Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2026-04-27 06:38 UTC · Community Announcements · amberdropgames
Good evening,Today we're releasing a new Community Update #13, this time in a video format. Giving an update on the development of Night 5, sharing a brief teaser and much more!Good night,AD
2026-02-11 17:56 UTC · Community Announcements · amberdropgames
Good evening everyone!During the development of Night 5, we had multiple time periods where we had to wait on certain work to finish. At the same time, we were bringing some voice actors back to reprise their roles for the next night. So with those things in mind, we thought that it would be a great opportunity to revisit the 2nd night and give it some much needed love.Night 2 was released in the very first early access version of the game. While it overall turned out to be a decent night, back then we ended up rushing some aspects of it to meet certain time constraints. Over time, we addresse
2025-12-24 12:01 UTC · Community Announcements · amberdropgames
Good evening everyone,At the start of the year, I had very ambitious plans to complete the last 2 nights by the end of this year. As we tried to work on both nights simultaneously, I soon realized how difficult it will be to produce them, due to the fact that both nights have a lot of new things that we haven't done before. So afterwards, we tried to adjust our estimates and aimed to release the next night by the end of this year. Unfortunately, we won't be able to fulfil our plans the way we were hoping for.In its current state, Night 5 is in a great shape and is becoming one of the best nigh
2025-10-31 06:12 UTC · Community Announcements · amberdropgames
Good evening everyone,Hope you're all enjoying and having a great time with this year's Halloween! To make this year's scariest day of the month even more special, we'll be bringing out a nice update along with another small teaser for the upcoming night...AchievementsAs many of you have been requesting and patiently waiting, we're adding some of the first achievements to the game! More will come later down the road, but for start, we think these 10 will be a good starting point. Let us know how you like them and if you have a cool idea for an achievement, feel free to share them down bellow!
2025-10-06 14:53 UTC · Community Announcements · amberdropgames
Good evening, Today we're releasing a small security patch, which includes the following fixes: Addressed a universal security issue reported by Unity. Improved keyboard/gamepad initialization, which should eliminate various smaller/subtle bugs relating to controls. Fixed and issue in the 4th dream that would cause the camera to shake/spin upon opening an closing the inventory too quick. Adjusted the flashlight's running animation to be more in the center. Adjusted the end message text to better reflect the updated plans for the full release. If you notice any new issues after this update, ple
2025-08-24 10:24 UTC · Community Announcements · amberdropgames
Good evening players,It's been a while since we last posted an info update about the game, so we figured the time was right to do another small community update about the game and tell you how the development is coming along.Let's dig in!Overall status update progressBalancing full time jobs with the game's development has still been difficult, but we've still managed to make a lot of progres throughout the entire game. Some of our team members ran into some mild health issues and other hiccups, which caused a few additional delays. Thankfully, everyone is now in good health and they're ready
2025-01-01 15:43 UTC · Community Announcements · amberdropgames
Good evening players, This is Martin on behalf of the AmberDrop team. First of all, allow me to wish everyone a happy new year! 2024 has been a very difficult year for many, but we hope that with 2025, things will start to move towards some better things and calmer climates. The outgoing year was particularly difficult for me, as I had to pick up a full time job in a big, complicated company to make ends meet and raise funds for the completion of TTFA. Although this was the right move financially, it dramatically influenced my ability to work on the game, especially in the first half of the ye
2024-11-02 21:51 UTC · Community Announcements · amberdropgames
Good evening, Tonight we're releasing a small patch to the game. Here's what's included: Fixed an issue with the settings menus which caused crashes for some players. If crashes still persist, please refer to the "SUPPORT THREAD" and follow the bottom 2 troubleshooting methods. Fixed a glitch where after the hiding phase the player would still hear John's breathing. Fixed some rendering issues for the 3rd dream's jumpscare. Adjusted the position of some UV sign in the 3rd dream. Remixed some of the monster sounds in the 4th dream and added a "notice sound" whenever the player enters the monste
2024-10-27 17:09 UTC · Community Announcements · amberdropgames
Good evening players, Tonight we're releasing a new update for "Try to Fall Asleep"! For more details, here are the release notes for update 0.4.2... Main menu Extras menu Once you complete all 4 nights, you'll unlock a new "EXTRAS" menu. {STEAM_CLAN_IMAGE}/31886949/96022d1984ddba62352c2daaae3552c127285f5b.png {STEAM_CLAN_IMAGE}/31886949/95630ac8474e2e0d3c7564a5bfc4712c59714067.png In this new Extras menu, you can access the "TAPE ARCHIVE", which contains the 3 LUC1D tapes as well as the supercut of the Okarell notes from Night 4. More options for the Extras menu will be added later down the r
2024-03-31 09:02 UTC · Community Announcements · amberdropgames
Good evening, We're back from the break, and to celebrate the 10th community update, we decided to throw together a cool livestream! We did a a cool retrospective of the game, share future plans, as well as have a few sneak peeks of what's to come. Accompanying Martin was Jorge, the lead programmer for the game, as well as Will, the main character/monster modeler, who joined us in the middle of the stream. For those who couldn't join the livestream when it was live, here's a link to the stream's recording: Here's a quick recap of the stream... Coming back from the break After doing the 2nd Kic
2023-10-16 18:59 UTC · Community Announcements · amberdropgames
Good evening players, Tonight we're releasing a small, new patch for "Try to Fall Asleep"! For more details, here are the patch notes... Dreaming Segments In dream 2 and 4, added a new path that leads to the watchtower. The light trail on the 4th dream has also been updated. 2nd Dream Reduced the shadow scare spawn regularity. 4th Dream If you're pulling up the notepad while sneaking, you'll do it silently and the monsters won't notice you. This also works for picking radio parts and Michael's pages. Improved the stability for the notepad's camera transitions. Improved the collision while runn
2023-10-15 19:59 UTC · Community Announcements · amberdropgames
Hello everyone, This is Martin, the creator of Try to Fall Asleep. I wanted to give you guys a brief update on everything regarding the Kickstarter campaign as well as share some short and long-term plans for the game. So, let's just jump in and start with Kickstarter. Thank you for your support! First off all, I wanted to thank each and everyone one of you who pledged their support to the campaign. Even though we weren’t able to reach the goal, I’m still very grateful for the support that you guys were ready to give for the game. The humbling messages and comments that we received along the w
2023-09-18 16:51 UTC · Community Announcements · amberdropgames
Good evening players, Tonight we're releasing an important, new patch for "Try to Fall Asleep"! For more details, here are the patch notes... Sleeping Segments After muting AB, the monster hallucinations will occur faster. Adjusted Murgs window jumping animation. Dreaming Segments In dream 2, adjusted texts for some of interactable objects. In dream 2, added another map near the Holliday Stage. In dream 3, fixed a bug that would let you skip the hiding phase. In dream 4, made the notepad system more stable. In dream 4, slightly lowered the monster hearing sensitivity when getting almost all th
2023-09-09 21:09 UTC · Community Announcements · amberdropgames
Good evening everyone! This Tuesday we successfully launched our Kickstarter campaign for the completion of "Try to Fall Asleep". In the first 3 days, our campaign has reached 11% of our funding goal! To those who have already pledged their support to the campaign - thank you, our team's truly grateful for your support. And to those who had already bought the game on Steam - we thank to you as well. Without your original purchase of this game on Steam, we wouldn't have been able to get this far, release 2 awesome nights and raise the bar for the whole project. You guys are the real MVPs, and y
2023-08-08 15:18 UTC · Community Announcements · amberdropgames
Good evening players, Tonight we're releasing an important, new patch for "Try to Fall Asleep"! For more details, here are the patch notes... Dream Segments Added checkpoint indicators for the 3rd and 4th dream segments. Increased the light radius for the flashlight in all dreams. 2nd dream Fixed a spelling error in a minigame's UI graphic. 3rd dream In 3rd dream, added a subtle panting sound when the player is hiding in a hiding spot. Improved some textures in the 3rd dream. 4th dream Improved footstep sounds when walking on metal. Fixed a critical issue where the player wouldn't be able to c
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