Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
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2018-09-11 16:11 UTC · Community Announcements · NVYVE Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32758863/78d06951955fbbd943814c1c118367891becdc45.jpg Happy tuesday! We've got a very special treat for you - a HUGE update. This is going to be a long post, so strap in! In the weeks since release, we've been keeping close tabs on the discussions, reviews, and streamers playing HYPERGUN get a read on the community's thoughts. There's been more than a few gripes in terms of balancing, for example - the weapon buffs weren't feeling substantial enough, the difficulty curve wasn't tuned quite right, and some aspects of progression
2018-08-24 21:32 UTC · Community Announcements · Mirus
Hey everyone! Thanks for attempting to build the perfect HYPERGUN. To make your simulations a little bit easier, we've got quick little patch for you today to address a few issues that we've dicovered. This includes the rare enemy standing still, some ragdolls that were a bit too eccentric and some corrections in our energy cost math. Check out the full changelog below! BALANCE Lowered Bulwark Health from 7000 to 6000. Security energy cost per shot lowered. FIXES Sometimes the health bar for The Twins fight would read 4000/8000 at the beginning of the fight. Stalactites in the Bulwark fight wo
2018-08-23 20:34 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
There’s a certain childish joy in bolting questionably useful attachments onto FPS weaponry that Hypergun understands. Released today and developed by new studio NVYVE, it’s a roguelike FPS set in a synthwave cyber-world that arguably owes more to The Binding Of Isaac than Tower of Guns. Faced with swarms of glowing neon cyber-baddies and starting with a bland assault rifle (with unlimited ammo), players pick up new and silly parts for it, changing its appearance, stats, projectiles and adding a growing number of cooldown-based alternate fire modes. It’s out now. (more&helli
2018-08-23 13:06 UTC · Community Announcements · NVYVE Studios
We're happy to say that HYPERGUN is now available for $14.99 USD! To celebrate launch, we've got a 10% discount running throughout this week! Jump in, have fun, and let us now what you think in the forums. We'll be keeping a close eye on the forums here and making sure to address any bugs and balancing tweaks that the community is bringing up. Thank you for the support, input, and interest in what we've built!
2018-08-01 21:31 UTC · PC Gamer
Hypergun is a high-speed roguelite FPS about a man named Dewey Owens, an intern at DevTech Labs who has become instrumental in the development of humanity's ultimate-weapon defense against alien invaders. Not because he's a particularly talented warrior or weaponsmith, but because he broke into the office over the weekend (apparently fending off extraterrestrial hordes is strictly a 9-to-5 gig) and ended up in the testing sim.  The Hypergun—the weapon, not the game—can be modified with more than 150 modules that will change its operation "in exciting and somet
2018-08-01 14:16 UTC · Community Announcements · NVYVE Studios
We've got some exciting news! In just a few short weeks, you'll be able to step into the DevTech Offices, assume the lofty mantle of the intern Dewey Owens, and build your very own HYPERGUN! And save humanity from our alien oppressors, of course. With a gun that shoots lasers and sawblades and purple beavers and whole bunch more! HYPERGUN will be launching for $14.99 USD, as a full release. We just put out a brand new gameplay trailer, showing off new attachments, enemies, levels, and bosses that you'll be able to blast away for yourself soon enough! Check it out: https://www.youtube.com/watch
Full appinfo as delivered by Steam PICS, changenumber 38763699. Also at /api/app/783450/raw.
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