Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-11-25 11:24 UTC · Community Announcements · Quasar
0.14.2.6 Changelog Added localizable strings and tooltips for emotion names, descriptions and adjectives. Added localizable strings for a large number of AI routine names, as utilized by the thought logger Added localizable strings for energy delta’s, shown on the “Energy” details tab Added missing localizable strings on the Customize Creatures menu page Added missing localizable strings for creature behavior states. Added missing localizable strings for temperature reporting If you’ve been translating the game (shout out to s.t.andgo and magmacube!), you’ll find all these new strings appended
2022-11-07 09:57 UTC · Community Announcements · Quasar
Changelog Tentative fix for a creature teleportation bug associated with pouncing attacks. Main menu buttons are now localizable (they don’t look quite as good as before, but it’s not too bad). Fix a crash when tutorial header text is translated into any other language. Added language name to the localization strings. Fix some typo’s in the English localization. 0.14.2.3 Changelog Tentative fix for MacOS version crashing on startup. Fix creatures inside eggs in the nursery dying before they hatch. Fix imported creatures dying as soon as they are imported. Fix a number of localization errors in
2022-10-24 08:56 UTC · Community Announcements · Quasar
Lately I've been moving towards fatigue, sleep, temperature and exposure to the elements all needing to be much more important survival needs than they are right now. Let's put all of these mechanics under the umbrella of 'habitat'. Eventually, habitat will be almost as significant as food as far as survival and selection pressures go, one they will need to balance against seeking food in order to survive long enough to reproduce. Unfortunately, I find the current vegetation model wholly inadequate to support my plans for this stuff. It has failed me for the last time. So it's time to take wha
2022-10-10 06:26 UTC · Community Announcements · Quasar
0.14.2.0 is now live on the experimental branch. This update does not include any gameplay changes, but instead enables the creation of localization mods and introduces new music. See the blog post here: https://speciesdevblog.wordpress.com/2022/10/10/0-14-2-0-released-to-experimental/ The three new music tracks were made by discord user Poliostasis.
2022-10-02 07:45 UTC · Community Announcements · Quasar
0.14.1.14 Changelog * Fix a memory leak introduced in 0.14.1.12 that was causing an escalating series of freezes, ultimately leading to the game becoming non-responsive.
2022-10-01 08:05 UTC · Community Announcements · Quasar
0.14.1.13 Changelog More consistent fossil generation. Fix a crash when loading a world. Fix a different crash when loading a world.
2022-09-28 06:42 UTC · Community Announcements · Quasar
0.14.1.12 Changelog Add a lifecycle progress bar to Creature Details – Overview page. {STEAM_CLAN_IMAGE}/33254358/f08d46f27e9a38dc80fbb093f351f812bea8d6a2.png Fix clade diagram problem that was causing long-term saves to become corrupt and fail to load. Clade diagram will reset on load when this happens. Keybindings disabled when typing into the Save/Export Creature filename Holding keys down (eg. backspace) will work correctly when typing into the Save/Export Creature filename Substantial refactoring behind the scenes to make memory-pooled objects (creatures, corpses, eggs & trees) easier and
2022-09-18 00:37 UTC · Community Announcements · Quasar
Change diet pie chart colours Add consumption percentage figures Fix crash when putting creatures in nursery Fix creatures not being lifted when being moved Fix Nursery UI disappearing when opening it by clicking on the tower
2022-09-17 06:39 UTC · Community Announcements · Quasar
* Add dietary pie chart to the clade diagram and sat map views. * Fix teleporting pounce bug * Fix liedownanddie micronap loop * Fix a multithreaded related crash * Fix creatures able to target locations beyond fences when running * Fix creature thumbnail stretching in export creature screen * Fix rovers being able to target creatures in the nursery * Possibly fix creatures escaping the nursery
2022-09-13 07:59 UTC · Community Announcements · Quasar
0.14.1.9 Changelog Significant performance improvement: Creature AI now runs somewhere in the vicinity of 17% faster. Fix single frame micro-naps when all needs are satisfied. Fix "Index was out of range" crash thrown by the Save and Load World screens. Disable Nursery Fertility Emissions to prevent them from impacting underwater biomes.
2022-09-12 06:55 UTC · Community Announcements · Quasar
* Fix a hunger/sleep behaviour loop that kicks in when a creature has both zero fatigue and zero food. The LayDownAndDie subroutine returns, with a vengence. * Remove mouse tooltips and ground pixel selection when using right click to rotate the camera * Fix fertility noise map resetting when using map editor tools * Fix fertility immediately reverting to non-terraformed biomes after you start the game * Fix animation speed problem when feeding underwater * Fix off-map underwater rendering as black or purple
2022-09-09 07:14 UTC · Community Announcements · Quasar
0.14.1.7 Changelog Add nursery TURBOCHARGE option. If you turn TURBOCHARGE on in the nursery, it will dramatically increase the growth rate of eggs, juveniles and pregnancies.* Add nursery-specific wandering behaviour Fix a minor nursery button overlap issue Fatigue will no longer drop rapidly when max fatigue is reduced due to bad temperatures Cause creatures to wake up and make one last desperate bid to find food if their food stores run out while asleep. (replaces the LayDownAndDie behaviour) Rename the “Metabolic Heat Production” gene to simply “Metabolism” Make Healing and Fatigue recover
2022-09-07 10:58 UTC · Community Announcements · Quasar
Add Gene Cycling function to the nursery. Gene cycling artificially selects by one gene at a time, allowing others to mutate freely, instead of by measuring the genetic distance to target. In theory, this should allow it to fix outliers that the default method can't catch. Note: This is an experimental feature that hasn't been working out particularly well in testing so far. I believe the nursery likely still has other issues I need to address. Add Genetic Distance To Target to the Nursery UI Fix NoAudioHardwareException on startup Fix InstancePlayLimitException when headphones or speakers are
2022-09-05 09:59 UTC · Community Announcements · Quasar
Add small coloured progress bars above creatures heads for basic tasks. Tasks they will appear for include: - Eating Foliage, Fruit, Eggs and Meat - Sleeping - Fighting - Gasping for oxygen - Eggs Hatching - Pregnancy This is likely to be too much in large crowds and I will probably remove some of these as I continue to polish the build. - If you find the bars annoying, you can turn them off by clicking the "Thought Bubbles" toggle button on the right hand side of the screen through to "Bubbles only". Increase fatigue while sleeping so creatures stop waking up with half-full stamina meters. In
2022-09-04 08:48 UTC · Community Announcements · Quasar
0.14.1.4 Changelog Add "Delete World" functionality to the Load World screens. Add a detection routine to disallow loading of corrupt or outdated saved worlds and warn the user when they're only potentially outdated. Add a detection routine to disallow importing of corrupt or outdated exported creatures and warn the user when they're only potentially outdated. Half the fatigue loss cost of pregnancy. Reduce default forest density to 2. Fix a bug lobotomizing rovers. Fix rover stat selection dropdown menu appearing offscreen. Fix eggs laid in water appearing on the floor even though the offspri
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/774541/raw.
{
"appid": "774541",
"common": {
"name": "Species: Artificial Life, Real Evolution",
"type": "Game",
"releasestate": "released",
"clienticon": "73c31a7ec3c4182badb20b70e20ac5e304a874e5",
"clienttga": "701d6832c8f05b0d5381a626e52cd5b241cead87",
"icon": "692b9a18067c9157306f7a6f0ae41d2f980aa74a",
"logo": "fe8d9cebcb5c01e97974e385406bd971b7f90697",
"logo_small": "fe8d9cebcb5c01e97974e385406bd971b7f90697_thumb",
"oslist": "windows,macos,linux",
"osarch": "",
"osextended": "macos64",
"restricted_countries": "DE",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1661904000",
"tested_build_id": "4805084",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"3": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"2": {
"display": "3",
"token": "#SteamMachine_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"3": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"2": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "native",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Species: Artificial Life, Real Evolution",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "61.97997097115441",
"height_pct": "78.12266792521245"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "61.97997097115441",
"height_pct": "78.12266792521245"
}
}
},
"store_asset_mtime": "1570386645",
"associations": {
"0": {
"type": "developer",
"name": "Quasar"
},
"1": {
"type": "publisher",
"name": "Quasar"
}
},
"primary_genre": "28",
"genres": {
"0": "28",
"1": "70"
},
"category": {
"category_2": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"original_release_date": "1538118000",
"steam_release_date": "1538175104",
"community_hub_visible": "1",
"gameid": "774541",
"store_tags": {
"0": "599",
"1": "3810",
"2": "493",
"3": "5300",
"4": "5794",
"5": "13782",
"6": "492",
"7": "7107",
"8": "4182",
"9": "1654",
"10": "9",
"11": "12472",
"12": "4161",
"13": "1036",
"14": "1721",
"15": "1695",
"16": "4175",
"17": "30358"
},
"review_score": "6",
"review_percentage": "73"
},
"extended": {
"disableoverlay": "1",
"developer": "Quasar",
"publisher": "Quasar",
"homepage": "http://www.speciesgame.com"
},
"config": {
"installdir": "Species ALRE",
"launch": {
"0": {
"executable": "Species.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "Species",
"type": "default",
"config": {
"oslist": "linux",
"osarch": "64"
}
},
"2": {
"executable": "Species.app",
"type": "default",
"config": {
"oslist": "macos"
}
}
}
},
"depots": {
"774542": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "6416131032672787409",
"size": "1634110666",
"download": "369615104"
},
"experimental": {
"gid": "6416131032672787409",
"size": "1634110666",
"download": "369615104"
}
}
},
"774543": {
"config": {
"oslist": "linux"
},
"manifests": {
"public": {
"gid": "6196007513828421655",
"size": "1655468244",
"download": "370359120"
},
"experimental": {
"gid": "6196007513828421655",
"size": "1655468244",
"download": "370359120"
}
}
},
"774544": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "3155435534899050795",
"size": "2169288366",
"download": "370215728"
},
"experimental": {
"gid": "3155435534899050795",
"size": "2169288366",
"download": "370215728"
}
}
},
"workshopdepot": "774541",
"branches": {
"public": {
"buildid": "11276207",
"timeupdated": "1684543761",
"timebuildupdated": "1684543389"
},
"experimental": {
"buildid": "11276207",
"description": "Unstable Experimental Builds",
"timeupdated": "1684543745",
"timebuildupdated": "1684543389"
}
}
},
"ufs": {
"quota": "10000000",
"maxnumfiles": "100"
}
}