Pure Football 2018 is an American Football Simulator where you play GM, Coach, and Player. Play through endless seasons as you master player contracts, assembling your coaching staff, free agency, and the draft. Lead your players come game time or use the advanced game simulation system. Pure Football 2018 is the complete football experience.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:15 UTC
$14.99
$14.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2990846
2018-07-31 00:33 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
774902
windows
2.92 GB
827.43 MB
17422154400396239
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2990846
public
2018-07-31 00:33 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-07-31 00:36 UTC · Community Announcements · Duddee
Added bull-rush and swim for defensive lineman that are "Star" players. Strength focused lineman have a chance to bull-rush while athletic and technique lineman will swim. The animations aren't in yet, but the results of the moves are.
2018-07-16 22:49 UTC · Community Announcements · Duddee
Fixed player overall not showing properly in the depth chart during games. Made small changes to blocking and pass rush. I'm currently tinkering with pass rush moves for the D-Line that may come in the next patch.
2018-07-09 22:14 UTC · Community Announcements · Duddee
Changed the background of the checkboxes in the playcalling menus. The new UI was making them hard to see. Made small changes to the Runningback AI and Safety AI
2018-07-03 22:26 UTC · Community Announcements · Duddee
Fixed an issue that was happening behind the scenes with AI that should increase performance. Fixed the mouse staying on screen after choosing a play on defense. Added player nameplates underneath players that are controlled by the player or when viewing routes before plays.
2018-04-08 22:22 UTC · Community Announcements · Duddee
Added extra checks to stop the game from soft locking on punts AI QBs now deal with blitzes better, but how much better is determined by their technique. AI Scrambling QBs (high speed with low technique) will now look to run before they finish all of their progressions. AI QBs will now make bad reads based on how low their technique is. I'm going to try and rewrite the movement system next. I'm trying to solve the awkard floaty feel to the movement along with the acceleration/deceleration. From there, I hope to have more options to enhance the blocking for both running/passing.
2018-04-08 22:22 UTC · Community Announcements · Duddee
Added extra checks to stop the game from soft locking on punts AI QBs now deal with blitzes better, but how much better is determined by their technique. AI Scrambling QBs (high speed with low technique) will now look to run before they finish all of their progressions. AI QBs will now make bad reads based on how low their technique is. I'm going to try and rewrite the movement system next. I'm trying to solve the awkard floaty feel to the movement along with the acceleration/deceleration. From there, I hope to have more options to enhance the blocking for both running/passing.
2018-04-03 20:08 UTC · Community Announcements · Duddee
Excel and workshop support have now been added. A "manage rosters" menu has now been added to handle the additional functionality. Uploading to the workshop is fairly straight forward. From the manage rosters menu go to the workshop uploads menu. In this menu you can select a custom roster, give it a title, a description, and then click the upload button. If the upload is successful (check the log below the button) then it will appear in the workshop for you to make any additional changes/give it an image. If you want to use a roster from the workshop all you have to do is hit the subscribe bu
2018-04-03 20:08 UTC · Community Announcements · Duddee
Excel and workshop support have now been added. A "manage rosters" menu has now been added to handle the additional functionality. Uploading to the workshop is fairly straight forward. From the manage rosters menu go to the workshop uploads menu. In this menu you can select a custom roster, give it a title, a description, and then click the upload button. If the upload is successful (check the log below the button) then it will appear in the workshop for you to make any additional changes/give it an image. If you want to use a roster from the workshop all you have to do is hit the subscribe bu
2018-03-28 04:16 UTC · Community Announcements · Duddee
Made changes to how the AI runningback aims at his gap. This should reduce the amount he runs into his own lineman. Added some extra checks to make sure showing routes on defense doesn't get stuck on. Fixed playcall issue after kicking an extra point while the quarter ends. The next update will further improve the AI runningback logic. He still makes occassional weird decisions around the hole. Also, I will rework the AI quarterback logic.
2018-03-28 04:16 UTC · Community Announcements · Duddee
Made changes to how the AI runningback aims at his gap. This should reduce the amount he runs into his own lineman. Added some extra checks to make sure showing routes on defense doesn't get stuck on. Fixed playcall issue after kicking an extra point while the quarter ends. The next update will further improve the AI runningback logic. He still makes occassional weird decisions around the hole. Also, I will rework the AI quarterback logic.
2018-03-25 02:57 UTC · Community Announcements · Duddee
Completing passes will now be much easier. I found some issues in the trajectory physics that was causing the reciever and the ball to be expecting slightly different outcomes. They are now in sync and the passing game feels much smoother now. Many of the player's actions now transition smoother instead of instantly snapping. Fixed an occassional bug when calling a running play and being unable to snap the ball.
2018-03-25 02:57 UTC · Community Announcements · Duddee
Completing passes will now be much easier. I found some issues in the trajectory physics that was causing the reciever and the ball to be expecting slightly different outcomes. They are now in sync and the passing game feels much smoother now. Many of the player's actions now transition smoother instead of instantly snapping. Fixed an occassional bug when calling a running play and being unable to snap the ball.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/774901/raw.