Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-21 12:20 UTC · Community Announcements · gozu
Fixed bug when recording of match tries to be played when it does not exist. Fixed bad AI spawn location at Mill Base. Improved AI avoidance. Tweaked AI skill adjustment. Tweaked "breathing" and "weapon lag" Improved HUD notifications when player tries to extract without an artifact. Fixed late join replication bug with Extraction mode for multiplayer. Fixed issues with LAN dedicated server and client, if you wish to try this there is batch files in the installation folder, read the help file, and close steam before trying this. Its also a small way to get a bit better performance with more bo
2026-06-16 10:59 UTC · Community Announcements · gozu
After much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the attention it deserves. I'm genuinely grateful to everyone who played, gave feedback, and supported the game during Early Access. It meant a lot. Thank you for being part of the journey. — Jonathan / Outer Planet Studios
2024-11-26 12:55 UTC · Community Announcements · gozu
{STEAM_CLAN_IMAGE}/34023766/0b7979f499ab4cd5a4174ffb1ac539d6867b0b19.png This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new test/deathmatch level "Test-Industrial" which is a great start to test out Team Deathmatch. In this patch there is also some very important fixes to the AI pathing which will make the matches much better in the BR modes! GLHF, Gozu ----FIX NOTES---- Weapons; Revised weapon ballistics ricochet and penetrati
2024-05-08 18:17 UTC · Community Announcements · gozu
Another small hot fix here, posted urgently as i discovered a bug caused by the auto-equip on network clients. Next patch should finally have the factory area replacement done (fingers crossed) along with a smaller deathmatch level based off it, and if all goes well i will implement a TDM mode as requested, and then eventually feed the work done from that into team modes for the other game modes! Thanks for the recent suggestions in both reviews and the forums, its very appreciated. AI; Bots will now only use their pistols for the first 3 minutes AI; Bots will not attack other bots for the fir
2024-04-30 04:01 UTC · Community Announcements · gozu
Just a tiny patch to improve a couple of things. AI; Further decreased chances of bots dying to the zone (WIP) Player; Added auto-equip for weapon scopes UI; Fixed small bug in spawn selection screen
2024-04-10 09:14 UTC · Community Announcements · gozu
With this update comes a new game mode to replace the "Hunted" mode. It is a simple extraction-based game mode. To extract you must *harvest an artifact* from a monster, keep it in your inventory, then extract at one of the locations marked on the map. The extractions will only become active after the first 10 minutes of game play. Locations are slightly randomized for each match. XP/Silver rewards have been adjusted to reward you better for artifacts, and safe extraction. The UI has been substantially reworked to make it look nicer and make it more readable, particularly on lower resolutions
2024-02-04 02:02 UTC · Community Announcements · gozu
A patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked! -Enjoy! ----FIX NOTES---- AI; Improved bot behavior when not in safe zone, they will now sprint to the inside of the safe zone if they are not safe AI; Fixed issue with bots outside of zone some times not receiving correct damage AI; Improved bot pathing (WIP) AI; Improved bot door opening AI; Fixed bot spawn issues @ Factory and Mill Base AI; Reduced situations where bots will
2024-01-05 09:14 UTC · Community Announcements · gozu
Gamemode; Increased XP to Silver reward to make skins easier to obtain AI; Reworked targeting system for AI, AI will now no longer just aim for your head. Most AI will aim for your chest, this will change with bot skill level in future patches Animations; Fixed up 3p Rifle and Pistol anims to line up more correctly with the characters aim, also added a small head movement when targeting Weapons; Improved and fixed bugs with weapon breathing bob and weapon bob Weapons; Weapons, Attachments, Player arms etc are all now at a fixed fov so they don't get stretched when using higher field of views W
2023-11-23 10:20 UTC · Community Announcements · gozu
Hey Team, A small patch here but with some major technical features. Firstly, the engine has been upgraded to Unreal Engine 4.27.2, this had to be done in order to get DLSS going. I have implemented DLSS and XeSS upscaling to go along with FSR2. These features only work correctly in DX12 mode, and will be disabled unless in DX12 (note: after you enable DX12 you must close and reopen the game) It has been tested on AMD, Nvidia and Intel GPU's, please keep in mind the game will not run on an older intergrated card such as an Intel HD 4000. I have heard it does run on the Steam Deck though! Pleas
2023-08-31 17:04 UTC · Community Announcements · gozu
Hey guys! In this patch i have implemented both DirectX-12 and AMD's FSR 2.2 up-scaling tech. I highly recommend DX12 as this will in time become the default setting. *note* FSR requires the use of DX12. On my test systems i have noticed a 10-30% performance improvement with both features enabled and i suspect DX12 will improve performance quite nicely on lower end systems. As soon as possible i will implement the new FSR 3 which will include frame generation to further boost frame rates. If you have any issues with the DX12 or the FSR modes, please include your video card model and make in th
2023-08-14 08:53 UTC · Community Announcements · gozu
Hey guys, just a small patch here to fix a few things and fix a multiplayer crash bug that was reported today. Cheers! Zombies/Monsters; Will no longer chase you if you go inside and close the door, they will hang around outside for a bit, then walk away. Vehicles; Fixed bug causing you to exit the vehicle while entering if you accidentally double press the button. Misc; Fixed bug with rebinding keys while in a match Misc; Improved LOD transitions on foliage Misc; Fix multiplayer crash bug
2022-10-18 10:19 UTC · Community Announcements · gozu
Small patch to fix some bugs i have found over the last few weeks :) Level; Rework to some of the factory area Level; Improvements to texturing in various area's along with optimization Air Drop; Fixed bug where the airdrop vehicle would sometimes spawn in incorrect location on clients Warm-up; Fixed bug with warm-up pawn not getting destroyed correctly at end of warm up Vehicles; Increased Max Rpm of all vehicles, increased "weight" of buggy UI; Fixed bug that let you change the minimum players required, then switch back to offline mode causing it to bug out UI; Fixed bug that was causing gam
2022-09-20 20:50 UTC · Community Announcements · gozu
Hiya! Just a small patch to add a requested feature. I have made some changes to the game modes and the way they are named, DropZone is now "BattleRoyale Training" and Hunted has a "Hunted Training" mode, which will give you loadout selection, and limited respawns. I wanted to push this out today (so soon!) so i can focus on a few big things for the next patch, which should be a new game mode Extraction! I've tested it as it was a simple change it seems good, but please let me know if you notice anything funky. -edit: I have also just posted a small guide on how to start a local dedicated serv
2022-09-19 20:02 UTC · Community Announcements · gozu
Hello again, In this patch I have now added a check box to enable or disable the "Vision" mode. In the future i think i shall be removing the mode entirely, so please test without it and let me know how you feel. Currently the monsters only spawn in the forests (they will chase you out though...), I will soon be moving these to also spawn in more populated areas such as the bases. I have also spent a lot of time improving the UI further, and fixing a lot of small animation bugs to make these look much more polished. Please enjoy and don't forget to leave a review if you like the game! Cheers,
2022-09-01 15:31 UTC · Community Announcements · gozu
Hi Team, First off I want to start these notes with a question for the community. What are your thoughts on the Vision mode? I am considering removing it, so you can no longer track the monsters so easily, and adding more monsters in each match. I feel like this feature does not fit very well with the theme of the game and it should be removed. PLEASE post a comment below with your thoughts, Thank you! ->> To the notes, Pushing out a patch to fix a major issue with network players that happens when clients are 3+km away from the hosting player, It was somehow missed during testing. (Big thanks
Full appinfo as delivered by Steam PICS, changenumber 38798085. Also at /api/app/775620/raw.
{
"appid": "775620",
"common": {
"name": "Fight or Flight",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"clienttga": "fb60391f74d0e138915f75116a34c5f16f561fd2",
"clienticon": "2bad936f6630f2a8c6fb690cac03e98d81aeff65",
"icon": "6476b34a04cbffb63ddc6fec22fe4d499f86906a",
"logo": "5675122aa84cc34d0019d22b6d6afda5f23454a1",
"logo_small": "5675122aa84cc34d0019d22b6d6afda5f23454a1_thumb",
"content_descriptors": {
"0": "2",
"1": "5"
},
"metacritic_name": "Fight or Flight",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "40.072061498649674",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image2x": {
"english": "logo_2x.png"
},
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "40.072061498649674",
"height_pct": "100"
}
}
},
"store_asset_mtime": "1712796187",
"associations": {
"0": {
"type": "developer",
"name": "Outer Planet Studios"
},
"1": {
"type": "publisher",
"name": "Outer Planet Studios"
}
},
"primary_genre": "37",
"genres": {
"0": "1",
"1": "23",
"2": "37"
},
"category": {
"category_23": "1",
"category_2": "1",
"category_1": "1",
"category_49": "1",
"category_36": "1",
"category_47": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"steam_release_date": "1781607741",
"community_hub_visible": "1",
"gameid": "775620",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "1667",
"1": "1663",
"2": "3978",
"3": "1775",
"4": "6730",
"5": "176981",
"6": "1774",
"7": "3839",
"8": "3835",
"9": "19",
"10": "1659",
"11": "4168",
"12": "4166",
"13": "4342",
"14": "3859",
"15": "4182",
"16": "113",
"17": "4667",
"18": "4345",
"19": "493"
},
"review_score": "5",
"review_percentage": "64"
},
"extended": {
"gamedir": "FofGame",
"serverbrowsername": "Fight or Flight",
"developer": "Outer Planet Studios",
"publisher": "Outer Planet Studios",
"homepage": "http://fight-or-flight.webflow.io/",
"isfreeapp": "1"
},
"config": {
"installdir": "fof1",
"launch": {
"0": {
"executable": "WindowsNoEditor\\FofGame\\Binaries\\Win64\\FofGame.exe",
"workingdir": "WindowsNoEditor\\FofGame\\Binaries\\Win64\\",
"description": "Fight or Flight",
"type": "option1",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
},
"uselaunchcommandline": "1"
},
"depots": {
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"775621": {
"manifests": {
"public": {
"gid": "136038707199319485",
"size": "14383593973",
"download": "7774070608"
}
}
},
"branches": {
"public": {
"buildid": "23852679",
"timeupdated": "1782119267",
"timebuildupdated": "1782118360"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "1000000000",
"maxnumfiles": "1000",
"savefiles": {
"1": {
"root": "WinAppDataLocal",
"path": "FofGame/Saved/SaveGames",
"pattern": "*.sav"
}
}
}
}