2022-04-13 20:54 UTC · Community Announcements · vdweller
Dear residents, Patch 1.0.22 has a few Season 2 changes that are more easily communicated via a full announcement rather than a dry changelog. I tried as much as possible to keep the main plot of the main game and Season 2 chronologically separate. Gleaner Heights has earned a reputation of being too cryptic story-wise, but that is not entirely true: A new player who goes in blind does have enough time to figure out things on their own and beat the main story before it...expires, so to speak. The game was designed around that. Some players like going to the wiki and power through the game, fin
2022-03-24 17:17 UTC · Community Announcements · vdweller
https://store.steampowered.com/app/1899580/Gleaner_Heights_Season_2/ New farming features: Pigs, Trees, Flowers and Sprinklers. New townspeople Additional romancing options New tool upgrades New equipment and tons of new items New fish New cooking/Crafting recipes Unique Spouse quests A sprawling new main plot, its scope never seen before in the genre. Tons of new locations, enemies and bosses, puzzles and a gripping story that will chill you to the core. Also, check out the Complete Edition Bundle! https://store.steampowered.com/bundle/25217/Gleaner_Heights_Complete_Edition/
2022-03-10 13:57 UTC · Community Announcements · vdweller
{STEAM_CLAN_IMAGE}/31940031/d87d52bead803e5a69e97720b50dcf7632620f16.png Aloha! Hoarding. The gathering and safekeeping of large deposits of material wealth, usually exceeding the physical needs of their owner. It drove history, gently rocking the cradle of proto-capitalist accumulation. It still happens around us. Why does it happen? Will it end? Under which circumstances? Patch 1.0.19 has 2 important new things for you: The storage chest in your house has 2 more tabs for items and tools. Most item stack caps have been increased. For instance, "food" items have gone up to 5 from 4, and crops
2022-02-17 11:01 UTC · Community Announcements · vdweller
Dear residents of Gleaner Heights, I hope you are all OK and in good health! It's been a while, but you'd better believe me when I tell you the wait will definitely be worth it! {STEAM_CLAN_IMAGE}/31940031/1385ab46d0b8b3b184793479aa087298366a126c.png This patch is codenamed Bridge Patch because it contains all necessary infrastructure changes to accommodate the upcoming HUGE expansion! But more on that later. For now, let's take a look at some noteworthy features this update offers: True Pixel Art Rendering, Scaling Options https://static.wixstatic.com/media/603411_56ca80916d00488793d9919bec5f
2019-02-21 17:03 UTC · Community Announcements · vdweller
Update 1.0.12 finally marks the transition of the game from Game Maker: Studio 1.4 to Game Maker: Studio 2. One of the benefits of this transition is that many parts of the code were re-written and further optimised. This means the game should run even faster on lower-end systems. Another major thing added is a new input scheme which makes gameplay, especially with a gamepad, much more console-like and easier! New features include: Console-style menu navigation: No matter what your other in-game button settings are, menus are navigated with the d-pad or left stick, A selects something, B is fo
2019-01-08 22:42 UTC · Community Announcements · vdweller
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31940031/f4000e2a08c3dd5f56401dea6b0fd3594f21381f.jpg I told you in an earlier announcement that I have been developing a smaller project. Well, here it is! https://store.steampowered.com/app/1007880/BALL/ This is a different game than Gleaner Heights, it is in fact a challenging puzzle platformer. Since many of you playas appreciated Gleaner Heights and are esteemed gentlefolk of old-school taste, I thought you may be interested in this. The game will be live January 23 for the exorbitant amount of $5.99 On other news, porting
2018-10-06 15:00 UTC · Community Announcements · vdweller
Hi all! I've not made any announcements since Summer ended, so I thought I'd drop you a line on what's going on about the game and in general. First of all, I've been active on the game but not in a way that is visible to current players. I have begun the transition of the game from Gamemaker Studio 1.4 to version 2 which is quite more arduous than you might suspect (I know I suspected much less). The reason for this transition is not only to maintain the game's survivability since YoYo Games have officially cut support for previous versions of GameMaker, but also in order to make the leap to
2018-06-02 14:45 UTC · Community Announcements · vdweller
Hi all! It took some time but update 1.0.11 is finally here! A major feature of this update is the addition of two new languages: Portuguese/Brazilian and Thai. Make sure you take a look at the game credits to see the awesome people involved with these translations! Another notable feature is the addition of an item that will make getting out of the mines quicker and easier. Finally, some people had requested a way to know in more detail how their relationship with townspeople progresses. Although I believe that such a feature would be detrimental to the game's tone, I nevertheless added it as
2018-04-30 17:14 UTC · Community Announcements · vdweller
Hi all, you sinful miscreants! Go for a walk in the hunting grounds or the summit or other places, see what extra stuff you can discover each season! And now for the changelog, I know how everyone can't wait to read them. Jesus Christ I'm literally yawning writing this. Patch 1.0.10 Changelog: BUG FIXES Fixed a cutscene triggering when Joshua's room is displayed on the main menu. Fixed flounders being ungiveable (lol) ADDITIONS AND IMPROVEMENTS Added 5 new items, they are in effect seasonal crops you can find in various places.
2018-04-14 11:29 UTC · Community Announcements · vdweller
NOTE: Due to the GUI being rendered differently to catch the vibrance shader, some users have reported only the GUI being visible and everyhting else being black. If that's the case, you can temporarily roll back to a previous version by going to Game Properties -> Betas and where it says "Select the beta you would like to opt into" choose "Linux_testing". Don't be frightened by the name, it's OK for Windows. Everything should be OK now. BUG FIXES Fixed a glitch in an event involving Tobias. Changed Bernadette's birthday to not coincide with another person's birthday. Fixed cranberry milkshake
2018-04-06 16:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
We’re back! Unknown Pleasures has been on unplanned hiatus as I have been grotesquely ill. The lack of communication or cover was entirely my fault, and I apologise for that unreservedly (and extend further thanks to the Hivemind for their extraordinary patience). I’m sorry. Wait, hang on, Adam’s leaving. I can blame him! It was Adam, everyone! Shake your indignant fists. There’s a bumper of 12 games this week, and then we’ll be back to normal. So, assaulting our ailing bodies this week: third party candidates, pugilistic ducks, and a JRPG that wait where are you
2018-03-23 23:04 UTC · Community Announcements · vdweller
Dear townsfolk of Gleaner Heights, Update 1.0.8 includes several new features! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31940031/b02b7834df8549df4705fe9c19f7cbe0664d46c7.png Expanded dialogue So far the dialogue for all NPCs has been enhanced in the following ways: Day-based: Default seasonal dialogue not affected by the conditions below is now alternating every other day. Subsequent dialogue expansion passes will build upon this foundation for even more variance. Destination-based: Most NPCs may offer different dialogue according to where they are headed to, espe
2018-03-23 23:04 UTC · Community Announcements · vdweller
Dear townsfolk of Gleaner Heights, Update 1.0.8 includes several new features! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31940031/b02b7834df8549df4705fe9c19f7cbe0664d46c7.png Expanded dialogue So far the dialogue for all NPCs has been enhanced in the following ways: Day-based: Default seasonal dialogue not affected by the conditions below is now alternating every other day. Subsequent dialogue expansion passes will build upon this foundation for even more variance. Destination-based: Most NPCs may offer different dialogue according to where they are headed to, espe
2018-03-03 23:18 UTC · Community Announcements · vdweller
Dear townspeople of Gleaner Heights. Dear curious yet fearful outsiders. Update 1.0.7 bring several improvements in gameplay, a first significant step towards making the game more accessble and enjoyable to people who already have had trouble or suspect that if they buy the game they will. One significant change is that now farming doesn't require as much precision as before. I have added optional auxiliary visual feedback regarding what tile you're gonna dig, what tiles your tool is about to affect etc. Another improvement is the item pickup. Now it's much easier to pickup items in a broader
2018-03-03 23:18 UTC · Community Announcements · vdweller
Dear townspeople of Gleaner Heights. Dear curious yet fearful outsiders. Update 1.0.7 bring several improvements in gameplay, a first significant step towards making the game more accessible and enjoyable to people who already have had trouble or suspect that if they buy the game they will. One significant change is that now farming doesn't require as much precision as before. I have added optional auxiliary visual feedback regarding what tile you're gonna dig, what tiles your tool is about to affect etc. Another improvement is the item pickup. Now it's much easier to pickup items in a broader
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