Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2020-06-03 17:11 UTC · Community Announcements · Glass Revolver
Hey everyone! I'm happy to share with you today that Trading Cards are finally available in ITTA! You should start seeing them as drops on your Steam account, along with the badges and backgrounds of course. I hope you enjoy them! I also wanted to let you know that I'm hard at work patching out some lingering pesky issues with ITTA. While I have made the decision not to expand the game with additional content, I will of course continue to address any bugs I can that are reported. It means a great deal to me that people would like to continue to play more ITTA, but as a single developer, I hope
2020-05-18 17:55 UTC · Community Announcements · Glass Revolver
VER 1.59 is now live! - This update fixes a textbox crash. Now when players speed through the smithy's dialogue and have a physical weapon, the game will not crash. - Visual glitch that allowed multiple rolling Itta's has been fixed. - Moving while petting sheep/koki has been fixed.
2020-05-04 16:04 UTC · Community Announcements · Glass Revolver
Hey everyone! Today's ITTA patch fixes a lot of issues with the game. Read the full patch notes below for details. Thank you to everyone who sent me a bug report and helped me track these down. Please keep reporting any issues you find, along with steps to reproduce! On my end, I'm making some final tweaks to the Trading Cards and other materials, so hopefully I'll be able to share those with you soon! ITTA's release has been a whirlwind, and I'm still focused on polishing up any last bugs or other issues that might arise. I also really appreciate everyone who's taken the time to review the ga
2020-04-29 17:28 UTC · Community Announcements · Glass Revolver
Hey everyone! As of today, ITTA has officially been out for one week. One very wild, overwhelming week! First, let me take the time to thank everyone who played and reviewed ITTA. I've read all of it, the good and the bad, and all of it is incredibly useful. To see people not only enjoying the game, but to also take the time to send feedback about it, means a lot. It's a really weird feeling to see people reviewing something you spent so long on, but a really good one, too. Second, I've been thinking a lot about things people have been asking about, like additional modes for replayability, or
2020-04-24 15:08 UTC · Community Announcements · Glass Revolver
Crash fixed. Some players had the King boss crash when it both died and teleported at the same time resulting in : ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_boss4_teleport: Unable to find any instance for object index '424' name 'obj_king_parent' at gml_Object_obj_boss4_teleport_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is
2020-04-23 19:11 UTC · Community Announcements · Glass Revolver
Hey everyone! Thank you so much to everyone who has checked out and supported the game. It's been an intense, exciting time. I've been reading all your comments and reviews, and watching all your videos. It's been really rewarding, and enlightening, to get so much feedback for my first game, and I can't thank you enough. I wanted to push a small hotfix today that addresses the difficulties players were encountering with a specific boss, the King. - The King will now telegraph his teleport attack properly, giving you a chance to react and dodge quickly - The camera movement that occurs when the
2020-04-22 17:09 UTC · Community Announcements · Glass Revolver
Hey everyone! It’s the big day! ITTA is finally available to play worldwide on Steam and Nintendo Switch! It’s still weird to me that something I’ve worked on for so long is finally finished. Over ITTA’s development, the game has changed a lot, in ways both big and small. For my first major game to be available in so many languages, to so many people, well, it’s kind of mind-blowing to me. If you pick up ITTA and try it out, thank you SO much! It means the world to me, and I hope you’ll consider leaving a review so I can learn from your experience and see what you thought. I’m always looking f
2020-04-22 17:03 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Lauren Morton)
If you’ve not heard of Itta, that’s alright. It’s got plenty of familiar touchstones to help you along your way. It’s a stew with chunks of big bass boss rushing, action-y bullet dodging, and grim indie game sadness. It’s out today, so you can skip off to try it if any of those hooks entice you. (more…)
2020-03-27 17:28 UTC · Community Announcements · Glass Revolver
Hey everyone! Thank you so much for all your support for the launch announcement. I have another piece of news I'd like to share, and that's about ITTA's localization. I'm happy to announce that on launch, ITTA will be available in: French Simplified Chinese German Portuguese BR Russian Spanish Japanese Leading up to launch, I'm still polishing up last-minute bugs and other tidbits. If you haven't already, please wishlist ITTA here on Steam! Not only will you be notified when the game is released, it'll also help the game itself. Thank you!
2020-03-23 17:56 UTC · pressakey.com · Darius Kubisch
Armor Games Studios und Solo-Entwickler Jacob Williams (Glass Revolver) haben heute den Releasetermin zu Itta bestätigt. Das Boss-Rush-Adventure im Pixelart-Stil erscheint demnach am 22. April für PC und die Nintendo Switch. Es ist ein Abenteuer über Verlust, Trauer und Hoffnung. "Die Spieler übernehmen die Kontrolle » Komplette News auf pressakey.com lesen
2020-03-23 15:36 UTC · Community Announcements · Glass Revolver
I am incredibly proud, happy, and excited to announce that ITTA will be released on April 22nd for PC and Nintendo Switch! Thank you to everyone for all your support so far. We're so close! {STEAM_CLAN_IMAGE}/32153491/43028235b7191da77d577d869442379219f950b1.png
2020-02-04 20:25 UTC · Community Announcements · Glass Revolver
Hey folks! Happy February! ITTA is still going through some bug-fixing and QA, so I thought I would share a look at ITTA’s main gameplay feature… mainly, those bosses! So, if you’re going to make a boss-rush game, you need bosses that are exciting and interesting to fight, not just something that soaks/throws out a lot of damage. I’ve always been proud of the way ITTA’s bosses look and feel, and how they relate to the setting, but midway through last year I decided to spend some time really digging into making the way they play feel distinct as well. Revamping 18 bosses was no small feat, but
2020-01-07 20:04 UTC · Community Announcements · Glass Revolver
Hey everyone! Happy new year! As I've mentioned before, ITTA is releasing later this year, and I thought; what better way to celebrate than with a brand new trailer? It features all-new footage, and some original animation by Adam deGrandis. What do you think? It also nicely pairs with the announcement that ITTA is coming to Nintendo Switch as well! At this stage of ITTA, it's all about bug fixing. What that means is working with the QA team to find more ways to break the game so it doesn't break on you, and a lot of time mucking about in the game's proverbial guts. So, while I don't have a re
2020-01-07 16:01 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
Sometimes a description of a game appears in my inbox that makes me think “why would you send me this”. It is a mean impulse and I’m glad when it’s challenged by a prospect like Itta. Itta is a top-down bullet hell shooter about a vengeful young girl fighting a series of cosmic monsters with a revolver, and a ghost cat. It’s due out later this year, and below is a taste of its rather expressive style. (more…)
2019-11-20 20:34 UTC · Community Announcements · Glass Revolver
Hey everyone! I've been hard at work on ITTA, polishing and balancing the game for its 2020 release date. At this stage of development, you take a step back from your game and look at areas that can use some additional enhacement, and so today I want to talk to you a bit about ITTA's new character portrait art. Previously, ITTA's dialogue was handled via simple text boxes. While ITTA isn't a story-centric game, I still felt that the dialogue being presented this way made the player feel more removed from the experience, so I started thinking of small ways to change that. Enter artist André Rod
Full appinfo as delivered by Steam PICS, changenumber 34838514. Also at /api/app/775580/raw.
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