Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
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2019-06-26 19:48 UTC · Community Announcements · Marthalion
Some info on the upcoming weapon system in Identity! We've condensed it into a trailer that you can see here: https://www.youtube.com/watch?v=6od9Nzx7YP0&t= Hope you'll like what you see! A few days ago we also rolled out a patch with mostly bug fixes, including a very frequent VoIP crash. Check below for details. Patch 1.0.3.4996 - June 17th As we continue our work on the SWAT module we also continue to work on bugs and quality of life changes. - Fixed a VoIP related crash that could occur when traveling in the elevators or into the cinema. - Changed anti-aliasing to a new custom FXAA based m
2019-03-19 14:50 UTC · Community Announcements · Paratus
This is mostly a hotfix patch addressing the more significant bugs in the Town Square, although we've also made some visual changes to outdoor lighting which will give a more realistic appearance. Patch Notes 1.0.3.4900 Fixed a bug where grow table dirt plots could move after the table was re-positioned. Radial menu for interaction with objects will now appear properly. Fixed a bug which would sometimes prevent interaction with objects after a radial menu was closed. Fixed a bug causing desync'd movement when holding items like popcorn. Exterior lighting, especially during the day, has been ad
2019-03-13 15:40 UTC · Community Announcements · Paratus
As the first update positioned to bring gaming elements and an eventual economy into the Town Square module, we've implemented the first crafting element, marijuana production. Update 1.0.3.4891 Soccer balls have been refactored to produce more realistic physics. We can now also add player controls to the interaction. To start, you can now kick the ball harder if you're holding down your left mouse button when you hit it. Characters can now turn more sharply, especially at high speeds (sprinting). Added a little polish to jumping and landing animation. Fixed a bug allowing you to turn your cha
2019-02-07 21:53 UTC · Community Announcements · Paratus
This is a minor hotfix patch to address issues found with the previous update. This will be going live in about 20 minutes from the time of this post. Identity Hotfix v1.0.2.4843 Fixed a bug which could sometimes cause people who did not use heroin to see the effects when another player on the server did use it. Fixed a bug which could cause some microphones to queue speech by default on connection. Soccer ball reset timer reduced to 5 minutes of inactivity. A piece of the road clipping into the police station stairwell is fixed up. It should now be easier to place wall-mounted TVs. Drug effec
2019-02-05 02:02 UTC · Community Announcements · Paratus
While our focus has been on mechanics for the next module, SWAT, we've put together a bunch of fixes and improvements for today's update! We've been building on the weapon mechanics as our primary focus. Once we feel that the weapons are in a state that we feel is ready for the public, we'll be giving you access to a few in the Town Square. In preparation for this, we've opened up the basement of the police station where the shooting range is located. The patch is rolling out on Steam right now. Drop in to check out the changes! Identity Update v1.0.2.4826 Added new VOIP backend system, greatl
2018-12-31 15:55 UTC · Community Announcements · Marthalion
Hope you all had a merry Christmas! Our devs are now back to work and the bugs are being smashed again. So to wave goodbye to 2018 and say hello to a 2019 full of new awesome features, here's a new build for you all! - Fixed bug with chair path finding where you wouldn't be able to go to the requested spot if you were too close to it when you started. - Removed collision vs pawn for placement/edit actors in housing. - Should no longer be possible to walk around outside cinema or housing while not being in the main instance. This was being used to grief players by getting them stuck. So if that
2018-12-20 02:38 UTC · Community Announcements · Marthalion
Fixed that some walls in apartments were unselectable for decorating.
2018-12-19 06:01 UTC · Community Announcements · Marthalion
Potential fix to red items staying when cancelling placement. Changed furniture placement method to be more lenient on where you can place things. Added Claim Items to the escape menu. This will finally let you claim your apartments in game! (Known limitation here: Can only claim one apartment type per account, it should be one apartment type per char) Art deposit box should now correctly remove the deposited canvas from inventory much quicker. Fixed missing collision in some corridors. Numerous updates to furniture items to make them easier to place. Players should no longer get stuck on poli
2018-12-16 23:09 UTC · Community Announcements · Marthalion
Enabled consumable effects. Details below. This will be expanded a good deal in the future, including addictions and more effect detail. You can now drink all alcohol sold by the bartender. Watch your step! The drug dealer got his hands on heroin. Marijuana effect is now active, affecting your pupils and giving bloodshot eyes. Fixed initial rotation of preview items in shops and inventory. Added more karaoke songs Karaoke song volume reduced to be better suited for the environment. Fixed a bug allowing you to get stuck in a static crouch while moving
2018-12-13 17:22 UTC · Community Announcements · Marthalion
Fixed deleting furniture items from your inventory outside of apartments. No more full inventories! Picking up furniture while in apartments should no longer populate your inventory with irremovable items.
2018-12-11 12:33 UTC · Community Announcements · Marthalion
- Fixed a major physics engine crash. - You can now eat food in the restaurant, although it needs more polish. - Players now spawn outside of the hotel when joining a server. - Fixed bug where non-furniture items placed in apartments would be lost. - Corrected issues with wall decor. - The elevator doors in shaft 2 will no longer block when open. - More furniture placement and rotation fixes. (May leave some already placed pieces rotated incorrectly, sorry for the inconvenience!) - Fixed many seats and chairs around the world where positioning was off. - Added button sound when calling an elev
2018-12-04 01:18 UTC · Community Announcements · Paratus
The Town Square module has been released for a few days and we've been working tirelessly to get everything sorted over the weekend. We did not anticipate the incredible attention which Identity received, and it took some hours to get our systems working under immense load. The first hotfix below was pushed out yesterday. I'm late posting the notes for that one as we've been busy focusing on more patches. I expect that we'll be releasing patches with fixes, improvements and/or new content just about every weekday. The next update is expected to released in a few hours, and so the patch notes a
2018-11-07 22:00 UTC · Community Announcements · Paratus
Identity and the Town Square are finally here on Steam, with a release date in just three weeks on November 30! It's been a long time coming, and we've now completed the foundation for Identity and progress is moving quickly. I look forward to meeting everyone in Ash Hill. Thank you to everyone who has pledged and supported Identity already, or who plan to in the future. It is because of your generosity and encouragement that we've come so far. We at Asylum will do our best to keep you up to date with major happenings here on Steam. Thanks again! Tell your friends about Identity; as our suppor
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/792990/raw.
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