Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-31 19:38 UTC · Community Announcements · HotDog
The promised times are upon us! Quality of Life update brings many changes and fixes, including the very highly requested "Undo/Redo"! Immaculate F-104 in Luftwaffe markings made by "PauleWaule" on the Flyout Discord! After a short dev_test, we are ready to roll out the "QOL Update". Included in this update of course is the "Undo/Redo" feature, and other highly requested changes such as a paint palette, camera clip distance, input field options for precision adjustment, and many more which we will go over in the change log! We look forward to see how these changes improve your workflow, and as
2026-07-19 15:08 UTC · Community Announcements · HotDog
Hello Flyout Community! I'm pleased to announce that the QOL update (UNDO BUTTON!) is now available for testing on the "dev test" branch:Patch Notes: Added: Undo and Redo for nearly every action you can make in editorNew Cylinder part as a fuel tankWarnings in editor related to disconnected parts and overwriting existing save filesPalette in Paint mode saves more colorsAbility to control clip distance for camera in editorPressing Right Mouse Button while scaling part now resets it back like with movement or rotationRight Mouse Button to cancel now present in Cross Section EditorMovement, Rotat
2026-06-07 03:21 UTC · Community Announcements · HotDog
Hope everyone is enjoying the summer so far! I have another small preview of the next update to share with you all: The rotation and translation tool has been revamped to allow for more fine adjustments of your parts, and to fix that pesky "over-rotation" bug! The update is progressing smoothly, and will contain many bug fixes and player requested features (can you spot a few in the preview image?). We estimate that it could be pushed out mid-July if all goes according to plan. As always, this is just an estimate and not a hard deadline, and we will keep you updated as it grows closer!
2026-05-02 15:57 UTC · Community Announcements · HotDog
Hello Flyout community! The devs have shared a little information on the next update to Flyout, and I can now share a little teaser with you all: Undo and redo is coming to Flyout! By default, it will remember 100 changes, however this amount is tweakable based off your preferences! The next update to Flyout will be less content heavy and more focused on QoL updates and bugfixes! I hope to have more information to share with you all soon! -Flyout CM
2026-04-04 19:48 UTC · Community Announcements · Stone
Fixed:AI spawn position at seaPRH fixedWarhead previewCRW warhead on noseconeBattery weight in editor
2026-04-04 01:30 UTC · Community Announcements · HotDog
Flyout Munitions Update moves out of testing and into the main branch!Rafale model made by ATKA on the Flyout DiscordAfter a brief testing period, we are proud to present the Munitions Update 0.2322 which brings the procedural weapons to Flyout! This update is fairly significant and adds some highly requested features, new parts, and many bug fixes! New and Improved PartsFunctional sensors: FLIR, RADAR, IRSTFunctional JammerSolid Rocket Motor Stage Separator Explosive Warhead Missile Core (Seeker) - Can be configured as IR, ARH/SARH, ARM, Laser, directly controlled or simply unguidedProcedural
2026-03-20 19:52 UTC · Community Announcements · HotDog
Hello faithful Flyout fans! It's been a while but patience pays off: The long awaited munitions update is finally here, as an opt-in beta! With a bunch of new functional parts, and an entire suite of customizable missile parts, you will now be able to arm your creations in all the ways you've been dreaming about! New parts include modern phased array RADAR and early mechanical RADAR, a jamming pod, and a FLIR targeting ball. For the missiles, there is a procedural seeker head, warhead, rocket motors, separators and fins! Custom missiles support various tracking methods including ARH/SARH, IR,
2024-06-09 07:25 UTC · Community Announcements · Stone
- missiles that aren't placed on hardpoints can be launched again - increased camber from leading edge flaps (trailing edge remains unchanged) - fixed enemy SAMs being friendly - fixed SAM missile trail pausing and starting again during flight - fixed missile drag being too high - fixed popup text blocking UI clicks
2024-06-08 07:26 UTC · Community Announcements · Stone
Update 0.22 is now live. Turbines {STEAM_CLAN_IMAGE}/31877757/f52728c2081dca7a77d15879c34c322cd2635d5b.png -added turbine Test Run Mode: tweak turbine settings while it's running and see how it affects performance -added manual compressor stage & turbine pressure ratio setup (Advanced Setup - Simple Setup works like before) -added Bleed Air resource: turbines can provide bleed air that can be used to start other turbines and more in the future -increased maximum turbine alternator and hydraulic power -slightly decreased turbine efficiency (engines made in the previous version may require tunin
2024-06-05 16:03 UTC · Community Announcements · Stone
- added new weather effects (requires advanced atmosphere, volumetric clouds and fog to be enabled) - added jet engine contrails - added bleed air resource bar - decreased ducted fan efficiency - improved rotor audio looping - fixes and improvements to turbine graphics - fixed engine test run not running if thrust vectoring inputs were assigned - fixed square afterburner flame appearing on round nozzles in engine test run mode - fixed new main rotors being first spawned without blade graphics
2024-06-01 17:27 UTC · Community Announcements · Stone
How to join: Right click on Flyout in your Steam Library, select properties -> betas -> and choose "dev_test" from the dropdown menu. Making a backup of you Craft folder is recommended! 0.22 Notes Turbines - added turbine Test Run Mode: tweak turbine settings while it's running and see how it affects performance (available when selecting a turbine) - added manual compressor stage & turbine pressure ratio setup (Advanced Setup - Simple Setup works like before) - added Bleed Air system and air starter - increased maximum turbine alternator and hydraulic power - slightly decreased turbine efficie
2023-12-21 03:05 UTC · Community Announcements · Stone
New -added in-flight Fuel Manager panel (click the bottom left fuel bar to open it) -added wind direction, speed, gusts and turbulence override controls (flight menu -> environment) -added a speaker part -added an emissive part material -added a detailed error message display if load, save or import fails -added a warning message when trying to launch while there are disconnected parts in the scene Aero changes -increased low angle of attack lift generation and lift-to-drag -stalls now occur at a lower low angle of attack and are more violent -increased lift from camber Modding -added support
2023-12-08 15:56 UTC · Community Announcements · Stone
-fixed a wing symmetry bug when picking up a part that has wings attached to it on both sides -fixed piston engine supercharger and turbocharger settings not duplicating -fixed fuel tank fuel type and fill percentage not duplicating -removed a useless autosave file that slipped into the previous build -flight controls are now disabled when typing in autopilot numbers -fixed afterburner flames expanding through the casing at high altitudes -added a square afterburner flame for the 2D vectoring nozzle -CSE Straighten Tool now equalizes distances between selected vertices -updated Weapon Systems
2023-11-30 23:51 UTC · Community Announcements · Stone
-fixed a critical issue with the new autosave function that would turn normal crafts into stock crafts
2023-11-30 18:54 UTC · Community Announcements · Stone
Fixes -fixed deleted custom channels causing crafts to freeze upon launch -fixed gearbox flying towards the camera when not placed on a craft -fixed delete craft confirmation panel appearing behind the save/load menu -fixed inverted range on rotation gizmo -fixed engine power graph showing too high values at altitudes higher than 0 -fixed rockets sometimes leaving the pod in unexpected ways -crafts can no longer be saved with names containing '/' -controller axis inputs should now default to 0 Additions and Improvements -added preset input configurations for control surfaces and landing gear -
Full appinfo as delivered by Steam PICS, changenumber 38136394. Also at /api/app/777390/raw.
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