Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2022-08-12 09:01 UTC · Community Announcements · Space Bob (Paul)
A bug introduced in Major Update 14 disabled sound effects from some environmental objects and also disabled Replicon 'chatter' sound effects. This little hotfix resolves that issue. This also brings the main branch version in line with the newly released demo.
2022-06-22 13:55 UTC · Community Announcements · Intravenous Software
{STEAM_CLAN_IMAGE}/31791001/27d7a153c3870b832ff3104cacc4acf59129e194.png Introduction: If you haven't played in years, it's time to take another look. If you're thinking about picking up the game, you couldn't have picked a better time. Take a look at the brand new 'Funky Gameplay' trailer and then read on to see how it shaped the very fabric of this update. Main Update 15 - Weapons & War Overview: Double the Pew Pew Pew Pew Pew Pew and more Replicons to Pew Pew Pew Pew Pew Pew!! More bullets, more explosions, more enemies, more variety, more carnage. Everything has been tweaked to make combat
2022-05-24 14:43 UTC · Community Announcements · Intravenous Software
Introduction Hot on the heels of Main Update 14 last week (announcement here) came a flurry of little patches to quickly address some smaller issues and now we have a much bigger one. Combined they offer new features, new crafting, and even more QOL improvements in preparation for the upcoming demo release. Other than a few minor bug fixes all the changes since Main Update 14 can be seen below. Don't forget you can come join us on Discord now for all things Space Bob and to keep up to date on the development of the new game. I'll even be offering the community the chance to create some of the
2022-05-16 09:57 UTC · Community Announcements · Intravenous Software
A PERSONAL UPDATE I'm back! I've been gone for such a long time that it makes sense to start out with a little personal update to let you all know where I've been, what's been happening, and why Space Bob is suddenly getting an update after more than three years. If you don't care about the personal stuff, I'll fully understand if you prefer to skip to the What's New section below, but for those that care, here goes. Even the most hardcore Space Bob fans will probably be unaware that a week after Space Bob's 1.0 release I unfortunately suffered a heart attack. I only previously shared that inf
2022-05-10 14:18 UTC · Community Announcements · Intravenous Software
Builds 1.41, and 1.42 were minor hotfixes, released last week, that only contained minor tweaks and bug fixes. Build 1.43 deserves it's own announcement as it brings much bigger changes that may go unnoticed otherwise. Speedrun Changes: Main update 14 introduced two new speedruns that in hindsight had too many restrictions. These restrictions have now been removed. The 'Full Game' speedrun can now be completed on any difficulty. You can save your game, go through the jump gate and die as many times as you like and it will still register to the leaderboards once you finally beat the game. The t
2022-05-04 14:03 UTC · Community Announcements · Intravenous Software
Whooah. New build? Cool. Wasn't expecting that. Let's Go! The public test for Main Update 14 is now live in the public test branch. Full patch notes are available in game and will be released publicly here on Steam when this build goes officially live for everyone (probably next week). The major new features of this build are based around speedrunning. There are new speedrunning leaderboards and a speedrunning split time overlay. There's lots of other tweaks and improvements too. For more information, download the beta and check the 'What's New' tab on the main menu. Have fun, let me know if y
2019-03-01 13:42 UTC · Community Announcements · Intravenous Software
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31791001/17535227389b543d512f2756b5068a33b2d21eb2.jpg Survival mode is here, Bob! Main Update 13 is a complete game changer. For everyone who likes their games to last for tens of hours, survival mode is here to save the day. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/32988f5a810614ef56282ca185883f0b3345b45f.jpg Survival Mode Highlights: Unlike the short-term rogue-lite mechanics of the original Invasion mode, where time would continually reset when traveling through the jump-gate, in survival mode
2019-01-11 15:43 UTC · Community Announcements · Intravenous Software
https://i.imgur.com/klyc1d1.jpg It's been a busy month, with many long days, but here it is! Main Update 12 is live. https://i.imgur.com/gSrAjtL.jpg Overview Main Update 12 brings some big changes including a new atmospherics system which improves the look and mood of almost every planet. See below for more details. Eleven completely new planets were also added which is a huge milestone as it means that every planet is now unique! There's no longer any need to reuse the same planet design more than once in a single game. This in turn allows for every planet to finally have it's own name and ba
2019-01-03 17:04 UTC · Community Announcements · Intravenous Software
First up, I hope you all had a fantastic holiday season and happy new year! https://i.imgur.com/JddS1bY.jpg Before I share some dev news can I say a big thanks and welcome to everyone who picked up the game during the Steam Winter sale. https://i.imgur.com/PYLI44W.jpg (Open images in a new tab to see full size versions) Here's the news: 100% Unique Planets coming in MU12 The primary focus for Main Update 12 was to add the final planets necessary to make it possible to generate systems where every single planet is unique. It's technically possible for a system to generate with 54 planets so to
2018-12-13 14:44 UTC · Community Announcements · Intravenous Software
Build 1.101 Changelog: • Bug Fix: Player written notes for the new planets, added in Main Update 11, no longer overwrite notes for other planets or each other. Independent notes can now be written for each of these new planets. Ooops. Unfortunately Main Update 11 went live without giving the new mushroom biome planets their own unique note ids. This meant that if you tried to change the planet notes for one of these new planets they would overwrite the notes for another planet. Some of the mushroom planets even shared the same incorrect id causing them to overwrite notes for each other. This u
2018-11-30 10:40 UTC · Community Announcements · Intravenous Software
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/011dee28091561a34373a297b4a20a6f2e5b116d.jpg It's here! The first significant content update since the 1.0 launch. Rather than spoil all the surprises, with overly detailed patch notes about the new content, here's a quick summary: New Equipment to discover and upgrade. New Highly Hostile Biome New Hazardous Liquid - Acidic Goop New Planetary Hazard Types New Stalagmite Type New Highly Toxic rain variant New Flora 5 New Planets New Secret Areas New Mysteries to solve New Dave Dialog 12 New Challenges/Achievements (Achieve
2018-10-26 14:47 UTC · Community Announcements · Intravenous Software
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/50a5d97b74a8145350bb02f5b63710a788126835.jpg There's some good news and bad news. The bad news is we found a bug that needed a hotfix. The good news is that along with the hotfix this build contains two highly requested new UI features: a new waypoint system that allows the placement of destination markers while using scan mode, and a new UI that lists all recently salvaged materials. We weren't planning to release these features for another few weeks; they are technically the first part of the upcoming Main Update 11, bu
2018-10-05 14:04 UTC · Community Announcements · Intravenous Software
This update is a combination of a number of hotfixes that addressed a few bugs and added a handful of tweaks that have or requested by players since the 1.0 release last week. Although it contains no major new content this announcement helps to keep everyone informed about the recent hotfixes and also offers the opportunity to let you all know how the launch went and how it has forced overall development plans to change for the foreseeable future. If you have any questions please don't hesitate to ask. I want to be as transparent as possible so you know exactly what is going on. The various ch
2018-09-28 12:50 UTC · Community Announcements · Intravenous Software
It's time! It's been 6 months since Space Bob entered early access, 18 months since the free open alpha became available for download, and 2.5 years since development first began, but Space Bob has now gone gold and left early access today. It's been a fantastic journey and I've met so many great people along the way who helped to shape the game at every stage of development. I can't thank each and every one of you enough for showing support and making Space Bob what it is today. I hope I did you all proud but our journey is far from over. Like Bob reaching the jump-gate, it's is only the begi
2018-09-11 11:38 UTC · Community Announcements · Intravenous Software
Space Bob's journey through early access has been incredibly useful in helping to smooth off the rough edges and the full 1.0 release is now just around the corner. This update includes the final balance tweaks and changes before that happens along with a couple of cool new features: hazardous weather and procedural grass. https://i.imgur.com/8UHa6mS.gif Don't expect to find hazardous weather on every planet, or even most planets, as this would soon become more annoying than fun. Instead you'll run into the non-hazardous hail and rain far more often than the new hazardous heavy hail and acid r
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/780390/raw.
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