Minor patch - v1.096
Minor update to correct a possible issue with symbology in Medbay cabinets.
Scavenger SV-4 is a highly replayable atmospheric first-person science fiction game. Part simulator, part roguelike, it has elements of action, combat, resource management, and a dash of horror. It is not quite like any game you have played before.
| App ID | 779590 |
|---|---|
| App type | Game |
| Developer | Deric Ruhl |
| Publisher | HoroArch |
| Release date | 2018-02-01 05:00 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/779590 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Scavenger.exe | windows | ||
| 1 | ConfigTool.exe | windows | Configure Scavenger SV-4 |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:13 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 15010497 | 2024-07-13 20:50 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228990 | windows | from app 228980 · shared install | ||||
| 779591 | windows | 336.23 MB | 323.34 MB | 8402553542685124349 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 15010497 | public | 2024-07-13 20:50 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Minor update to correct a possible issue with symbology in Medbay cabinets.
I'd like to thank everyone who has played or followed the game so far. It's been a great year, and I've really enjoyed reading all the reviews, looking at the screenshots, watching the videos that people have made - and getting to talk with many of you in the discussion forums. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31787239/7d66f62cee98b88ae9213f9ec86349c14316aca9.png Thanks for a great first year. Good luck out there!
At this point in time the UPX compressed version of the executable shows a false positive in fewer AV programs than the uncompressed versions I sent out in the v1.09 patch, so I've re-enabled compression in a v1.095 patch. This (as of now, at least) should stop the built in windows 10 bitdefender AV from triggering - though there are false positives at this time from several other popular products. My next steps will be submitting reports to all the AV software providers, since changing the game to match the moving target they seem to require appears not to work well.
An increasing number of users have been getting false positives on this game from their antivirus software. To reduce this problem, I've just pushed a patch that strips UPX compression from the executables. This should make no difference at all to gameplay, but should cause fewer false positives and quarantines, which tend to appear as the game not installing, not starting, or crashing while trying to build gameworlds. I apologize for the inconvenience. Pre-patch BuildID: 2805653 Post-patch BuildID: 2913540
Just when you thought it was safe to go back into orbit... Patch notes: New Feature: Story expansion. Additional expository artifacts. You may find more clues and stories on the planet about what happened. Improvement: The radiation clock does not actually start ticking until you leave the first room or start a game of Dungeon Road. Thanks, TheMouseMaster and others. Improvement: Further adjustments to the name generation system. Thanks, Maxime. Bug fix: Partial maglev units no longer disable controlled landings causing rover destruction if powered on while landing. Now safe to leave on. Thank
In space, no one can hear you receiving the v1.07 patch... Patch notes: Update: The configtool has been slightly rearranged to make more usable space for options, because... Quality of Life: Two new bindable controls have been added: Rover - Pick Up, and Rover - Recall. You can bind them to keys or gamepad buttons in the config tool. Thanks for the suggestion, Shadowdark and others. Balance Adjustment: Hostile software is now significantly more aggressive, and occurs slightly more often. Thanks, TheMouseMaster. Improvement: Name generation has been somewhat improved, with more improvements to
Welcome to version 1.06! Patch notes: New option by popular request: Gameplay option for Easy Mode in the config tool. 50% as much radiation, 33% as many points. Improvement: IFF displays now show more comms traffic with sentries. Thanks, Steelpoint. Improvement: Sorting objects in Storage now uses a more efficient algorithm, with fewer required cargo moves. Improvement: Config Tool now has tooltips almost everywhere, to explain more about what options do. Bug fix: EVA suit helmet interior was not fully displayed on some video cards. Thanks for the help, Clatronix. Bug fix: 21:9 monitors did n
Hi, everyone. I've just deployed the v1.05 update to you all. Patch notes: New feature: Active Research. Research runs on the selected slot with +20% bonus speed, if you are actively using the science terminal. Thanks, charlesdegregorio. Gameplay adjustment: Radar ranges adjusted downward to avoid low value radars being more useful in the field than high value radars - thanks Wakandan Knuckles. Tribute: Added a small decorative memorial easter egg for characters named SpectaKoo. Bug fix: Embarassingly, you could launch the rover via the main terminal interface, despite pending cargo operations
Hi, everyone. I've just deployed the v1.05 update to you all. Patch notes: New feature: Active Research. Research runs on the selected slot with +20% bonus speed, if you are actively using the science terminal. Thanks, charlesdegregorio. Gameplay adjustment: Radar ranges adjusted downward to avoid low value radars being more useful in the field than high value radars - thanks Wakandan Knuckles. Tribute: Added a small decorative memorial easter egg for characters named SpectaKoo. Bug fix: Embarassingly, you could launch the rover via the main terminal interface, despite pending cargo operations
The mission was a disaster. I'd accidentally killed everyone on the space station and bludgeoned my own head in. But, you know, I'm feeling pretty pleased with myself. I'd explored a great deal of the planet, brought back some sweet alien booty, and hadn't died of radiation sickness. If it weren't for the fact I killed everyone, my score for the mission would've been in the hundreds of thousands!  I feel that's something to be proud of. Scavenger SV-4 is a kind of first-person roguelike (roguelike-like?) about exploring an alien planet, and it's unl
I've just sent the v1.04 update out. Patch notes: New content: Added four new ruins for you to discover on the surface. Game balance adjustment: Player arc weapons are now all significantly more accurate (Thanks, Misery) Game balance adjustment: All unguided rockets are now somewhat more accurate at close range General improvement: Fixed over a dozen spelling errors. (Thanks, ZwartLiska) Bug fix: Found and fixed a situation that would result in a strange blue smoke cloud appearing in the helm of your ship. (Thanks, retalaznstyle) Bug fix: Fixed a bug wherein friendly aircraft could die frozen
I've just sent the v1.04 update out. Patch notes: New content: Added four new ruins for you to discover on the surface. Game balance adjustment: Player arc weapons are now all significantly more accurate (Thanks, Misery) Game balance adjustment: All unguided rockets are now somewhat more accurate at close range General improvement: Fixed over a dozen spelling errors. (Thanks, ZwartLiska) Bug fix: Found and fixed a situation that would result in a strange blue smoke cloud appearing in the helm of your ship. (Thanks, retalaznstyle) Bug fix: Fixed a bug wherein friendly aircraft could die frozen
I've pushed v1.03 out to you all. Patch notes: New button in Storage: "Sort by Value" - This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what to throw overboard as the ship gets full on long runs. New Option (on by default): Rover Power Hotkeys. Turn these off in the config tool under Keybindings if you don't like them. 1234567890-= will toggle power on rover slots if you are somewhere with access to the switches. New decal: Your ship name and number is now
I've pushed v1.03 out to you all. Patch notes: New button in Storage: "Sort by Value" - This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what to throw overboard as the ship gets full on long runs. New Option (on by default): Rover Power Hotkeys. Turn these off in the config tool under Keybindings if you don't like them. 1234567890-= will toggle power on rover slots if you are somewhere with access to the switches. New decal: Your ship name and number is now
It has been a trying week, pleasure seekers (Okay, we’re not using that one again – Ed). A lovely weekend in Wales did not prepare me for a week of kafkaesque negotiating with my PC and router and whatever transdimensional demons were squatting in between them. And of course, this week everyone agreed to stop releasing tiny platformers made in Paint in favour of 5Gb monstrosities. Confound those indie rascals. Fortunately, they also released a fine crop of clever and intuitive games, easily grasped but with that tantalising complexity that makes Unknown Pleasures such a joy. Restor
Full appinfo as delivered by Steam PICS, changenumber 38710849. Also at /api/app/779590/raw.
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