Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:22 UTC.
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2022-11-30 01:51 UTC · Community Announcements · Death Hill Games
Hey Guys, Thanks to everyone who bought and supported the game - it was fun making it and we hope you enjoyed the challenging boss mechanics as much as we enjoyed making and testing them! We're retiring this game on the Steam Store - anyone who already owns it can obviously keep and continue playing it, but the context of the plot has become dated over time and we like to provide good value for money. So we're discontinuing selling this title and putting our efforts into new projects rather than refreshing this one to keep it up to par and relevant. Best wishes to all of you. -DHG team
2019-06-25 15:25 UTC · Community Announcements · Death Hill Games
This is a significant update for new players, making it a bit easier to get used to the unique gameplay mechanics and automatically adjusting a few settings that were manual options before: 06/25/19 release Fixed bug in teleporting to a different difficulty of the same level Aiming box resizes to the biggest size every time you enter the building or change levels Camera automatically goes to the highest angle whenever you enter the first floor lobby to help new players Removed toggle walk button, character always sprints when possible now Removed help/quickstart references to walk button Remov
2019-03-08 13:41 UTC · Community Announcements · Death Hill Games
We've uploaded a dev playthrough of the first level and Hard Mode (NG++) version of the first boss fight, which contains some spoilers (obviously), but also demonstrates some higher skill level techniques for dealing with the lower-level enemies. There's also a new patch for a couple minor issues: 3/8/19 release Increased VB on tutorial 7 so the player can't accidentally die Added extra spot light to character creator to fix skin-tone hues
2019-01-30 16:52 UTC · Community Announcements · Death Hill Games
We put together a non-spoilery guide to the boss fights at the start of January. So if you need help but don't want to know how to do the entire fight you can reveal hints in the guide one at a time. There's also a full fight description for each boss if you're still struggling after all the hints. If you notice anything in the guide that needs correction, or don't feel like the hints on a particular boss fight are helpful enough, just let us know and we'll tweak it accordingly. The game is in a very solid place now - we're still making small tweaks and patches as we watch people play/stream i
2018-12-24 22:53 UTC · Community Announcements · Death Hill Games
We've included the new Rainbow Cult: Hard Mode for free in Rainbow Cult, but we're also releasing it as a standalone game mode for a cheaper price. Unfortunately it doesn't appear that Valve is going to allow us to release it on Steam because it's "too similar" to the main version of the game. So, we've set up a few different options to buy a DRM-free copy of Hard Mode on our website through Humble or paying with Bitcoin/Ethereum/Litecoin. Please be aware that Hard Mode is quite difficult and not intended for everyone. It's similar to our original vision for the game, but we found during testi
2018-11-22 14:26 UTC · Community Announcements · Death Hill Games
These two releases wrap up all the known bugs. We've also been working on a major balance patch for the late-game bosses (especially focused on the NG++ fights). That patch will be releasing within a next week and should be the final release unless other bugs arise. We appreciate everyone who's taken the time to give us feedback and help improve the experience over the past month since release! 11/22/18 release Fixed character stopping between courtyard and level 1 caused by last patch movement fixes Secondary fix for player animation bug Lighting/visibility fixes for the lvl 4 gender upgrade
2018-11-08 23:50 UTC · Community Announcements · Death Hill Games
Over the past week we've been rolling out a bunch of graphical/sound enhancements, as well as tweaking the balance on some of the high-end bosses. 11/8/18 release Added sound for enemy death Shift-to-run changed to toggle to fix a bug with some keyboards not supporting Shift+W+2 at the same time Sprint on by default and resumes automatically when you leave aggro Changed freelook to toggle on keyup not keydown, to avoid confusion with hold-to-freelook Nerfed lvl 1 ng++ boss spawn rate Made lvl 1 boss destroy boxes more intelligently Added extra sound effect to lvl 1 boss fight Fixed bug in lase
2018-10-29 13:16 UTC · Community Announcements · Death Hill Games
Over the past 5 days we've tweaked quite a few elements of the game based on player feedback. For daily updates you can check the pinned update thread in the forum, but we'll release these cumulative announcements from time to time: 10/29/18 release Increased starting vb on Normal Swapped order on first three levels, Boss 3->1 Boss1->2 Boss2->3, potentially easier for new players Added destruction particle effect for boxes Added box rotation warning to the courtyard too 10/28/18 release Added box rotation warning for new players, to teach good box throwing rotation Added a dash button for fast
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