Update v1.0.2.7
We've fixed a lot of reported bugs, improved physics for minigames, and disabled joystick turning while minigames are running to prevent accidental movement.
Virtual Boxing League is a realistic physics and skill-based VR boxing simulation! Learn how to box, build self-confidence, have fun and get a great workout while developing your own personal fighting style!
| App ID | 777430 |
|---|---|
| App type | Game |
| Developer | Spellbook |
| Publisher | www.Spellbook.com |
| Homepage | https://www.VBLGame.com |
| Release date | 2019-10-01 17:10 UTC |
| Original release | 2019-08-16 07:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/777430 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | VirtualBoxingLeague.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:52 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 8217119 | 2022-02-16 19:44 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 777431 | windows | 2.06 GB | 691.14 MB | 1943703817830862052 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 8217119 | public | 2022-02-16 19:44 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:53 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
We've fixed a lot of reported bugs, improved physics for minigames, and disabled joystick turning while minigames are running to prevent accidental movement.
All 296 achievements are now live!
We've added SteamVR support for Valve Index and other non-Oculus hardware. Please email us at Contact@Spellbook.com if your device doesn't work!
This update is a complete VR code revamp! We've moved to the OpenXR system which works better and supports more devices. Players should see major performance improvements with a double or triple increase in framerates. We're not able to test on every piece of hardware: PLEASE EMAIL US ASAP IF YOUR DEVICE DOESN'T WORK! Contact@Spellbook.com In addition to the new VR technology we've fixed tons of bugs, improved physics, boxer AI logic, minigames and leaderboard scoring.
We've solved most of the bugs and issues raised during Early Access and are preparing to release Virtual Boxing League in the next few days. The price will be increasing for release! Last chance to get it cheap! The latest patch fixed all known hand detection issues, added Valve Index support and key bindings, updated SteamVR, added more control and configuration options, improved leaderboards, fixed several audio bugs and a lot of smaller visual bugs.
Burning calories while having fun -- VR Fitness Insider sizes up Virtual Boxing League! https://www.vrfitnessinsider.com/review/virtual-boxing-league-vr-game-review-its-a-knockout/
Greetings boxing fans! We're still working on multi-player and are making fantastic progress. The game will exit Early Access once multi-player is available (price will increase 60%). Today's update includes: - 3 new Ball Blaster songs - New leaderboards - Updated to latest Oculus and SteamVR versions - Improved texture rendering - Improved physics hit detection - Faster loading times - Better hand and head movement tracking - Fixed a memory leak - Fixed an issue causing the splash screen to freeze - Fixed several animation errors and possible crashes - Fixed a bug causing particles to flicker
We're participating in the Steam Spring VR sale going on now! In today's podcast we talk with our lead programmer Odachi about what's new and coming next: Multiplayer, Leaderboards, blocking physics, virtual violence, and more! You can subscribe to "Virtual Boxing League" with your favorite podcast app or listen here: http://virtualbl.libsyn.com/
This update will be live tomorrow evening (Friday April 6th US-Central). - Blocking physics have been significantly improved. It is much easier to defend against attacks now. - Floating text above the opponent's head will default off. You can turn it on using the settings control in the gym. - Hit detection and fist collider sizes have been tightened up. Combat should feel more "precise" and the AI won't hurt you as easily. - Graphics performance has been improved.
This update will be live tomorrow evening (Friday April 6th US-Central). - Blocking physics have been significantly improved. It is much easier to defend against attacks now. - Floating text above the opponent's head will default off. You can turn it on using the settings control in the gym. - Hit detection and fist collider sizes have been tightened up. Combat should feel more "precise" and the AI won't hurt you as easily. - Graphics performance has been improved.
Another busy week! This update will be live tomorrow (Friday, March 30). With a few exceptions, we're very happy about the state of the single-player game. Adding multiplayer sparring is now our top priority. Please be patient with us while we work on this challenging problem -- It will take several months before we have anything impressive to talk about! Most of the work required is programming in nature, so there won't be anything to show off until we get two real people in a ring slugging it out. We will continue to read the forums daily, fix any problems, and improve outstanding concerns.
Another busy week! This update will be live tomorrow (Friday, March 30). With a few exceptions, we're very happy about the state of the single-player game. Adding multiplayer sparring is now our top priority. Please be patient with us while we work on this challenging problem -- It will take several months before we have anything impressive to talk about! Most of the work required is programming in nature, so there won't be anything to show off until we get two real people in a ring slugging it out. We will continue to read the forums daily, fix any problems, and improve outstanding concerns.
We've had a productive week! There were tons of new features implemented based directly on player feedback, many performance improvements, and hundreds of bug fixes. The update is live! Known Issues / Still Under Development - Teleport rotation and better support for Oculus with only 2 sensors Update 1 Patch Notes - New first-person damage visual effects: Dazed and Confused, Double Vision, Bloom, and other movie titles from your childhood. - New AI opponent hit reactions for more realistic fighting. AI will become wobbly and dazed as they get hurt. - New AI opponent muscle damage system lets y
We've had a productive week! There were tons of new features implemented based directly on player feedback, many performance improvements, and hundreds of bug fixes. The update is live! Known Issues / Still Under Development - Teleport rotation and better support for Oculus with only 2 sensors Update 1 Patch Notes - New first-person damage visual effects: Dazed and Confused, Double Vision, Bloom, and other movie titles from your childhood. - New AI opponent hit reactions for more realistic fighting. AI will become wobbly and dazed as they get hurt. - New AI opponent muscle damage system lets y
We talk about the latest changes, tomorrow's update, artwork, and physical violence! You can subscribe to "Virtual Boxing League" with your favorite podcast app or listen here: http://virtualbl.libsyn.com/
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/777430/raw.
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