2026-03-18 20:55 UTC · Community Announcements · Noisestorm
Hey!It's been a while since the last update and I wanted to let you know what the plans are for the game moving forward! Rather than a big wall of text I've made a mini FAQ to keep things easy to read. WHERE NEXT UPDATE?Great question! I've been hard at work on the next big update: it's still cooking and I like to make sure each update is really worth returning for rather than rushing things out too soon. My wife and I are expecting a baby in the next few weeks so I can't promise a definite timeline, but I'm still aiming for sometime this Spring. If you want to check out some of the new stuff
2025-11-22 00:18 UTC · Community Announcements · Noisestorm
After spending the last few weeks reading as much feedback as possible on the new update, I’ve come to the conclusion that there are two types of players when it comes to the feedback I was getting of “I’m bored, make the game harder!” A) Players that were finding Diamond runs too easy and wanted a fun (but still attainable) new challenge to grind B) Players that want the most overtuned difficulty that I could possibly muster up no matter how unfair it was I made the mistake of trying to satisfy both groups with a single medal so I have made a bunch of changes in this patch to make the game mo
2025-11-03 17:20 UTC · Community Announcements · Noisestorm
HOTFIX #1 PATCH NOTESChanged the Nightmare red difficulty modifier to be +4 difficulty level so this gives you an additional difficulty point to spend on either a green modifier or disabling another one of the 1 point red modifiers. This should give enough flexibility to still get Prismatic while running the least annoying modifiers to you personally (everyone seems to have different opinions on which they prefer / hate so this new modular system seems to be working well to allow people to have more agency)Greatly expanded out of bounds trigger zones on all islands so the out of bounds warning
2025-11-02 00:27 UTC · Community Announcements · Noisestorm
Patch HighlightsALL NEW ISLANDSNEW WEAPON: POISON CANNON DIFFICULTY SYSTEM REVAMP WITH NEW RANK: PRISMATICPatch Notes NEW ISLANDS + VISUALSAdded all new visuals and brand new islands to the game. These have all been designed with much more consistent enemy spawns in mind so less enemies sneaking up from behind you! Many of the islands have been designed to keep the spirit of the older islands but with a fresh coat of paintAdded completely new lighting setups for all biomes to give them a more distinct lookEnabled reflections (most noticeable on water) and added ripples to lavaThe static blue b
2025-04-03 22:48 UTC · Community Announcements · Noisestorm
Thank you all for the amazing feedback on the last update- I have spent the last while absorbing it and made this hotfix to smooth out the most common pain points 🦀 Lightning Scepter / Arcane Wand Changes Lightning Scepter now only makes you fly while already in the air so you can fire it while on the ground without getting lifted up Removed the velocity cap when floating with the Lightning Scepter. This should make it easier to air dodge Added a delay before the floating happens in the air with the Lightning Scepter. This should make your initial jump / launch feel much smoother instead of j
2025-03-24 17:48 UTC · Community Announcements · Noisestorm
{STEAM_CLAN_IMAGE}/37274156/fbb614e0e920eca190be437bdc22260239bd941a.jpg Patch Highlights NEW WEAPON: LIGHTNING SCEPTER {STEAM_CLAN_IMAGE}/37274156/83222a91d87b4295e7f53a11c94f3b6c96a826d6.gif NEW ABILITY: AIR STRIKE {STEAM_CLAN_IMAGE}/37274156/d8b3096ee230591668c30934310be0ebd81db3c3.jpg NEW MELEE WEAPON: KATANA {STEAM_CLAN_IMAGE}/37274156/425a28eb44d5e2a4076661bd1d5d1ed149f64f84.jpg ARCANE WAND REWORK {STEAM_CLAN_IMAGE}/37274156/cfe5215336a9fd2c359019b8bdd541feab6e1a25.jpg ANVILS {STEAM_CLAN_IMAGE}/37274156/0e7de08cad6dd5648c2d11c4c89578398b87364c.gif NEW ENEMIES {STEAM_CLAN_IMAGE}/37274156/
2024-09-01 17:09 UTC · Community Announcements · Noisestorm
{STEAM_CLAN_IMAGE}/37274156/8fa94e9c5b9bcc601d2c0b9ce143ca5a70fe17c3.jpg Patch Highlights NEW WEAPON: ICE STAFF {STEAM_CLAN_IMAGE}/37274156/7d6e26730d8708e23f37a1ef6ebb805e8949bb39.jpg {STEAM_CLAN_IMAGE}/37274156/396fd456949718eff872fc7475ce117dc547009b.gif NEW ABILITY: ELECTRO GLOBE {STEAM_CLAN_IMAGE}/37274156/5d2fca62130807d0a9bc08960b06fbe609aacd73.gif NEW MELEE WEAPON: PICKAXE {STEAM_CLAN_IMAGE}/37274156/da1b2a9b41d5baabbc26ef46c982fa05864525f1.jpg TURRET REVAMP {STEAM_CLAN_IMAGE}/37274156/1d7a09457bbbcf03bec74e51fd39a0cd826e1858.gif INFINITE PEDESTAL {STEAM_CLAN_IMAGE}/37274156/92dd176bdb
2024-03-14 19:35 UTC · Community Announcements · Noisestorm
Hotfix #2 (Version 2003) Thanks for all the community feedback on the last update- I've made some fixes and improvements based on it! 🦀 General Added cactus destructibles to the Desert biome Balance Changes Double destructibles (both combat and reward) spawn in the Desert as most islands there are quite open and bare Totems are both more likely to initially spawn AND are more likely to spawn in groups Shop prices have been decreased by 25% but scale a bit more sharply when looping (so building into economy becomes more important in the late game but shops are more accessible in the early game
2024-03-05 21:46 UTC · Community Announcements · Noisestorm
Hotfix #1 (Version 1999) Difficulty scaling improvements Enemy damage bonus when looping has been removed. There was previously a whopping +100% damage multiplier to all enemy attacks when looping from island 33 onwards which created very unfair situations where enemies would melt your entire health bar in a second, especially with fire. Enemy damage should feel much more fair and consistent when looping while still being a challenge- looping is meant to be quite difficult Enemy spawn bonus when looping decreased from +33% to +20% Islands 1 and 2 of a biome no longer can spawn two waves of ran
2024-03-04 17:47 UTC · Community Announcements · Noisestorm
{STEAM_CLAN_IMAGE}/37274156/2da18b0ba993aaaf4128f25dd9e0794c9941ae7f.jpg Patch Highlights RELICS {STEAM_CLAN_IMAGE}/37274156/c16d15acc27e958e034417e4513d3fbd9d3f9aed.gif ENHANCEMENTS {STEAM_CLAN_IMAGE}/37274156/d75ee1b49097917b1ec308694025c824a33d7354.gif SNIPER REVAMP {STEAM_CLAN_IMAGE}/37274156/85c1bfa865df3a75ab2e8ddd824e7e8a4b721566.gif NEW WEAPON: MARKSMAN RIFLE {STEAM_CLAN_IMAGE}/37274156/0f5ec3154d4749946bc7e7cd6b737bc99b1daf79.jpg DESERT BIOME {STEAM_CLAN_IMAGE}/37274156/d6f754e45d8a5da64abb9709e08c8b707db4657d.gif NEW ISLAND TYPE: DEMOLITION {STEAM_CLAN_IMAGE}/37274156/ee6f68908b612b8
2023-12-25 23:02 UTC · Community Announcements · Noisestorm
{STEAM_CLAN_IMAGE}/37274156/ca3c8e7f1605e46d5978a0f470d8f6af260de2da.jpg Patch Highlights ABILITIES: GRENADE, GRAPPLING HOOK, LASER BEAM, BLACK HOLE & ICE BLAST {STEAM_CLAN_IMAGE}/37274156/281e21db414fefc9152fd4f2156c0f857f66c584.gif MELEE WEAPONS: CLAW, DAGGER & HAMMER {STEAM_CLAN_IMAGE}/37274156/2fa805ea965c8ee2f8d226851eff5ec42b56e97a.jpg NEW WEAPONS: LASER CANNONS & SEAGLE {STEAM_CLAN_IMAGE}/37274156/ff40cd54896b3608a2bb2732bb0421bb0aea9cae.gif {STEAM_CLAN_IMAGE}/37274156/efc841a20bda39e011aadb4c51cbdeae060d1ed9.jpg MINIGAMES: ARCADE, HOLDOUT & DUEL {STEAM_CLAN_IMAGE}/37274156/8405ea6a6932
2023-11-21 18:00 UTC · Community Announcements · Noisestorm
If you are enjoying Crab Champions so far, it'd mean a lot to me if you could nominate it for a Steam Award (after polling the community, it looks like either the "Best Soundtrack" or the "Better With Friends" categories are the most suitable for this game). There's still so much to add but I've been blown away by the response to the game since it launched only a few months ago in April! {STEAM_CLAN_IMAGE}/37274156/58e407ab7ae557c914ef4e793ef6f43df618cea6.gif In other news, the beta for the next big update has been live for the last week or so, bringing lots of new features such as: - Selectab
2023-09-01 01:50 UTC · Community Announcements · Noisestorm
{STEAM_CLAN_IMAGE}/37274156/edef84038a95ec8bf38c8ecb975599109f7cd5b8.jpg Patch Highlights NEW WEAPONS: FLAMETHROWER & ARCANE WAND {STEAM_CLAN_IMAGE}/37274156/9109c184aadb3079cdcb3b95136999c708bb9545.gif {STEAM_CLAN_IMAGE}/37274156/eec9309d35968c4009d6d5a918666ebb6a5302a0.gif VFX OVERHAUL {STEAM_CLAN_IMAGE}/37274156/065819ca60c4b90dde69bc5306c03f38538d974d.gif ULTRA CHAOS: NEW EXTREME DIFFICULTY {STEAM_CLAN_IMAGE}/37274156/8477d9f1af41071da8832ae251443a4a91dad021.png UNIQUE LOOT VISUALS + ICONS (A START) {STEAM_CLAN_IMAGE}/37274156/b7b64ce8b279646ae5ef52a421bdd8b17d2154ad.jpg Loot is finally ge
2023-06-17 23:33 UTC · Community Announcements · Noisestorm
{STEAM_CLAN_IMAGE}/37274156/50e1648d9a346e5386bc80c0db2ff877f119abb3.jpg It's been quite a while since the last update- this will most likely be the pace moving forward: larger updates every 1-2 months delivering a nice chunk of new content to explore! As mentioned in previous patch notes, I have been continually updating the Beta branch with changes every few days so if you feel like trying out every little addition (with the possibility of them being unbalanced) then feel free to opt into that branch. There has been an amazing beta community growing on Discord and it's been fun to see the re
2023-04-25 23:50 UTC · Community Announcements · Noisestorm
{STEAM_CLAN_IMAGE}/37274156/50e1648d9a346e5386bc80c0db2ff877f119abb3.jpg Patch Notes GENERAL Added 5 new Volcanic arena islands and removed the re-used tropical islands from the Volcanic biome You can now interact with key totems even after unlocking everything to start a run off with a random piece of loot (minimum rarity is Epic) Added new perk: Critical Claws: Melee critical hit chance increased Added new perk: Blender: Melee cooldowns reduced Added new perk: Iron Claws: Melee damage heavily increased but melee cooldowns are also increased Added new Greed perk: Brawler: Melee damage greatly
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