyers, It's our end of month wrap up and we've got a bunch to share with you. In our latest development Milestone we've started working on procedural weather changes (very excited to share this with the community), tweaks to the reputation system, updated the map UI and began concepting side missions. Let's get straight to the thing you've seen in the title and clicked in for, playtest news. Now, we don't have a playtest date yet. However while we continue our work on the development of a first playable later this year for Deadstick we wanted to open up sign-ups, this is so we have a
2025-04-30 12:00 UTC · Community Announcements · Mythwright
Hey bush flyers, We've been sharing even more progress of Deadstick! In our latest milestone we've started to populate the entire environment with airports (which we can hopefully show you in the coming months🤞), and expanded the job system factoring in pilot reputation, cargo weight, item amount, load fragility and urgency as a precursor to planning out career progression. Here is a recap of what we shared in April with our community. We gave a first look at damage to the plane by throwing cargo at it...the cargo launcher may be a fun addition in developer mode, but maybe not in the final ga
2025-04-01 08:22 UTC · Community Announcements · Mythwright
Hey bush pilots, There has been steady progress in our development and recent milestones have brought us progress on things like; Pilot Reputation, Job Complexity, Improved Landscape, Weather systems and Runway surfaces, Remote bush airstrips and so much more. We'll remind you that all of our screenshots and video footage shared is work in progress and should change over time. Which we are sure you'll begin to notice as we share more and more. We spent some time stress testing the foliage amount, is 3 million trees enough? Turns out it's not and we expect we'll need 30+ million trees over the
2025-02-18 15:05 UTC · Community Announcements · Mythwright
Hey bush flyers, It’s now 2025 and we are at full throttle with development of Deadstick, our goal is to make Deadstick a believable world of wonder with interesting points to discover as you progress through the game. So in our first community update of 2025 we are focusing on day/night cycle and want to share some sneak peeks at the work we’ve been doing around the scale of the game. So let’s start with the size and scale of the map. We have been planning out where mountains, lakes, valleys, and rivers are located ahead of our next step, populating the world! Things like trees, foliage, rock
2024-11-21 17:41 UTC · Community Announcements · Mythwright
Hey bush flyers, Last month we shared some images of how our work in progress hangar was looking, and today we are here to share a further update on this. We want to show the difference that upgrading the game to Unity 6's HDRP has made and explain how we got here. Then {STEAM_CLAN_IMAGE}/32753672/a59b47635b4ec4a5338beff9a1bf25db13d21526.jpg Now {STEAM_CLAN_IMAGE}/32753672/2290a77681d8cc16100cfd96338d153bfb38ae2d.jpg Utilizing Unity's HDRP physically based materials (PBR) we are able to really improve the overall visual quality of the scene. Using this pipeline the lighting is affected by diff
Full appinfo as delivered by Steam PICS, changenumber 38803330. Also at /api/app/771800/raw.
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