Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
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2023-03-10 00:04 UTC · Community Announcements · X-Joy Dev
Hey, so, kind of following up on the last State of Development; I've made the difficult decision to close up my business as X-Joy Games. The short version is, that means it can no longer be sold; once the game is officially down, I'll be sorting out my legal obligations and closing business altogether. In the interests of preservation, the last playable build has been re-uploaded on Itch here: https://joy-games.itch.io/dash-blitz The game is still very much playable and will remain in the Steam libraries of anyone who has it now, but anyone using the online build will no longer be able to acce
2021-03-16 07:33 UTC · Community Announcements · X-Joy Dev
Hey, so, it's been a while. The short version is, Dash Blitz isn't my primary focus right now. It might be in the future. It's still an awesome game that I'm very proud of and I think you should play it. It even has a free demo and online (kind of). Basically, Dash Blitz ran into a big graphical glitch in development that froze every single animation. The repair process for this has been long and painful, requiring every single animation to be reimported and reallocated before any new work can be done. This issue has to be fixed before anything new can be made, and is essentially a big timesin
2020-08-06 04:21 UTC · Community Announcements · X-Joy Dev
{STEAM_CLAN_IMAGE}/32255139/3350df6978b37fbaee80f723c1b1295226526104.png Dash Blitz now features online multiplayer! This is kind of a big deal, so I haven't got any other patches or changes to go along with it. But I thought this would be worth putting out there ahead of v0.6 so people can enjoy a couple rounds with their friends - or whoever else is out there waiting for a fight. This is still kind of rough, so it's not being added as a proper numbered update. You'll need to opt into the beta. Just put in the password youvstheworld and you'll be able to play the netplay branch, which include
2020-05-26 12:11 UTC · Community Announcements · X-Joy Dev
Tiny bugfix today; fixed an error (one of those tiny little embarassing one) where the game hung at the title screen on initial launches (but not subsequent launches). The game now loads into the tutorial for first-timers, as expected. That's, uh, that's it. See you in v0.6!
2020-05-24 23:50 UTC · Community Announcements · X-Joy Dev
I'm offering a cash prize to anyone who can beat me in a Best Of 3 versus match before July 1st. It's an $80 USD prize pool, split between all winners. No strings attached, just the thrill of competition. All you have to do is add me on Steam and message me. Then we'll figure out a time to get blitzing! And because I'm such a good sport, you can host. Items on or off, any character, any stage. Don't have your own copy? Well I'm not sure what you're doing reading this then, but lucky for you, I don't care. The demo features 6 playable characters (including my mains), which works perfectly fine
2020-05-12 11:30 UTC · Community Announcements · X-Joy Dev
You didn't think I'd forgotten about you, did I? It's time for more Dash Blitz! v0.5.5 includes so much new stuff, we skipped a version number! We're well on our way to the mythical v0.6, but for now let's dive right into what you can expect! New Content Who else but Accel, of course! {STEAM_CLAN_IMAGE}/32255139/6ff31b7491b0b11015b5ec5d0bb65d8092f398f7.png This wise-cracking self-driving car is Dash Blitz's new heavyweight, but he's no slowpoke - he's the fastest character yet! Accel's home turf, Wild Highway, is now a playable stage! {STEAM_CLAN_IMAGE}/32255139/cc369995b44a9d9f3081966fb8e893e
2020-02-06 05:21 UTC · Community Announcements · X-Joy Dev
Just a small one today, but I thought the fixes in it would be better to get out and try now than to wait around for v0.6. New Content We're trialing out some new sound effects - most notably the new charging, shooting and teleporting sounds. Hopefully they're a little less obnoxious. I know I'd gotten used to the chime of the teleporter, but this new sound should be a little more sci-fi-y. General Fixes Taken strides to improve terrain collision, most notably to remove the weird slow-down effect in the wings of Dash Finale. If anyone gets flung through a wall, though, you know who to call. Ma
2020-01-14 00:51 UTC · Community Announcements · X-Joy Dev
Hope everyone enjoyed their holiday! I haven't got any real goodies to share, but I've made some fixes to a few of the things that went awry last time. No new content or balance changes just yet, but I am making notes for the future. There's still work to be done here but that's for another day. General Improvements Substantially buffed Magna Pulse; the pulse now temporarily stuns enemies, lasts longer and pulls much more forcefully. If you think that's too much, don't forget you can block the pulse much like an attack. Improved visibility on the flash effect when taking damage. General Fixes
2019-12-19 15:09 UTC · Community Announcements · X-Joy Dev
Well, it took a lot longer than I'd like, and v0.6 is still going to be a ways off. But despite everything, Dash Blitz continues to update, marching slowly forwards towards the big 1-0! And with the advent of Steam Remote Play, it's the perfect time to share the gift of a holiday's beating with your friends and loved ones! Don't forget there's an extensive free demo you can try out. Now without further ado, let's get into it. New Content Characters now sport thick, juicy outlines! It's a very different look, and still in need of some refinement for the future, but it makes it easier to track t
2019-10-19 10:51 UTC · Community Announcements · X-Joy Dev
Hey there! It's been a little while. Seeing as updates are slow-going at the moment, I wanted to touch base so people know Dash Blitz is still in development and still making progress. I'm focusing on smaller quality-of-life updates so I can set up a basis in v0.5.3, then move into the big picture stuff with v0.6. Here's a short list of what you can expect: Characters are being re-textured! For the most part this will be small, but with it comes the option for faces, which I think helps give the cast more personality. Faces will be strictly optional, so if you prefer minimalist visuals, don't
2019-07-16 11:15 UTC · Community Announcements · X-Joy Dev
Things are in motion. I can't make any promises - my health is my number one priority - but I just can't keep myself away from this game. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32255139/2e947c9148780be703719727a50e1d069068a256.png Currently working on new and improved health bars, including the Magna meter (a new resource used for bursts and to pull enemies towards you), some bugfixes and a new stage. After that we'll see about v0.6. We just have to take things one step at a time.
2019-03-16 02:40 UTC · Community Announcements · X-Joy Dev
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32255139/02d31c12beb81ff496c76fa192bf9a1a66eba67d.png Obviously it's been a while since the last update. Sorry. Even though it's hard working as a one-man team, I really love this game, I love working on it, and I would love nothing more than to keep sharing it and other games for the rest of my life. Unfortunately, as I've said before, life gets in the way sometimes. I've been putting off this announcement for a while and tried to keep my personal issues out of it, but I have to be realistic. Dash Blitz won't be updating for t
2018-12-16 08:37 UTC · Community Announcements · X-Joy Dev
Just a quick update today to address some issues with the latest patch - happy blitzing! General Fixes Trapping attacks now launch earlier to prevent excessive damage. Stopped an old tutorial cutscene from playing in the lobby. Improvements Made numerous improvements to the lobby. Re-implemented the turrets on Titan Diamond. Characters Rondo Fixed a bug where Rondo wouldn't stockpile shots. Percival Fixed a bug with Percival's shield boomerang.
2018-12-13 10:35 UTC · Community Announcements · X-Joy Dev
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32255139/83b2e628d8d67ef231213048fe45178b7974004e.png Dash Blitz has a brand new menu system! This much more conventional system allows you to quickly and easily select your fighters and vote on stages. You'll notice a number of locked spaces in the character and stage select menus. Consider them 'reserved spaces' - I've said all along Dash Blitz will have 20 playable characters come v1.0, and every one of those fighters deserves their own home stage. Those empty spaces are my commitment to that promise. Dash Blitz v0.6 is stil
2018-11-05 00:56 UTC · Community Announcements · X-Joy Dev
Next in line for Dash Blitz is v0.6 - and as always, that means two new characters, and you get to decide who gets in! This time we're looking at returning contestants, the alluring Alraune and the fiery Venus, along with two new fighters - the shocking Million, and the... self-driving Accel? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32255139/f7471bb51a2e9cbad92c1ce8ca01b151760adaea.png The two most popular characters will be added to the game when v0.6 launches, pushing the official total up to 14 fighters. You can see the original tweet here if you want to follow alo
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/786620/raw.
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