2026-09-10 01:10 UTC · Community Announcements · Wizard
Hey Adventurer!We're taking part in Steam Programming Fest, September 10–14! If you've ever wanted to turn a little JavaScript into a party that hunts, heals, trades, and gets itself into trouble, come have a look.Quite a lot has happened since the anniversary update. Adventure Land now speaks 32 languages, there are more ways to get your characters going, and our story has finally begun.Extra rewards for finding your feetThree separate bonus examples. Check your active conditions to see what applies to you.New players, returning adventurers, and those who prefer one character now have Encoura
2026-09-07 20:55 UTC · Community Announcements · Wizard
Hey Adventurer! The Anniversary Event is here! Monsters are dropping cake slices and Anniversary Gifts, Mira has opened her workshop in Mainland, and you might find the whole server coming to visit you. Merrit has something for the shops in the square too. More on her parcels below! Someone is getting a visit Every 30 minutes, a player is featured on each non-PvP server. Be online when the round starts, then click their red KISS portrait in INFO to find them. You have 5 minutes to get close and use I Kiss You. You don't need to own the emote to take part. Your visit earns you a cake slice and
2026-09-05 09:05 UTC · Community Announcements · Wizard
Quite a big update for Paladins this time! The idea is to give them more ways to look after the people fighting beside them. Take some of the damage meant for a friend, clear a dangerous condition, or bring an aura that helps everyone nearby. There's more to do with your shield too. A Paladin in your party Cleansing Light, level 30: clear harmful combat conditions from an ally. Guardian's Oath, level 50: take 35% of an ally's damage for 8 seconds. The HP you lose from protecting them restores MP. Beacon of Resolve, level 70: give nearby friendly players 15 Fortitude and +1 to each type of Cour
2026-08-31 01:46 UTC · Community Announcements · Wizard
Hey Adventurer! August became a big month for Adventure Land. Mainframe, 40 new items, eleven new emotes, expanded guides, five new Citizens, a new Mage skill, new Steam clients, and a major CODE reliability update are all live. Mainframe keeps your CODE runningMainframe is Adventure Land's optional hosted CODE runtime. Choose an owned character, a saved CODE slot, and a live realm. The character can keep running inside an isolated, network-free machine after your browser closes.Steam owners receive 250 free Mainframe hours shared across their linked Adventure Land accounts. If you leave a Mai
2026-08-25 16:51 UTC · Community Announcements · Wizard
The local code synchronization system is discontinued. New client has Shells UI where you can purchase shells through Steam. Any issues email hello@adventure.land
2025-10-10 18:42 UTC · Community Announcements · Wizard
Hey Adventurer! It's been a long time since the last post, the game got open sourced and progress has been community driven.This Halloween there is a new home server drop system thanks to Crown and Pants of the Fallen added to this drop table.We'd love to see you back!
2023-01-17 19:22 UTC · Community Announcements · Wizard
{STEAM_CLAN_IMAGE}/34225379/e845dcf1c3ee86bd73ead92bfbacad6d0e501c60.png
2022-09-26 18:17 UTC · Community Announcements · Wizard
{STEAM_CLAN_IMAGE}/34225379/6d1cf7d0397ec2b61c8fdf21885f3a2641b680b9.png - All the negative conditions are now affected by "stresistance" and sent as a "condition" character event - There's a new very aggressive male Harpy - Cuteness adds a negative aggro difference - this way >1 aggro values make some sense too - Bling adds a positive aggro difference - this way even peaceful monsters could attack you - New Item: Harpy Bow - along with its own crafting recipe, Harpy's both drop the crafting material and the bow itself, so it's not just low-RNG based and there'll be a slow but steady progress
2022-09-19 20:37 UTC · Community Announcements · Wizard
{STEAM_CLAN_IMAGE}/34225379/3b24f17c235b147cdda132f34d1f59e3e723a04b.png I have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report. With the previous approach a lot of the small changes didn't make it into the report. The update this week will likely be closer to Friday. - Bunny set now has the ID "bunny" and received 50 Cuteness bonus - Added Pink Goblin achievements - New runner function: throw_item(num,x,y) - White Egg is throwable and aggroad nearby monsters - Likely going to merge the item th
2022-09-11 23:51 UTC · Community Announcements · Wizard
{STEAM_CLAN_IMAGE}/34225379/6914c4dde6a15a052919b96cb8ad242623ce5cb2.png All NPC's are live entities now, they can be found in `parent.entities` - their ID's start with "$"'s Citizens started receiving new features, some seek a certain type of players, some attack monsters, some heal nearby players New NPC: Cunn - can follow a player between maps! At one point, each NPC will be documented, for now it's up to you to discover what they do! Priest's now have a separate `.heal` property and each classes have their own `.output`s - so Damage Output no longer affects Priest heals, yet, it's proporti
2022-09-05 13:26 UTC · Community Announcements · Wizard
{STEAM_CLAN_IMAGE}/34225379/3b7b63a948813215498091c704695c048cdb5be2.png Mainly a week with bugfixes New Feature: Split Stack! You can use the `split(num,quantity)` function in CODE or press the middle mouse button on an inventory item New Rogue Skill: Pickpocket - tries to pick a single quantity PVP marked item from a random inventory position at each use PVP marked or locked items no longer stack with each other Party DPS now has a difficulty multiplier from monsters, even indirect skills/contributions factor in the difficulty, .lucrativeness property became .difficulty as well on monsters,
2022-08-29 20:01 UTC · Community Announcements · Wizard
This week was filled with various small/big bugfixes that improved QoL, so decided to continue the program for one more week! There's a new feature, monsters can get bored and disengage from their targets if they are not attacked for 20+ seconds, how fast they disengage is based on RNG + their "rage" Friend Token shop is open but not populated, there's only one cosmetic currently, best not to exchange anything yet Simplified the CODE "Save As" interface, removed the codes of other characters unless a merchant is viewing the interface, and it now defaults to saving to an empty file, there's als
2022-08-22 17:40 UTC · Community Announcements · Wizard
{STEAM_CLAN_IMAGE}/34225379/3397a4b5b20e0722529304e2336623a5aa934a0c.png New Code Functions: interact, use_nearest_door, enter, join, bank_swap, leave, lock_item, seal_item, unlock_item, wishlist, giveaway, join_giveaway, exchange_buy, equip_cx, set_home All Code functions now return Promise's! There are many new Game/Character events as well. There's a new "Home Server" system, when you join a non-PVP server you get a 12 minute Hop Sickness, and when you have Hop Sickness, you are not able to join events, going to restrict access to more things in the coming days, possibly second hands and lo
2022-08-15 07:51 UTC · Community Announcements · Wizard
{STEAM_CLAN_IMAGE}/34225379/948497c8290445dc5aecd594bacf51bd9ae14e64.png Mainly a week dedicated to reworking the skill system, however one fun change I started was adding healing to Caroline, planning to add certain traits to Citizens, ways to make them follow and fight with you, for Caroline it'll be Cuteness Instead of the earlier skill cooldown logic when you transported, integrated the old character.s.penalty_cd.ms to all the cooldowns, now each time you transport 3 seconds is added to the timer and it's there to delay each skill you use, seems a bit extreme for blink etc. - so going to h
2022-08-08 13:58 UTC · Community Announcements · Wizard
{STEAM_CLAN_IMAGE}/34225379/a8f009f7e4d08a1f1dcdaa7b5a549b85301097fc.png This week was mostly spent on refactoring the internal skills, projectiles, hit animations system. Basically there were a lot of mis-handled animations and procs, simplified the system a lot and moved everything I can to the data side. As a result G.skills, G.projectiles, G.conditions etc. are quite enriched now. Two paladin skills are live, Smash and Purify {STEAM_CLAN_IMAGE}/34225379/1f1f22a4128b9a7bc09b2b24da5ee0d13c43b59e.png{STEAM_CLAN_IMAGE}/34225379/9c7341e01f0b9c33e734aa02af9ad4ee21323229.png The most visible chan
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