2026-09-11 14:18 UTC · Community Announcements · voidreaver
Hello Riftbreakers! https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/780310/extras/2a0186c704696c6ec17d45f7144bce3b.webm?t=1788513894 If you take a look at the comments sections for our articles as of late, you will notice that the same handful of questions keep turning up: What’s next for The Riftbreaker? Is there more content coming? When? Although we have been answering all those questions one at a time, we have never actually put together a structured Q&A. Today, we are going to fix this mistake and go through the list of most frequently asked questions in detail. We hope
2026-08-28 16:18 UTC · Community Announcements · voidreaver
Hello Riftbreakers! Today, we want to shine a light on a mod we first mentioned back in 2024: Killtech’s Rift Exploration Defense Industry, or REDI. Back then, the mod was just getting started, but it already showed a lot of promise. Two years later, it has gone far beyond what we expected. REDI is now almost a complete overhaul of the game, and making it took an incredible amount of work. We reached out to Killtech for some insights so we could share what it’s like to play REDI now. {STEAM_CLAN_IMAGE}/34659267/a71694c5f8d6a6b855cdbc47e78b21f537611128.png Click the image above to get the mod o
2026-08-07 13:29 UTC · Community Announcements · voidreaver
Hello Riftbreakers! The title of today’s article is not a mistake - that’s a typical filename for an EXOR Studios trailer in the final stages of its production. Looking at our gameplay trailers, you’d never expect that their production takes a long time - it’s just a couple of gameplay clips stitched together, after all. However, the opposite is true. Our trailers are a result of a long process that is a bit messy at times, but always very fun and definitely more interesting than the file name suggests. It's also a process that makes the game itself better in some unexpected ways. This article
2026-07-23 08:00 UTC · Community Announcements · voidreaver
Hello Riftbreakers! Our game has changed a lot since it came out in 2021. Over the past five years, we've added a lot of new content and features for you to enjoy. The Metallic Valley, Crystal Caverns, Fungal Swamp, and Cryo Field biomes bring more variety to the original four biomes. We've also added hundreds of new technology items to help you take on the challenges in these areas. The expanded endgame campaign gives you something new to work toward after finishing the main story. And of course, we can't forget multiplayer mode. It took us a bit longer than planned, but it's become a big rea
2026-07-10 12:28 UTC · Community Announcements · voidreaver
Hello Riftbreakers! In the past few weeks, we’ve shared some of our design choices and how your feedback has shaped The Riftbreaker. You’ve seen that being a designer means making creative decisions while working within the limits of the game’s world and genre, and giving you what you expect. Today, we want to discuss one of our toughest challenges with every World Expansion: designing Mr. Riggs’ weapons. Combat is a big part of what makes this game unique. Our goal is to let you feel powerful while still keeping the game challenging. In this article, we’ll go over the rules, limits, and ideas
2026-06-26 13:51 UTC · Community Announcements · voidreaver
Hello Riftbreakers! As game developers, we have the incredible pleasure of building games that we would want to play and sharing them with millions of people around the world to enjoy. As awesome as that is, we are often quite anxious about every new release. After all, the release day is always the ultimate test for the game - not only when it comes to the technical side, but also from the game design standpoint. Luckily, playtesting exists, and players are usually more than happy to play the game early and share feedback. This allows us to fix the vast majority of serious errors, but also re
2026-06-12 12:51 UTC · Community Announcements · voidreaver
Hello Riftbreakers! It is often said that good game design is largely invisible. It subtly affects your decisions and gives you a sense of direction, without many obvious clues. We do not mean to say that painting ledges yellow is necessarily wrong. On the contrary, overthinking simple scenarios may complicate them beyond what's necessary. Today, however, we won't be talking about simple scenarios. It's the complex moments that truly allow a developer to create something memorable. In this article, we will examine a couple of moments from The Riftbreaker's campaign that posed a challenge for u
2026-05-29 11:04 UTC · Community Announcements · voidreaver
Hello Riftbreakers! We often mention optimization in our articles, release notes, and other interactions with you. It is one of the pillars of programming. It is usually not a problem to program the computer to do something for you. It is much more of an issue to make the computer do what you want quickly, without using 100% of CPU/GPU/RAM while at it. The Riftbreaker is a collection of thousands of such features. Making sure they all play nice with each other often takes more time than developing the feature in the first place. In today’s article, we would like to show you that optimization c
2026-05-15 13:47 UTC · Community Announcements · voidreaver
Hello Riftbreakers! There is an old saying in the game industry: “Getting the last 10% done requires 90% of the total effort.” This “proverb*” essentially says that the final layer of polish for any given game is a difficult, demanding process. The game needs to hold its own without any additional fluff, but the attention to detail and subtle features make the difference between a mid game and something special. During the final phase of production, developers often come up with a ton of small details that bring the game world to life. It was no different in The Riftbreaker's case. Today, we w
2026-05-01 16:12 UTC · Community Announcements · voidreaver
Hello Riftbreakers! We have always said that keeping in touch with you, our players, is one of the most important things we can do as game developers. Publishing our thoughts consistently, weekly, opens avenues for constructive discussion and allows us to plan for new features and content. In fact, over the course of The Riftbreaker’s history, we have added, removed, and modified countless things in the game thanks to you. Some of those features turned out to be the best parts of the game. Today, we would like to highlight our personal top picks for features we added thanks to our community at
2026-04-23 15:29 UTC · Community Announcements · voidreaver
Hello Riftbreakers! Long time no see! We apologize for the radio silence these past couple of weeks, but our plans have been thwarted by various issues beyond our control. We're happy to let you know that things are back on track, and our regular content schedule should resume without much issue. We are grateful for your patience. {STEAM_CLAN_IMAGE}/34659267/759f7641785d66f234048be0f9dee4eec0a0fb7c.jpg Many of you have already started using our Dedicated Server app. It works just fine for most people on its default settings, but it is not exactly “headless”. The app still shows a simplified UI
2026-04-02 20:16 UTC · Community Announcements · Pacanutron
Hello Riftbreakers! We have just released an emergency hotfix for severe performance and game cursor update issues that were caused by the recent Windows Update KB5086672 (Windows 25h2). The Riftbreaker Experimental Update, April 2nd, 2026. Changelog: Changes: fixed severe performance and in-game cursor update issues caused by Windows Update KB5086672 (Windows 25h2) fixed mission name display for missions locations found using the Planetary Scanner in Open Campaign Mode. This fix only works for freshly generated missions. Thank you for all the feedback so far, keep it coming! EXOR Studios
2026-03-26 09:23 UTC · Community Announcements · Pacanutron
UPDATE: - These changes are now live on the default branch of the game. Hello Riftbreakers! We hope you've been having a lot of fun with the World Expansion IV Update! We're happy with the current state of the game, but it doesn't mean our work stops there - we still have a lot of things we can fix and improve! Today, we are bringing our Experimental branch back to life. This is a special branch where we test our upcoming patches in preparation for their official release, usually a couple of days later. This Experimental Release is available to everyone on an opt-in basis. Please be aware that
2026-03-07 17:36 UTC · PCGamesN · editor@pcgamesn.com
A gorgeous blend of base building and ARPG, The Riftbreaker manages to bring its numerous component parts together into a slick and rewarding co-op game with plenty of polish. It just got a whole lot bigger with the launch of the clinical-sounding 'World Expansion IV' update, which adds a new biome and a fresh game mode designed for more advanced players. To celebrate, developer Exor Studios is letting you and your friends jump in for free this weekend, and it's at a deep discount if you like what you find. Read the rest of the story... RELATED LINKS: Become a sentient AI in one of the most la
2026-03-06 12:52 UTC · Community Announcements · voidreaver
Hello Riftbreakers! We have just published a patch that will help you with the following problems: The Riftbreaker Hotfix, March 6th, 2026, EXE: 1179 DATA: 837 changelog: Fixed crashing issues with the Cryo Fields Survival mission on Easy difficulty. Meteors, stalactites and ice rocks weather events have been added to precache and should no longer cause stutters. Supercoolant Refinery lvl 2 and 3 have been added to the Survival Mode research tree. Ionizer lvl 2 and 3 have been added to the Survival Mode research tree. Loot added to all frospore mushrooms. They now yield rewards for cultivation
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